Player Matchup

Shiva
Shiva
Gold III
Baggy_jl
Shiva
Gold III
Level 89
God Stats
46W - 35L
1,647 SR
Queue Stats
125W - 131L
1,553 MMR
Party 2
Ymir
Ymir
Gold IV
BarbaMoruna
Ymir
Gold IV
Level 157
God Stats
1W - 2L
1,634 SR
Queue Stats
98W - 102L
1,446 MMR
Solo
Hou Yi
Hou Yi
Gold III
Monkeylord6084
Hou Yi
Gold III
Level 124
God Stats
2W - 6L
1,363 SR
Queue Stats
131W - 127L
1,431 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
ScarlErza
Ao Kuang
Gold V
Level 119
God Stats
21W - 17L
1,638 SR
Queue Stats
112W - 130L
1,326 MMR
Party 2
Yu Huang
Yu Huang
Gold I
vRAMBOv
Yu Huang
Gold I
Level 158
God Stats
4W - 7L
1,657 SR
Queue Stats
149W - 137L
1,476 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,588 SR
1,447 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,488 SR
1,447 MMR
Anubis
Anubis
Bronze III
Arsen1uM
Anubis
Bronze III
Level 182
God Stats
1W - 0L
1,829 SR
Queue Stats
5W - 5L
1,409 MMR
Solo
Bacchus
Bacchus
Silver III
OhhForGodSake2
Bacchus
Silver III
Level 85
God Stats
4W - 2L
1,336 SR
Queue Stats
21W - 17L
1,308 MMR
Party 1
Neith
Neith
Gold V
Vindaloozz
Neith
Gold V
Level 76
God Stats
8W - 3L
1,661 SR
Queue Stats
60W - 51L
1,591 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Wiloxi9
Sun Wukong
Bronze III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,462 MMR
Solo
Nut
Nut
Gold III
xTequlia
Nut
Gold III
Level 162
God Stats
3W - 1L
1,116 SR
Queue Stats
47W - 40L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Baggy_jl
Shiva
10
1 / 3 / 0
6,521
408
2,848
8,953
3,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 6 / 0
6,708
419
3,157
18,103
14,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 2 / 2
7,713
482
7,882
13,645
5,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
ScarlErza
Ao Kuang
13
3 / 5 / 2
7,544
472
6,878
15,283
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Yu Huang
vRAMBOv
Yu Huang
14
0 / 2 / 1
7,852
491
8,157
9,413
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SusanoThorAchillesAresAthena

VS

Bans
KuzenboOdinBake KujiraNikeBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arsen1uM
Anubis
16
6 / 1 / 6
9,584
599
8,914
7,662
4,243
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 6
8,342
521
4,481
10,377
11,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
17
4 / 0 / 4
9,932
621
11,512
10,408
4,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
Wiloxi9
Sun Wukong
17
5 / 1 / 3
10,757
672
11,535
13,621
12,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

15
2 / 2 / 5
9,664
604
14,627
12,764
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
18
18
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arsen1uM
Anubis
6
1
6
9
L
Shiva
Baggy_jl
Shiva
1
3
0
0.33
L
1
6
0
0.17
L
1
2
2
1
W
1
2
6
2
L
Ao Kuang
ScarlErza
Ao Kuang
3
5
2
0.8
W
Neith
4
0
4
6
W
Sun Wukong
Wiloxi9
Sun Wukong
5
1
3
6.5
L
Yu Huang
vRAMBOv
Yu Huang
0
2
1
0.25
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,922
Damage
51,069
65,397
Taken
54,832
32,123
Mitigated
38,678
13,698
Healing
22,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arsen1uM
Anubis
8,914
472
0
4,570
7,662
4,243
853
2,815
4,847
75,900
1,851
L
Shiva
Baggy_jl
Shiva
2,848
177
0
1,756
8,953
3,446
0
1,500
7,048
0
34,528
L
3,157
845
0
1,382
18,103
14,245
0
6,413
11,690
13,253
0
L
7,882
4,576
0
4,697
13,645
5,012
0
1,431
12,111
0
66,385
W
4,481
519
0
2,774
10,377
11,290
170
4,460
5,586
13,252
0
L
Ao Kuang
ScarlErza
Ao Kuang
6,878
1,019
0
5,383
15,283
5,835
0
2,842
12,190
56,842
2,087
W
Neith
11,512
3,234
0
4,282
10,408
4,488
2,959
6,558
2,954
0
111,777
W
Sun Wukong
Wiloxi9
Sun Wukong
11,535
3,089
0
2,813
13,621
12,969
884
1,668
11,953
0
85,348
L
Yu Huang
vRAMBOv
Yu Huang
8,157
338
0
480
9,413
3,585
0
1,096
8,266
62,871
2,057
W
14,627
9,837
0
7,646
12,764
5,688
2,300
1,544
11,170
0
87,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,338
Gold Earned
48,279
407
Minions Killed
568
0
Camps Cleared
0
1,449,292
Distance Traveled
1,574,314
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,584
599
102
6
0
327,742
0
L
Shiva
6,521
408
53
3
0
231,425
2
L
Ymir
6,708
419
12
1
0
304,289
2
L
Hou Yi
7,713
482
104
7
0
253,910
4
W
Bacchus
8,342
521
23
1
0
326,554
1
L
Ao Kuang
7,544
472
105
7
0
322,405
0
W
Neith
9,932
621
175
11
0
305,857
1
W
Sun Wukong
10,757
672
140
9
0
330,346
0
L
Yu Huang
7,852
491
133
8
0
337,263
6
W
Nut
9,664
604
128
8
0
283,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role