Player Matchup

Chronos
Chronos
 
Chronos
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
LazerLights
Hera
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 88L
1,416 Elo+
Solo
King Arthur
King Arthur
SpindoFrostFire1
King Arthur
Level 119
God Stats
7W - 20L
1,390 SR
Queue Stats
148W - 151L
1,455 Elo+
Solo
Yemoja
Yemoja
XeroAces
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,441 Elo+
Solo
Team Averages
Level 147
1,478 SR
1,462 Elo+

VS

Team Averages
Level 113
1,460 SR
1,484 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BeyondGold03
Odin
Level 71
God Stats
2W - 3L
1,376 SR
Queue Stats
84W - 86L
1,449 Elo+
Party 1
Ymir
Ymir
H1GHT3CHREDNECK
Ymir
Level 129
God Stats
5W - 4L
1,412 SR
Queue Stats
137W - 114L
1,477 Elo+
Party 1
He Bo
He Bo
XenoJay18
He Bo
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 41L
1,508 Elo+
Party 1
Zhong Kui
Zhong Kui
zmankiller1
Zhong Kui
Level 113
God Stats
19W - 12L
1,514 SR
Queue Stats
177W - 200L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 0 / 0
5,325
533
1,518
5,403
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
 
Hachiman
8
0 / 1 / 0
4,522
452
4,142
5,635
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 5 / 1
4,700
470
1,571
7,470
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
SpindoFrostFire1
King Arthur
8
1 / 4 / 0
5,116
512
4,573
9,556
7,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
XeroAces
Yemoja
8
0 / 3 / 0
4,934
493
671
7,641
5,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
4 / 0 / 0
5,704
570
4,715
4,438
1,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 4
6,047
605
3,882
4,612
3,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 1 / 0
6,585
659
5,044
7,196
5,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
XenoJay18
He Bo
12
1 / 0 / 3
5,955
596
2,430
5,199
1,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
zmankiller1
Zhong Kui
11
4 / 1 / 1
6,600
660
5,666
7,123
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
13
13
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
0
0
1
L
Hachiman
 
Hachiman
0
1
0
0
W
Hachiman
 
Hachiman
4
0
0
4
W
0
0
4
2
W
4
1
0
4
L
0
5
1
0.1
L
King Arthur
SpindoFrostFire1
King Arthur
1
4
0
0.25
W
He Bo
XenoJay18
He Bo
1
0
3
2.5
L
Yemoja
XeroAces
Yemoja
0
3
0
0
W
Zhong Kui
zmankiller1
Zhong Kui
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,475
Damage
21,737
35,705
Taken
28,568
19,556
Mitigated
16,613
8,864
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,518
451
0
1,895
5,403
2,055
0
2,246
3,157
32,821
2,144
L
Hachiman
 
Hachiman
4,142
2,440
0
1,666
5,635
1,812
0
0
5,635
0
34,165
W
Hachiman
 
Hachiman
4,715
2,766
0
1,229
4,438
1,467
558
294
4,144
0
37,858
W
3,882
443
155
1,370
4,612
3,084
97
377
4,235
0
24,069
W
5,044
2,139
0
1,537
7,196
5,379
0
208
6,988
38,472
4,815
L
1,571
588
0
1,500
7,470
2,838
0
5,191
2,279
24,668
0
L
King Arthur
SpindoFrostFire1
King Arthur
4,573
676
0
750
9,556
7,397
0
4,883
4,673
0
29,675
W
He Bo
XenoJay18
He Bo
2,430
298
65
4,524
5,199
1,718
0
468
4,731
48,938
0
L
Yemoja
XeroAces
Yemoja
671
374
1,065
1,988
7,641
5,454
0
0
7,641
10,386
0
W
Zhong Kui
zmankiller1
Zhong Kui
5,666
1,305
0
2,490
7,123
4,965
541
2,185
4,938
39,558
8,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,597
Gold Earned
30,891
217
Minions Killed
326
0
Camps Cleared
0
866,703
Distance Traveled
970,746
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,325
533
58
6
0
207,882
0
L
Hachiman
4,522
452
55
6
0
155,289
0
W
Hachiman
5,704
570
53
5
0
178,075
3
W
Odin
6,047
605
40
4
0
218,205
2
W
Ymir
6,585
659
68
7
0
174,102
1
L
Hera
4,700
470
54
5
0
166,239
0
L
King Arthur
5,116
512
37
4
0
180,381
0
W
He Bo
5,955
596
82
8
0
216,298
0
L
Yemoja
4,934
493
13
1
0
156,912
3
W
Zhong Kui
6,600
660
83
8
0
184,066
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role