Player Matchup

Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Frabbit24
Artemis
Level 103
God Stats
9W - 13L
1,441 SR
Queue Stats
150W - 155L
1,554 Elo+
Solo
Susano
Susano
NiceGuyBobby
Susano
Level 69
God Stats
13W - 15L
1,199 SR
Queue Stats
654W - 617L
1,571 Elo+
Party 2
Ymir
Ymir
Parovka
Ymir
Level 201
God Stats
12W - 16L
1,072 SR
Queue Stats
1,548W - 1,345L
1,555 Elo+
Party 2
Kukulkan
Kukulkan
Red6Dragen9
Kukulkan
Level 109
God Stats
3W - 3L
1,737 SR
Queue Stats
355W - 339L
1,526 Elo+
Solo
Team Averages
Level 126
1,390 SR
1,541 Elo+

VS

Team Averages
Level 132
1,645 SR
1,610 Elo+
Baron Samedi
Baron Samedi
BuffGenji
Baron Samedi
Level 128
God Stats
20W - 4L
1,864 SR
Queue Stats
53W - 51L
1,609 Elo+
Party 1
Ratatoskr
Ratatoskr
HypnoFrogg
Ratatoskr
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 39L
1,631 Elo+
Party 1
Set
Set
KR4TØ5
Set
Level 149
God Stats
13W - 4L
1,879 SR
Queue Stats
58W - 55L
1,613 Elo+
Party 1
Raijin
Raijin
Luxurous
Raijin
Level 129
God Stats
3W - 1L
1,456 SR
Queue Stats
110W - 89L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
TBaws
Cthulhu
Level 156
God Stats
16W - 13L
1,527 SR
Queue Stats
415W - 353L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 2 / 0
7,241
557
9,522
14,310
9,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Frabbit24
Artemis
12
1 / 4 / 2
6,710
516
4,326
8,418
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
12
0 / 3 / 1
6,224
479
3,990
11,975
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Parovka
Ymir
13
0 / 3 / 0
6,783
522
4,045
12,538
10,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Red6Dragen9
Kukulkan
13
0 / 2 / 1
7,218
555
2,859
6,425
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BuffGenji
Baron Samedi
14
1 / 0 / 1
7,810
601
7,130
6,362
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
HypnoFrogg
Ratatoskr
12
3 / 2 / 7
7,399
569
5,146
11,003
6,616
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
13
4 / 1 / 2
7,150
550
2,522
9,225
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Luxurous
Raijin
15
4 / 1 / 1
8,503
654
8,374
7,756
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cthulhu
TBaws
Cthulhu
14
2 / 1 / 3
8,498
654
10,879
10,475
6,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
14
14
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
2
0
2
W
Baron Samedi
BuffGenji
Baron Samedi
1
0
1
1.5
L
Artemis
Frabbit24
Artemis
1
4
2
0.5
W
Ratatoskr
HypnoFrogg
Ratatoskr
3
2
7
3.25
W
Set
4
1
2
5
W
Raijin
Luxurous
Raijin
4
1
1
4.5
L
Susano
0
3
1
0.17
L
Ymir
Parovka
Ymir
0
3
0
0
L
Kukulkan
Red6Dragen9
Kukulkan
0
2
1
0.25
W
Cthulhu
TBaws
Cthulhu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,742
Damage
34,051
53,666
Taken
44,821
29,187
Mitigated
24,949
13,950
Healing
14,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,522
2,628
0
4,639
14,310
9,085
0
4,783
8,926
2,090
33,405
W
Baron Samedi
BuffGenji
Baron Samedi
7,130
186
328
2,594
6,362
3,534
0
2,318
4,044
62,352
991
L
Artemis
Frabbit24
Artemis
4,326
2,655
0
1,730
8,418
3,082
0
4,718
3,184
0
39,915
W
Ratatoskr
HypnoFrogg
Ratatoskr
5,146
1,059
131
3,237
11,003
6,616
0
993
10,010
0
27,706
W
Set
2,522
1,218
0
3,450
9,225
3,982
0
264
8,961
0
47,234
W
Raijin
Luxurous
Raijin
8,374
861
0
2,110
7,756
4,586
156
332
7,424
68,540
0
L
Susano
3,990
847
0
4,307
11,975
4,711
0
3,282
8,365
0
49,251
L
Ymir
Parovka
Ymir
4,045
1,332
0
2,780
12,538
10,064
0
6,707
5,050
48,564
0
L
Kukulkan
Red6Dragen9
Kukulkan
2,859
69
0
494
6,425
2,245
0
3,676
2,436
63,964
1,792
W
Cthulhu
TBaws
Cthulhu
10,879
535
0
2,250
10,475
6,231
0
3,637
6,430
62,593
2,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,176
Gold Earned
39,360
435
Minions Killed
499
0
Camps Cleared
0
1,370,676
Distance Traveled
1,469,034
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,241
557
48
4
0
306,723
0
W
Baron Samedi
7,810
601
129
10
0
285,783
4
L
Artemis
6,710
516
65
5
0
240,497
2
W
Ratatoskr
7,399
569
33
3
0
318,469
0
W
Set
7,150
550
80
6
0
330,130
1
W
Raijin
8,503
654
139
11
0
263,222
0
L
Susano
6,224
479
88
7
0
334,421
0
L
Ymir
6,783
522
106
8
0
230,268
4
L
Kukulkan
7,218
555
128
10
0
258,767
1
W
Cthulhu
8,498
654
118
9
0
271,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role