Player Matchup

Ne Zha
Ne Zha
Silver I
ChiefQueith
Ne Zha
Silver I
Level 156
God Stats
2W - 1L
1,877 SR
Queue Stats
16W - 9L
1,569 MMR
Party 2
Achilles
Achilles
Silver I
DustyDean
Achilles
Silver I
Level 157
God Stats
1W - 1L
1,784 SR
Queue Stats
16W - 9L
1,569 MMR
Party 2
Odin
Odin
Gold V
KissMyCritsXD
Odin
Gold V
Level 149
God Stats
2W - 1L
1,876 SR
Queue Stats
37W - 45L
1,567 MMR
Solo
Nut
Nut
Platinum IV
Rekkzii
Nut
Platinum IV
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 107L
1,566 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
ZPARTANBUTTER
Ah Muzen Cab
Gold III
Level 63
God Stats
0W - 1L
1,298 SR
Queue Stats
60W - 54L
1,570 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,667 SR
1,568 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,512 SR
1,568 MMR
Merlin
Merlin
Gold V
Antagonist0
Merlin
Gold V
Level 39
God Stats
2W - 0L
1,222 SR
Queue Stats
14W - 11L
1,575 MMR
Solo
Ravana
Ravana
Gold I
EmissaryKnight
Ravana
Gold I
Level 254
God Stats
8W - 6L
1,608 SR
Queue Stats
206W - 189L
1,571 MMR
Solo
Bake Kujira
Bake Kujira
Gold II
Kravedbutato
Bake Kujira
Gold II
Level 127
God Stats
1W - 2L
1,594 SR
Queue Stats
93W - 89L
1,669 MMR
Party 1
Danzaburou
Danzaburou
Gold II
mynaimdaim
Danzaburou
Gold II
Level 116
God Stats
3W - 5L
1,611 SR
Queue Stats
115W - 106L
1,568 MMR
Solo
Chaac
Chaac
Gold II
oneshoturdead
Chaac
Gold II
Level 124
God Stats
5W - 3L
1,526 SR
Queue Stats
104W - 97L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
0 / 4 / 0
4,528
503
4,744
8,327
3,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
DustyDean
Achilles
10
1 / 1 / 0
5,539
615
4,496
10,936
6,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

7
0 / 3 / 0
4,375
486
1,970
7,304
4,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
7
0 / 3 / 0
4,102
456
3,326
7,324
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Muzen Cab
ZPARTANBUTTER
Ah Muzen Cab
10
0 / 0 / 0
5,506
612
2,019
3,391
1,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
ThanatosThorAthenaAnhur

VS

Bans
SusanoHachimanVamanaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 0 / 1
5,122
569
2,034
2,596
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
6 / 0 / 3
5,891
655
4,344
5,301
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bake Kujira
Kravedbutato
Bake Kujira
8
1 / 0 / 5
5,079
564
3,887
5,786
3,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
mynaimdaim
Danzaburou
10
3 / 0 / 5
5,776
642
7,180
5,437
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 1
5,827
647
7,375
8,598
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
11
11
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
0
1
0.5
L
Ne Zha
0
4
0
0
L
Achilles
DustyDean
Achilles
1
1
0
1
W
6
0
3
7.5
L
0
3
0
0
W
Bake Kujira
Kravedbutato
Bake Kujira
1
0
5
3.5
L
Nut
0
3
0
0
L
Ah Muzen Cab
ZPARTANBUTTER
Ah Muzen Cab
0
0
0
0
W
Danzaburou
mynaimdaim
Danzaburou
3
0
5
5.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,555
Damage
24,820
37,282
Taken
27,718
17,634
Mitigated
12,642
8,846
Healing
11,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
2,034
133
0
1,000
2,596
802
0
0
2,596
30,453
935
L
Ne Zha
4,744
1,157
0
1,412
8,327
3,665
0
460
7,801
0
32,329
L
Achilles
DustyDean
Achilles
4,496
1,450
0
4,734
10,936
6,061
0
0
10,936
98
36,603
W
4,344
1,282
0
2,638
5,301
1,852
0
0
5,301
0
40,267
L
1,970
369
0
666
7,304
4,489
0
1,585
5,719
0
11,223
W
Bake Kujira
Kravedbutato
Bake Kujira
3,887
1,665
0
1,644
5,786
3,576
0
0
5,786
15,164
974
L
Nut
3,326
2,196
0
1,409
7,324
2,263
0
1,187
6,137
0
28,134
L
Ah Muzen Cab
ZPARTANBUTTER
Ah Muzen Cab
2,019
270
0
625
3,391
1,156
0
2,247
888
0
45,601
W
Danzaburou
mynaimdaim
Danzaburou
7,180
4,103
0
2,403
5,437
2,050
0
0
5,437
0
41,965
W
7,375
950
0
3,541
8,598
4,362
0
98
7,902
0
44,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,050
Gold Earned
27,695
267
Minions Killed
319
0
Camps Cleared
0
866,424
Distance Traveled
927,631
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,122
569
88
10
0
173,661
0
L
Ne Zha
4,528
503
50
6
0
200,057
0
L
Achilles
5,539
615
67
7
0
187,225
1
W
Ravana
5,891
655
65
7
0
195,381
0
L
Odin
4,375
486
24
3
0
164,498
0
W
Bake Kujira
5,079
564
22
2
0
211,476
2
L
Nut
4,102
456
43
5
0
135,069
0
L
Ah Muzen Cab
5,506
612
83
9
0
179,575
0
W
Danzaburou
5,776
642
72
8
0
163,777
1
W
Chaac
5,827
647
72
8
0
183,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role