Player Matchup

Ganesha
Ganesha
DeadlyJello00
Ganesha
Level 129
God Stats
5W - 5L
1,494 SR
Queue Stats
79W - 80L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
Gnoomeo
Nu Wa
Level 89
God Stats
19W - 14L
1,633 SR
Queue Stats
208W - 184L
1,631 Elo+
Party 3
Kuzenbo
Kuzenbo
HURRICANESCOTT
Kuzenbo
Level 108
God Stats
3W - 8L
1,541 SR
Queue Stats
30W - 30L
1,554 Elo+
Solo
Apollo
Apollo
SkoobaJesus
Apollo
Level 105
God Stats
3W - 1L
1,925 SR
Queue Stats
49W - 43L
1,532 Elo+
Party 1
Da Ji
Da Ji
StillSmote
Da Ji
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 272L
1,599 Elo+
Party 3
Team Averages
Level 108
1,619 SR
1,565 Elo+

VS

Team Averages
Level 123
1,608 SR
1,533 Elo+
Horus
Horus
Cr0ww
Horus
Level 126
God Stats
3W - 1L
1,694 SR
Queue Stats
72W - 59L
1,535 Elo+
Party 2
Nut
Nut
CubanMiss1le
Nut
Level 126
God Stats
5W - 1L
1,729 SR
Queue Stats
77W - 57L
1,575 Elo+
Party 2
Surtr
Surtr
albertojsalas92
Surtr
Level 148
God Stats
40W - 40L
1,387 SR
Queue Stats
428W - 414L
1,480 Elo+
Solo
Janus
Janus
malikfeeds
Janus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
scoobycide
The Morrigan
Level 158
God Stats
2W - 0L
1,732 SR
Queue Stats
45W - 32L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
9
1 / 1 / 0
5,354
535
1,922
9,175
5,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Gnoomeo
Nu Wa
9
0 / 4 / 0
5,337
534
3,823
6,730
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 0
5,618
562
4,329
6,149
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
9
0 / 2 / 1
4,884
488
1,582
5,307
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
9
0 / 4 / 0
4,842
484
1,258
9,256
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cr0ww
Horus
10
2 / 1 / 6
6,024
602
2,537
7,469
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 4
6,568
657
6,676
4,360
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
6,228
623
3,033
8,807
5,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
12
2 / 0 / 2
6,885
689
5,708
4,185
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
scoobycide
The Morrigan
12
5 / 0 / 4
6,661
666
5,244
7,430
2,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
11
11
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
Cr0ww
Horus
2
1
6
5
W
2
0
4
4
L
Ganesha
1
1
0
1
L
Nu Wa
Gnoomeo
Nu Wa
0
4
0
0
L
0
0
0
0
L
Apollo
0
2
1
0.25
L
Da Ji
0
4
0
0
W
0
0
0
0
W
Janus
2
0
2
3
W
The Morrigan
scoobycide
The Morrigan
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,914
Damage
23,198
36,617
Taken
32,251
15,183
Mitigated
17,228
10,474
Healing
11,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Cr0ww
Horus
2,537
723
450
3,219
7,469
5,278
0
1,680
5,655
0
13,922
W
6,676
4,677
0
2,097
4,360
1,754
429
376
3,930
0
59,922
L
Ganesha
1,922
172
0
2,579
9,175
5,001
0
2,151
6,928
16,167
0
L
Nu Wa
Gnoomeo
Nu Wa
3,823
332
0
770
6,730
1,806
0
5,148
1,334
30,172
1,227
L
4,329
1,192
0
2,625
6,149
3,943
0
120
6,029
37,533
1,935
L
Apollo
1,582
1,185
0
1,174
5,307
1,781
0
0
5,307
0
30,596
L
Da Ji
1,258
246
0
3,326
9,256
2,652
0
2,935
6,145
0
36,483
W
3,033
1,175
0
3,166
8,807
5,961
0
3,916
4,383
1,652
48,291
W
Janus
5,708
81
0
777
4,185
1,360
0
1,425
2,536
51,677
1,742
W
The Morrigan
scoobycide
The Morrigan
5,244
948
0
1,477
7,430
2,875
0
1,232
6,096
54,005
2,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,035
Gold Earned
32,366
306
Minions Killed
410
0
Camps Cleared
0
1,005,516
Distance Traveled
1,029,121
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,024
602
16
2
0
232,952
2
W
Nut
6,568
657
94
9
0
169,171
0
L
Ganesha
5,354
535
5
1
0
202,328
2
L
Nu Wa
5,337
534
81
8
0
196,285
2
L
Kuzenbo
5,618
562
92
9
0
194,711
0
L
Apollo
4,884
488
66
7
0
177,688
0
L
Da Ji
4,842
484
62
6
0
234,504
0
W
Surtr
6,228
623
94
9
0
165,510
3
W
Janus
6,885
689
119
12
0
234,924
1
W
The Morrigan
6,661
666
87
9
0
226,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role