Player Matchup

Geb
Geb
ChefJ01
Geb
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Thanatos
Thanatos
SlaoNulzz
Thanatos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,488 Elo+
Party 4
Chaac
Chaac
SoapLicker69
Chaac
Level 40
God Stats
5W - 4L
1,346 SR
Queue Stats
45W - 35L
1,554 Elo+
Solo
Eset
Eset
onkkizi
Eset
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 169L
1,540 Elo+
Party 4
Izanami
Izanami
xJim-bo-Slicex
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,219 Elo+
Party 1
Team Averages
Level 48
1,469 SR
1,460 Elo+

VS

Team Averages
Level 41
1,478 SR
1,397 Elo+
Gilgamesh
Gilgamesh
BlacksDieRough
Gilgamesh
Level 8
God Stats
0W - 3L
1,703 SR
Queue Stats
25W - 15L
1,647 Elo+
Party 3
Izanami
Izanami
MrRezkii
Izanami
Level 7
God Stats
1W - 6L
1,401 SR
Queue Stats
59W - 78L
1,238 Elo+
Party 2
Thor
Thor
No gum stick632
Thor
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 127L
1,283 Elo+
Party 2
Janus
Janus
SenpaiRizzle
Janus
Level 30
God Stats
5W - 8L
1,500 SR
Queue Stats
103W - 130L
1,226 Elo+
Party 2
Terra
Terra
YouGotMeMadNow
Terra
Level 121
God Stats
1W - 6L
1,289 SR
Queue Stats
201W - 173L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
0 / 0 / 4
5,953
541
1,973
4,549
2,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
SlaoNulzz
Thanatos
10
5 / 2 / 2
6,088
553
2,039
8,447
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 0
6,570
597
6,477
11,485
10,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
onkkizi
Eset
11
2 / 0 / 4
6,524
593
6,679
5,402
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 0
7,320
665
3,830
4,412
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlacksDieRough
Gilgamesh
12
0 / 0 / 0
6,364
579
8,194
11,981
11,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
MrRezkii
Izanami
7
0 / 4 / 0
4,599
418
2,172
7,334
2,058
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 0
5,209
474
1,448
10,551
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 2
5,357
487
1,982
6,282
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 1
5,738
522
2,035
3,776
2,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
2
2
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlacksDieRough
Gilgamesh
0
0
0
0
W
Geb
0
0
4
2
L
Izanami
MrRezkii
Izanami
0
4
0
0
L
1
4
0
0.25
L
0
4
2
0.25
W
Thanatos
SlaoNulzz
Thanatos
5
2
2
3
W
1
0
0
1
L
1
0
1
1.5
W
Eset
onkkizi
Eset
2
0
4
4
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,998
Damage
15,831
34,295
Taken
39,924
20,544
Mitigated
21,780
13,925
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlacksDieRough
Gilgamesh
8,194
3,299
0
2,978
11,981
11,275
0
1,262
10,719
0
52,215
W
Geb
1,973
202
0
1,840
4,549
2,791
0
376
4,173
11,049
309
L
Izanami
MrRezkii
Izanami
2,172
1,690
0
1,214
7,334
2,058
0
619
6,715
0
21,200
L
1,448
0
0
4,236
10,551
3,610
0
1,667
8,710
0
29,013
L
1,982
173
0
500
6,282
2,145
0
3,794
2,102
27,185
590
W
Thanatos
SlaoNulzz
Thanatos
2,039
102
0
3,710
8,447
3,410
0
1,148
7,140
0
23,937
W
6,477
1,825
0
4,534
11,485
10,633
0
0
10,646
4,616
48,673
L
2,035
179
332
2,156
3,776
2,692
0
1,824
1,772
13,352
1,416
W
Eset
onkkizi
Eset
6,679
363
0
1,633
5,402
1,923
0
1,633
3,593
48,066
0
W
3,830
2,585
0
2,208
4,412
1,787
0
68
4,344
0
73,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,455
Gold Earned
27,267
376
Minions Killed
258
0
Camps Cleared
0
1,128,607
Distance Traveled
1,078,568
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,364
579
84
8
0
214,569
0
W
Geb
5,953
541
10
1
0
242,348
0
L
Izanami
4,599
418
40
4
0
201,852
0
L
Thor
5,209
474
51
5
0
211,613
2
L
Janus
5,357
487
63
6
0
208,834
0
W
Thanatos
6,088
553
44
4
0
239,337
0
W
Chaac
6,570
597
92
8
0
222,446
0
L
Terra
5,738
522
20
2
0
241,700
1
W
Eset
6,524
593
97
9
0
210,537
0
W
Izanami
7,320
665
133
12
0
213,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role