Player Matchup

Sobek
Sobek
Gold III
Manofglory
Sobek
Gold III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,749 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Parvulus
Ah Muzen Cab
Gold IV
Level 189
God Stats
1W - 0L
1,318 SR
Queue Stats
14W - 5L
1,723 MMR
Party 1
Ganesha
Ganesha
Gold III
onkelleif
Ganesha
Gold III
Level 163
God Stats
2W - 0L
1,272 SR
Queue Stats
16W - 7L
1,749 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 169
1,363 SR
1,741 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,648 SR
1,705 MMR
Odin
Odin
Silver II
S0y_Adr4
Odin
Silver II
Level 148
God Stats
0W - 1L
1,800 SR
Queue Stats
19W - 23L
1,349 MMR
Party 2
Horus
Horus
Gold II
S0y_dragon69
Horus
Gold II
Level 142
God Stats
3W - 1L
1,644 SR
Queue Stats
22W - 17L
1,915 MMR
Party 2
Hel
Hel
Gold II
jordieet088
Hel
Gold II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,851 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
5 / 1 / 5
10,237
731
9,207
12,538
15,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Parvulus
Ah Muzen Cab
17
5 / 1 / 5
11,266
805
19,376
8,147
4,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
onkelleif
Ganesha
15
0 / 1 / 10
9,677
691
7,834
12,917
15,666
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Bans
ThothAchillesCharonPersephoneKuzenbo

VS

Bans
BacchusHerculesAgniAnhurDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 4 / 3
8,750
625
9,621
17,014
15,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 1 / 3
8,365
598
6,093
13,747
12,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 5 / 0
9,820
701
7,648
11,676
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
10
Kills
3
3
Deaths
10
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
5
1
5
7.5
W
Ah Muzen Cab
Parvulus
Ah Muzen Cab
5
1
5
7.5
L
Odin
0
4
3
0.38
L
0
1
3
1.5
L
3
5
0
0.6
W
Ganesha
onkelleif
Ganesha
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,417
Damage
23,362
33,602
Taken
42,437
35,332
Mitigated
33,520
8,917
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,207
1,022
0
4,345
12,538
15,245
411
2,867
9,309
19,762
1,170
W
Ah Muzen Cab
Parvulus
Ah Muzen Cab
19,376
9,197
0
1,673
8,147
4,421
2,208
2,282
5,682
32
91,288
L
Odin
9,621
999
0
706
17,014
15,516
0
6,089
10,862
1,789
24,802
L
6,093
2,280
764
3,804
13,747
12,639
0
4,897
8,801
0
20,227
L
7,648
238
3,497
4,115
11,676
5,365
0
5,350
6,307
54,581
0
W
Ganesha
onkelleif
Ganesha
7,834
970
0
2,899
12,917
15,666
391
3,627
9,007
29,109
1,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,180
Gold Earned
26,935
183
Minions Killed
189
0
Camps Cleared
0
814,601
Distance Traveled
765,266
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,237
731
36
3
0
276,119
1
W
Ah Muzen Cab
11,266
805
134
10
0
272,159
0
L
Odin
8,750
625
55
4
0
268,123
2
L
Horus
8,365
598
34
2
0
249,764
4
L
Hel
9,820
701
100
7
0
247,379
0
W
Ganesha
9,677
691
13
1
0
266,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role