Player Matchup

Merlin
Merlin
BallisticEntropy
Merlin
Level 25
God Stats
3W - 4L
1,354 SR
Queue Stats
28W - 26L
1,472 Elo+
Solo
Nu Wa
Nu Wa
CongoBlast32
Nu Wa
Level 73
God Stats
120W - 123L
1,517 SR
Queue Stats
222W - 248L
1,411 Elo+
Solo
Fenrir
Fenrir
ElCuCuY2163597
Fenrir
Level 18
God Stats
1W - 2L
1,318 SR
Queue Stats
17W - 46L
1,187 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ShadowJacker009
Ah Muzen Cab
Level 26
God Stats
5W - 9L
1,330 SR
Queue Stats
105W - 132L
1,485 Elo+
Solo
Atlas
Atlas
oXVWo
Atlas
Level 108
God Stats
3W - 1L
1,368 SR
Queue Stats
32W - 69L
1,302 Elo+
Party 2
Team Averages
Level 50
1,377 SR
1,372 Elo+

VS

Team Averages
Level 56
1,605 SR
1,495 Elo+
King Arthur
King Arthur
ArkMelody
King Arthur
Level 100
God Stats
0W - 2L
1,618 SR
Queue Stats
126W - 167L
1,382 Elo+
Solo
Tiamat
Tiamat
Cthulu999
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charon
Charon
Fluffy Pillowz
Charon
Level 109
God Stats
3W - 4L
1,533 SR
Queue Stats
288W - 275L
1,523 Elo+
Party 1
Jing Wei
Jing Wei
T1Fak3r
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,525 Elo+
Solo
Lancelot
Lancelot
ninjanate117
Lancelot
Level 47
God Stats
3W - 4L
1,875 SR
Queue Stats
83W - 85L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,101
1,020
2,799
1,876
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 3
4,813
963
4,005
3,587
1,230
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 2
4,347
869
1,816
2,478
976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ah Muzen Cab
ShadowJacker009
Ah Muzen Cab
10
1 / 0 / 3
4,847
969
4,112
2,719
1,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
oXVWo
Atlas
9
0 / 0 / 2
4,354
871
1,998
2,729
2,016
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArkMelody
King Arthur
9
0 / 0 / 1
4,306
861
614
4,582
1,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
Cthulu999
Tiamat
7
0 / 3 / 0
3,956
791
182
2,632
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 0 / 0
4,842
968
2,694
3,584
2,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
T1Fak3r
Jing Wei
10
0 / 1 / 0
4,514
903
2,715
4,618
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
ninjanate117
Lancelot
9
0 / 1 / 1
4,338
868
3,639
4,220
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ArkMelody
King Arthur
0
0
1
0.5
W
3
0
0
3
W
1
1
3
2.5
L
Tiamat
Cthulu999
Tiamat
0
3
0
0
W
0
0
2
1
L
1
0
0
1
W
Ah Muzen Cab
ShadowJacker009
Ah Muzen Cab
1
0
3
2.5
L
Jing Wei
T1Fak3r
Jing Wei
0
1
0
0
L
Lancelot
ninjanate117
Lancelot
0
1
1
0.5
W
Atlas
oXVWo
Atlas
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,730
Damage
9,844
13,389
Taken
19,636
5,974
Mitigated
8,793
1,755
Healing
3,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ArkMelody
King Arthur
614
38
0
1,323
4,582
1,972
0
2,014
2,443
0
6,141
W
2,799
16
0
500
1,876
714
0
158
1,718
11,027
0
W
4,005
2,336
167
178
3,587
1,230
300
523
3,064
10,880
0
L
Tiamat
Cthulu999
Tiamat
182
70
0
5
2,632
870
0
609
2,021
328
0
W
1,816
482
0
224
2,478
976
0
475
2,003
0
5,223
L
2,694
259
0
1,561
3,584
2,645
0
1,340
2,080
9,510
0
W
Ah Muzen Cab
ShadowJacker009
Ah Muzen Cab
4,112
1,748
0
460
2,719
1,038
748
1,215
1,504
0
14,506
L
Jing Wei
T1Fak3r
Jing Wei
2,715
1,584
0
725
4,618
1,645
0
2,269
2,149
0
14,789
L
Lancelot
ninjanate117
Lancelot
3,639
659
0
383
4,220
1,661
0
1,621
2,519
0
9,512
W
Atlas
oXVWo
Atlas
1,998
377
105
121
2,729
2,016
99
505
2,224
5,680
1,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,462
Gold Earned
21,956
84
Minions Killed
78
0
Camps Cleared
0
553,175
Distance Traveled
490,564
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,306
861
11
2
0
100,073
0
W
Merlin
5,101
1,020
27
5
0
108,286
0
W
Nu Wa
4,813
963
16
3
0
111,878
4
L
Tiamat
3,956
791
1
0
0
51,172
0
W
Fenrir
4,347
869
12
2
0
128,569
0
L
Charon
4,842
968
11
2
0
111,953
0
W
Ah Muzen Cab
4,847
969
16
3
0
110,716
0
L
Jing Wei
4,514
903
30
6
0
99,065
0
L
Lancelot
4,338
868
25
5
0
128,301
0
W
Atlas
4,354
871
13
3
0
93,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role