Player Matchup

Nu Wa
Nu Wa
Silver I
GELITO408
Nu Wa
Silver I
Level 171
God Stats
11W - 16L
1,564 SR
Queue Stats
243W - 273L
1,242 MMR
Solo
Jormungandr
Jormungandr
Silver I
Kris Wils
Jormungandr
Silver I
Level 91
God Stats
8W - 11L
1,302 SR
Queue Stats
260W - 277L
1,223 MMR
Solo
Anhur
Anhur
Gold V
MMRGatekeeper
Anhur
Gold V
Level 64
God Stats
12W - 4L
1,647 SR
Queue Stats
76W - 80L
1,254 MMR
Solo
Arachne
Arachne
Silver I
babyj3nkz22
Arachne
Silver I
Level 127
God Stats
46W - 24L
1,658 SR
Queue Stats
119W - 128L
1,234 MMR
Solo
Cthulhu
Cthulhu
Silver I
finca_danado
Cthulhu
Silver I
Level 145
God Stats
5W - 3L
1,628 SR
Queue Stats
92W - 105L
1,211 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,560 SR
1,233 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,481 SR
1,233 MMR
Bacchus
Bacchus
Silver II
Teakjoe
Bacchus
Silver II
Level 69
God Stats
8W - 4L
1,537 SR
Queue Stats
146W - 158L
1,209 MMR
Solo
Ares
Ares
Silver III
Zanexxxxxxxx
Ares
Silver III
Level 97
God Stats
1W - 2L
1,412 SR
Queue Stats
15W - 23L
1,240 MMR
Solo
Rama
Rama
Silver II
acid Bloodz
Rama
Silver II
Level 126
God Stats
3W - 10L
1,518 SR
Queue Stats
25W - 32L
1,230 MMR
Solo
Awilix
Awilix
Silver I
iVrxN32
Awilix
Silver I
Level 123
God Stats
10W - 16L
1,384 SR
Queue Stats
85W - 93L
1,244 MMR
Solo
Kukulkan
Kukulkan
Gold V
rRlCH
Kukulkan
Gold V
Level 120
God Stats
5W - 6L
1,556 SR
Queue Stats
45W - 50L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GELITO408
Nu Wa
17
2 / 2 / 10
11,306
565
18,926
11,823
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jormungandr
Kris Wils
Jormungandr
17
6 / 2 / 11
10,026
501
12,508
20,579
20,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

20
3 / 0 / 5
12,741
637
7,426
9,209
4,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
babyj3nkz22
Arachne
20
10 / 1 / 7
11,947
597
12,766
20,047
10,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
finca_danado
Cthulhu
18
6 / 3 / 11
12,035
602
16,291
16,519
13,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SusanoOdinCharon

VS

Bans
AthenaMercuryThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Teakjoe
Bacchus
14
1 / 7 / 1
8,815
441
13,174
20,998
23,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 4 / 3
8,569
428
11,210
21,136
24,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
0 / 3 / 1
9,884
494
1,702
13,429
5,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
iVrxN32
Awilix
15
3 / 8 / 1
9,324
466
7,143
21,802
9,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
rRlCH
Kukulkan
17
4 / 5 / 2
10,133
507
9,617
12,998
6,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
27
Kills
8
8
Deaths
27
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
GELITO408
Nu Wa
2
2
10
3.5
W
Jormungandr
Kris Wils
Jormungandr
6
2
11
5.75
W
3
0
5
5.5
L
Bacchus
Teakjoe
Bacchus
1
7
1
0.21
L
0
4
3
0.38
L
0
3
1
0.17
W
Arachne
babyj3nkz22
Arachne
10
1
7
13.5
W
Cthulhu
finca_danado
Cthulhu
6
3
11
3.83
L
Awilix
iVrxN32
Awilix
3
8
1
0.44
L
Kukulkan
rRlCH
Kukulkan
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,917
Damage
42,846
78,177
Taken
90,363
53,746
Mitigated
69,752
19,513
Healing
17,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
GELITO408
Nu Wa
18,926
7,675
0
2,076
11,823
4,750
3,116
5,088
6,571
84,902
1,887
W
Jormungandr
Kris Wils
Jormungandr
12,508
2,447
0
2,350
20,579
20,769
432
7,998
12,277
45,349
653
W
7,426
4,186
0
5,073
9,209
4,124
5,519
2,240
6,969
0
124,423
L
Bacchus
Teakjoe
Bacchus
13,174
1,309
0
3,136
20,998
23,418
0
12,287
6,959
49,188
3,483
L
11,210
1,218
0
4,196
21,136
24,618
0
7,908
11,734
42,862
0
L
1,702
1,340
0
3,754
13,429
5,902
917
5,409
7,436
0
99,841
W
Arachne
babyj3nkz22
Arachne
12,766
8,915
0
6,991
20,047
10,171
2,409
8,390
11,515
0
107,405
W
Cthulhu
finca_danado
Cthulhu
16,291
817
226
2,797
16,519
13,932
329
8,499
7,147
73,069
192
L
Awilix
iVrxN32
Awilix
7,143
2,943
0
5,836
21,802
9,454
0
8,761
12,114
0
77,198
L
Kukulkan
rRlCH
Kukulkan
9,617
974
0
754
12,998
6,360
0
7,271
5,277
91,479
2,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,055
Gold Earned
46,725
649
Minions Killed
600
0
Camps Cleared
0
1,974,839
Distance Traveled
1,900,147
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,306
565
136
7
0
387,261
8
W
Jormungandr
10,026
501
38
2
0
409,147
6
W
Anhur
12,741
637
230
12
0
365,769
2
L
Bacchus
8,815
441
89
4
0
339,151
4
L
Ares
8,569
428
51
3
0
390,296
3
L
Rama
9,884
494
180
9
0
359,754
3
W
Arachne
11,947
597
123
6
0
426,718
0
W
Cthulhu
12,035
602
122
6
0
385,944
4
L
Awilix
9,324
466
108
5
0
429,866
2
L
Kukulkan
10,133
507
172
9
0
381,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role