Player Matchup

Kuzenbo
Kuzenbo
Cross_n_Stuff
Kuzenbo
Level 115
God Stats
35W - 20L
1,590 SR
Queue Stats
101W - 103L
1,486 Elo+
Party 1
Charybdis
Charybdis
DoctorClutch20
Charybdis
Level 63
God Stats
12W - 14L
1,500 SR
Queue Stats
92W - 86L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
Ed144Hz
Nu Wa
Level 117
God Stats
8W - 4L
1,500 SR
Queue Stats
174W - 168L
1,472 Elo+
Party 3
Thanatos
Thanatos
IKyoJuroRenGokuI
Thanatos
Level 66
God Stats
89W - 57L
1,628 SR
Queue Stats
185W - 148L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
ZaneFalcon
Sun Wukong
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 58L
1,564 Elo+
Party 3
Team Averages
Level 103
1,543 SR
1,494 Elo+

VS

Team Averages
Level 95
1,653 SR
1,435 Elo+
Olorun
Olorun
BroG-_-Psycho2
Olorun
Level 113
God Stats
3W - 1L
1,869 SR
Queue Stats
51W - 64L
1,488 Elo+
Solo
Artemis
Artemis
CallMeMrMusic
Artemis
Level 104
God Stats
7W - 4L
1,732 SR
Queue Stats
38W - 40L
1,507 Elo+
Party 2
Xing Tian
Xing Tian
JustKevvo
Xing Tian
Level 83
God Stats
17W - 14L
1,684 SR
Queue Stats
42W - 47L
1,488 Elo+
Party 2
Poseidon
Poseidon
MixerGenoves
Poseidon
Level 116
God Stats
1W - 4L
1,239 SR
Queue Stats
8W - 13L
1,201 Elo+
Solo
Fenrir
Fenrir
Quirós
Fenrir
Level 60
God Stats
6W - 1L
1,739 SR
Queue Stats
251W - 244L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
3 / 1 / 1
9,356
492
6,429
12,977
16,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
DoctorClutch20
Charybdis
14
1 / 1 / 2
8,340
439
7,228
8,023
3,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nu Wa
Ed144Hz
Nu Wa
19
4 / 0 / 1
11,460
603
19,781
6,773
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
4 / 4 / 3
10,145
534
7,036
17,801
8,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
ZaneFalcon
Sun Wukong
16
1 / 3 / 3
9,598
505
9,499
17,636
14,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 3
9,032
475
5,852
14,868
4,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
15
1 / 2 / 3
8,555
450
10,334
12,647
4,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
JustKevvo
Xing Tian
11
1 / 4 / 2
6,897
363
6,005
17,743
12,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
MixerGenoves
Poseidon
12
0 / 2 / 2
8,265
435
7,777
8,892
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Quirós
Fenrir
14
7 / 2 / 1
8,550
450
8,627
17,317
6,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
13
Kills
9
9
Deaths
13
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Artemis
1
2
3
1.25
W
Kuzenbo
3
1
1
3.5
W
Charybdis
DoctorClutch20
Charybdis
1
1
2
2
W
Nu Wa
Ed144Hz
Nu Wa
4
0
1
4.5
W
4
4
3
1.38
L
Xing Tian
JustKevvo
Xing Tian
1
4
2
0.5
L
Poseidon
MixerGenoves
Poseidon
0
2
2
0.5
L
Fenrir
Quirós
Fenrir
7
2
1
3.75
W
Sun Wukong
ZaneFalcon
Sun Wukong
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,973
Damage
38,595
63,210
Taken
71,467
45,647
Mitigated
32,120
20,311
Healing
16,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,852
1,899
360
3,448
14,868
4,796
0
7,228
7,098
82,802
9,351
L
Artemis
10,334
4,139
0
5,252
12,647
4,725
0
4,269
8,012
0
70,774
W
Kuzenbo
6,429
1,879
329
1,674
12,977
16,624
507
3,728
8,748
36,022
1,108
W
Charybdis
DoctorClutch20
Charybdis
7,228
3,658
595
2,383
8,023
3,199
1,050
1,584
6,192
0
44,450
W
Nu Wa
Ed144Hz
Nu Wa
19,781
4,308
0
1,670
6,773
2,951
923
2,503
4,179
105,181
3,243
W
7,036
948
0
8,689
17,801
8,127
0
3,437
14,146
0
81,174
L
Xing Tian
JustKevvo
Xing Tian
6,005
454
0
2,369
17,743
12,787
0
5,746
11,548
23,571
487
L
Poseidon
MixerGenoves
Poseidon
7,777
1,731
10
1,647
8,892
2,927
0
1,627
6,539
45,675
1,064
L
Fenrir
Quirós
Fenrir
8,627
1,990
0
3,276
17,317
6,885
0
5,335
11,467
0
54,332
W
Sun Wukong
ZaneFalcon
Sun Wukong
9,499
1,701
0
4,971
17,636
14,746
60
5,955
10,788
0
72,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,899
Gold Earned
41,299
540
Minions Killed
478
0
Camps Cleared
0
1,827,430
Distance Traveled
1,682,870
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,032
475
148
8
0
339,568
0
L
Artemis
8,555
450
127
7
0
322,400
4
W
Kuzenbo
9,356
492
63
3
0
384,324
0
W
Charybdis
8,340
439
73
4
0
319,621
0
W
Nu Wa
11,460
603
169
9
0
356,831
0
W
Thanatos
10,145
534
109
6
0
403,412
0
L
Xing Tian
6,897
363
35
2
0
360,456
0
L
Poseidon
8,265
435
93
5
0
258,609
0
L
Fenrir
8,550
450
75
4
0
401,837
2
W
Sun Wukong
9,598
505
126
7
0
363,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role