Player Matchup

Maui
Maui
AlwaysChewie
Maui
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 33L
1,560 Elo+
Party 2
Ne Zha
Ne Zha
AlwaysSaucie
Ne Zha
Level 148
God Stats
8W - 7L
1,552 SR
Queue Stats
149W - 139L
1,539 Elo+
Party 2
Horus
Horus
RayGats
Horus
Level 128
God Stats
7W - 10L
1,723 SR
Queue Stats
298W - 272L
1,530 Elo+
Party 2
Vulcan
Vulcan
TH3MADKILL3R
Vulcan
Level 177
God Stats
284W - 241L
1,573 SR
Queue Stats
299W - 265L
1,581 Elo+
Party 2
Danzaburou
Danzaburou
THEMADARSENAL
Danzaburou
Level 127
God Stats
7W - 5L
1,500 SR
Queue Stats
282W - 254L
1,619 Elo+
Party 2
Team Averages
Level 133
1,570 SR
1,566 Elo+

VS

Team Averages
Level 151
1,617 SR
1,560 Elo+
Nut
Nut
 
Nut
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Billmacia
Mulan
Level 142
God Stats
25W - 13L
1,639 SR
Queue Stats
105W - 92L
1,571 Elo+
Party 1
Atlas
Atlas
Karatomtak
Atlas
Level 127
God Stats
40W - 26L
1,663 SR
Queue Stats
101W - 83L
1,579 Elo+
Party 1
Anubis
Anubis
RatedE
Anubis
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 63L
1,544 Elo+
Solo
Arachne
Arachne
villachichis
Arachne
Level 171
God Stats
2W - 3L
1,782 SR
Queue Stats
100W - 87L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 7
8,169
817
3,463
9,093
7,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
15
3 / 1 / 6
8,650
865
11,319
8,476
4,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
RayGats
Horus
14
3 / 1 / 5
8,158
816
6,289
7,361
6,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
15
3 / 2 / 4
8,472
847
8,839
5,816
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
THEMADARSENAL
Danzaburou
15
0 / 1 / 6
8,267
827
8,195
5,627
2,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
2 / 2 / 2
8,142
814
6,570
9,621
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Billmacia
Mulan
14
1 / 1 / 2
7,602
760
3,275
7,136
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
13
0 / 3 / 3
7,651
765
9,660
12,076
10,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
RatedE
Anubis
15
0 / 1 / 3
8,252
825
5,586
5,809
2,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
villachichis
Arachne
15
3 / 2 / 1
8,388
839
5,364
11,856
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
9
Kills
6
6
Deaths
9
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
2
2
2
1.5
W
0
1
7
3.5
W
Ne Zha
3
1
6
6
L
Mulan
Billmacia
Mulan
1
1
2
2
L
Atlas
0
3
3
0.5
L
Anubis
RatedE
Anubis
0
1
3
1.5
W
Horus
RayGats
Horus
3
1
5
5.5
W
Vulcan
3
2
4
2.5
W
Danzaburou
THEMADARSENAL
Danzaburou
0
1
6
3
L
Arachne
villachichis
Arachne
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,105
Damage
30,455
36,373
Taken
46,498
23,730
Mitigated
29,081
10,762
Healing
12,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,570
3,562
0
1,852
9,621
4,004
261
2,851
6,694
0
35,290
W
3,463
751
1,445
1,595
9,093
7,979
0
3,669
5,344
9,711
0
W
Ne Zha
11,319
1,489
0
1,660
8,476
4,856
666
2,865
5,611
0
32,030
L
Mulan
Billmacia
Mulan
3,275
306
0
1,500
7,136
6,052
0
2,375
4,687
0
14,786
L
Atlas
9,660
3,582
0
876
12,076
10,320
116
3,392
8,375
15,433
1,021
L
Anubis
RatedE
Anubis
5,586
477
0
3,358
5,809
2,577
610
1,158
4,512
44,819
0
W
Horus
RayGats
Horus
6,289
2,162
786
2,924
7,361
6,087
30
2,994
4,245
0
15,735
W
Vulcan
8,839
5,181
0
314
5,816
2,525
150
2,281
3,443
28,224
617
W
Danzaburou
THEMADARSENAL
Danzaburou
8,195
2,650
0
2,038
5,627
2,283
847
3,033
2,507
0
34,872
L
Arachne
villachichis
Arachne
5,364
3,187
0
5,103
11,856
6,128
0
2,293
9,379
0
21,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,716
Gold Earned
40,035
228
Minions Killed
239
0
Camps Cleared
0
1,134,642
Distance Traveled
1,015,363
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,142
814
70
7
0
191,245
0
W
Maui
8,169
817
14
1
0
217,841
0
W
Ne Zha
8,650
865
59
6
0
217,617
0
L
Mulan
7,602
760
29
3
0
227,133
0
L
Atlas
7,651
765
14
1
0
199,514
0
L
Anubis
8,252
825
87
9
0
182,892
0
W
Horus
8,158
816
23
2
0
234,897
0
W
Vulcan
8,472
847
53
5
0
240,331
0
W
Danzaburou
8,267
827
79
8
0
223,956
0
L
Arachne
8,388
839
39
4
0
214,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role