Player Matchup

Sobek
Sobek
AverageeVee
Sobek
Level 129
God Stats
11W - 7L
1,404 SR
Queue Stats
306W - 295L
1,569 Elo+
Solo
Danzaburou
Danzaburou
N1CE2WIN
Danzaburou
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 72L
1,536 Elo+
Party 1
Fenrir
Fenrir
Skelonius
Fenrir
Level 117
God Stats
20W - 9L
1,317 SR
Queue Stats
166W - 164L
1,487 Elo+
Party 1
Susano
Susano
TheGrimline
Susano
Level 109
God Stats
3W - 1L
1,769 SR
Queue Stats
20W - 20L
1,506 Elo+
Solo
Hades
Hades
firstono
Hades
Level 55
God Stats
5W - 5L
1,471 SR
Queue Stats
6W - 5L
1,419 Elo+
Party 1
Team Averages
Level 108
1,492 SR
1,503 Elo+

VS

Team Averages
Level 132
1,547 SR
1,488 Elo+
Sobek
Sobek
Anguishhhhh
Sobek
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 121L
1,484 Elo+
Solo
Ravana
Ravana
Theo202may
Ravana
Level 180
God Stats
34W - 35L
1,564 SR
Queue Stats
150W - 137L
1,586 Elo+
Solo
Achilles
Achilles
Yokai13
Achilles
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
221W - 222L
1,460 Elo+
Solo
Agni
Agni
fanzyleopards428
Agni
Level 92
God Stats
1W - 2L
1,650 SR
Queue Stats
159W - 153L
1,472 Elo+
Solo
Neith
Neith
spacepanda23
Neith
Level 187
God Stats
17W - 11L
1,521 SR
Queue Stats
525W - 514L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
8,653
618
3,500
11,954
9,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Danzaburou
N1CE2WIN
Danzaburou
15
4 / 2 / 2
9,270
662
9,341
12,327
5,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Skelonius
Fenrir
13
1 / 4 / 3
7,532
538
5,095
11,271
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
13
2 / 3 / 2
7,452
532
4,746
12,960
5,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
firstono
Hades
12
1 / 3 / 1
7,014
501
3,602
10,242
4,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,089
292
0
0
0
Ravana
Theo202may
Ravana
16
2 / 1 / 4
7,944
567
9,511
8,898
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Yokai13
Achilles
11
4 / 3 / 0
7,326
523
9,055
11,202
8,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 2 / 2
7,877
563
10,855
6,351
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 4 / 0
6,766
483
7,648
12,587
4,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
10
Kills
12
13
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
2
1
4
4
W
Danzaburou
N1CE2WIN
Danzaburou
4
2
2
2.5
W
Fenrir
Skelonius
Fenrir
1
4
3
0.63
W
Susano
2
3
2
1
L
Ravana
Theo202may
Ravana
2
1
4
4
L
Achilles
Yokai13
Achilles
4
3
0
1.33
L
5
2
2
3
W
Hades
firstono
Hades
1
3
1
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,284
Damage
37,069
58,754
Taken
39,038
32,912
Mitigated
19,992
22,521
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
3,500
242
0
5,810
11,954
9,461
228
3,157
8,376
23,234
3,259
W
Danzaburou
N1CE2WIN
Danzaburou
9,341
5,086
0
4,699
12,327
5,784
2,414
208
12,115
0
72,489
W
Fenrir
Skelonius
Fenrir
5,095
1,582
0
2,388
11,271
8,145
1,011
453
10,175
0
36,824
W
Susano
4,746
1,318
0
5,961
12,960
5,042
0
1,272
11,356
0
45,817
L
Ravana
Theo202may
Ravana
9,511
3,143
0
5,388
8,898
4,360
0
1,396
7,502
0
88,563
L
Achilles
Yokai13
Achilles
9,055
2,487
0
3,080
11,202
8,529
0
255
10,432
0
38,784
L
10,855
1,169
0
965
6,351
2,308
0
2,916
3,435
52,669
1,281
W
Hades
firstono
Hades
3,602
163
232
3,431
10,242
4,480
851
4,585
5,096
42,946
875
L
7,648
1,635
0
3,947
12,587
4,795
0
2,278
10,261
0
52,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,921
Gold Earned
34,002
340
Minions Killed
382
0
Camps Cleared
0
1,299,812
Distance Traveled
1,036,446
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,089
292
0
0
0
0
0
W
Sobek
8,653
618
37
3
0
291,307
4
W
Danzaburou
9,270
662
118
8
0
226,298
0
W
Fenrir
7,532
538
46
3
0
270,157
0
W
Susano
7,452
532
73
5
0
275,228
0
L
Ravana
7,944
567
132
9
0
329,152
0
L
Achilles
7,326
523
67
5
0
192,192
2
L
Agni
7,877
563
98
7
0
269,302
0
W
Hades
7,014
501
66
5
0
236,822
0
L
Neith
6,766
483
85
6
0
245,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role