Player Matchup

Surtr
Surtr
APOKALISPSIS
Surtr
Level 30
God Stats
1W - 6L
1,500 SR
Queue Stats
50W - 56L
1,500 Elo+
Party 3
Scylla
Scylla
Huddaz
Scylla
Level 107
God Stats
28W - 17L
1,586 SR
Queue Stats
199W - 186L
1,473 Elo+
Party 1
Kali
Kali
Monbow
Kali
Level 23
God Stats
4W - 6L
1,500 SR
Queue Stats
38W - 41L
1,500 Elo+
Party 3
Khepri
Khepri
UberKestrel
Khepri
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 21L
1,664 Elo+
Party 1
Apollo
Apollo
hidifry
Apollo
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 40L
1,732 Elo+
Party 1
Team Averages
Level 71
1,517 SR
1,574 Elo+

VS

Team Averages
Level 109
1,644 SR
1,495 Elo+
Janus
Janus
DarkyTHEBEST
Janus
Level 141
God Stats
2W - 0L
1,777 SR
Queue Stats
29W - 24L
1,552 Elo+
Party 2
Loki
Loki
Eriks0ne
Loki
Level 158
God Stats
19W - 13L
1,635 SR
Queue Stats
89W - 93L
1,537 Elo+
Solo
Sol
Sol
Kryskа
Sol
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 23L
1,461 Elo+
Solo
Vamana
Vamana
Neeek31
Vamana
Level 16
God Stats
2W - 0L
1,692 SR
Queue Stats
6W - 7L
1,433 Elo+
Party 2
Kali
Kali
Tree in a river
Kali
Level 143
God Stats
9W - 4L
1,615 SR
Queue Stats
42W - 43L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
7,276
455
8,780
14,306
11,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Huddaz
Scylla
15
5 / 1 / 2
8,602
538
8,343
6,501
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
Monbow
Kali
11
0 / 6 / 5
6,590
412
6,871
17,667
8,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
10
0 / 3 / 8
6,937
434
4,429
12,619
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
hidifry
Apollo
12
3 / 3 / 4
7,160
448
5,625
12,066
5,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,647
540
6,229
7,807
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
14
3 / 3 / 8
7,998
500
8,156
10,889
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
14
4 / 2 / 5
8,757
547
15,593
12,207
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
Neeek31
Vamana
13
2 / 1 / 3
8,185
512
5,662
10,607
10,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

16
5 / 3 / 5
8,744
547
8,420
17,990
8,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
11
Kills
17
17
Deaths
12
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
3
3
4
1.67
W
Loki
3
3
8
2.33
L
Scylla
Huddaz
Scylla
5
1
2
6
W
Sol
4
2
5
3.25
L
Kali
Monbow
Kali
0
6
5
0.42
W
Vamana
Neeek31
Vamana
2
1
3
3.5
W
5
3
5
2.5
L
Khepri
0
3
8
1.33
L
Apollo
hidifry
Apollo
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,048
Damage
44,060
63,159
Taken
59,500
36,745
Mitigated
33,752
12,244
Healing
20,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,780
2,876
0
1,903
14,306
11,761
0
3,876
9,848
2,048
34,455
W
6,229
344
0
935
7,807
3,094
178
3,194
4,341
57,168
621
W
Loki
8,156
2,104
0
1,638
10,889
7,424
0
2,418
8,292
0
56,824
L
Scylla
Huddaz
Scylla
8,343
743
0
950
6,501
2,312
0
2,862
3,339
59,683
612
W
Sol
15,593
5,750
0
6,485
12,207
4,515
4,029
3,849
7,970
68,049
939
L
Kali
Monbow
Kali
6,871
3,185
0
4,108
17,667
8,565
132
3,647
13,759
0
49,062
W
Vamana
Neeek31
Vamana
5,662
1,665
0
1,723
10,607
10,205
1,456
953
9,153
0
53,363
W
8,420
4,181
0
10,215
17,990
8,514
0
2,430
15,347
0
85,843
L
Khepri
4,429
863
0
1,245
12,619
8,892
88
4,542
7,298
16,756
0
L
Apollo
hidifry
Apollo
5,625
2,511
0
4,038
12,066
5,215
582
6,312
5,450
0
31,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,565
Gold Earned
42,331
280
Minions Killed
495
0
Camps Cleared
0
1,506,282
Distance Traveled
1,553,488
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,276
455
54
3
0
271,927
0
W
Janus
8,647
540
104
7
0
301,160
5
W
Loki
7,998
500
77
5
0
309,788
0
L
Scylla
8,602
538
106
7
0
293,271
3
W
Sol
8,757
547
106
7
0
275,774
1
L
Kali
6,590
412
60
4
0
325,081
0
W
Vamana
8,185
512
81
5
0
305,223
0
W
Kali
8,744
547
127
8
0
361,543
0
L
Khepri
6,937
434
6
0
0
327,386
2
L
Apollo
7,160
448
54
3
0
288,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role