Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
A Keepsake
Surtr
Level 159
God Stats
2W - 4L
1,424 SR
Queue Stats
161W - 156L
1,529 Elo+
Party 1
Ao Kuang
Ao Kuang
Sanborn16
Ao Kuang
Level 119
God Stats
3W - 1L
1,284 SR
Queue Stats
51W - 37L
1,502 Elo+
Party 3
Xbalanque
Xbalanque
Seejay24
Xbalanque
Level 120
God Stats
1W - 0L
1,460 SR
Queue Stats
39W - 24L
1,556 Elo+
Party 1
Zhong Kui
Zhong Kui
jchoochew
Zhong Kui
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 3L
1,436 Elo+
Party 3
Team Averages
Level 127
1,434 SR
1,504 Elo+

VS

Team Averages
Level 130
1,641 SR
1,565 Elo+
Da Ji
Da Ji
Sn1p3zx_
Da Ji
Level 128
God Stats
2W - 1L
1,716 SR
Queue Stats
68W - 57L
1,620 Elo+
Party 2
Merlin
Merlin
TheMrPark_
Merlin
Level 156
God Stats
15W - 13L
1,609 SR
Queue Stats
205W - 207L
1,562 Elo+
Party 2
Sylvanus
Sylvanus
VIVAVIAZUS
Sylvanus
Level 201
God Stats
183W - 133L
1,574 SR
Queue Stats
231W - 193L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
xRimuruTempest
Kuzenbo
Level 78
God Stats
24W - 20L
1,589 SR
Queue Stats
148W - 124L
1,559 Elo+
Party 4
Charybdis
Charybdis
xTheTruthx6
Charybdis
Level 89
God Stats
34W - 13L
1,718 SR
Queue Stats
446W - 366L
1,554 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 5 / 8
7,433
496
3,775
15,971
13,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Surtr
15
6 / 0 / 4
9,377
625
12,094
15,581
10,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
Sanborn16
Ao Kuang
14
1 / 3 / 2
7,539
503
5,449
14,349
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Seejay24
Xbalanque
13
0 / 2 / 5
7,969
531
6,679
10,919
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
jchoochew
Zhong Kui
15
5 / 0 / 3
9,037
602
7,194
6,300
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Sn1p3zx_
Da Ji
13
4 / 3 / 1
7,292
486
8,385
11,976
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
TheMrPark_
Merlin
14
3 / 2 / 2
7,830
522
8,520
6,233
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
VIVAVIAZUS
Sylvanus
12
0 / 5 / 1
7,207
480
6,356
13,923
11,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 1 / 5
6,980
465
4,197
10,663
10,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
xTheTruthx6
Charybdis
15
3 / 1 / 2
8,793
586
8,290
9,954
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
12
Kills
10
10
Deaths
12
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
5
8
0.8
W
Surtr
6
0
4
8
W
Ao Kuang
Sanborn16
Ao Kuang
1
3
2
0.67
W
Xbalanque
Seejay24
Xbalanque
0
2
5
1.25
L
Da Ji
Sn1p3zx_
Da Ji
4
3
1
1.5
L
Merlin
TheMrPark_
Merlin
3
2
2
2
L
Sylvanus
VIVAVIAZUS
Sylvanus
0
5
1
0.1
W
Zhong Kui
jchoochew
Zhong Kui
5
0
3
6.5
L
0
1
5
2.5
L
Charybdis
xTheTruthx6
Charybdis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,191
Damage
35,748
63,120
Taken
52,749
38,343
Mitigated
33,681
22,024
Healing
13,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,775
528
0
3,463
15,971
13,736
0
5,377
10,177
20,679
0
W
Surtr
12,094
5,681
0
3,568
15,581
10,137
16
6,104
9,289
2,084
68,626
W
Ao Kuang
Sanborn16
Ao Kuang
5,449
1,510
0
7,449
14,349
5,507
0
1,489
12,724
75,774
0
W
Xbalanque
Seejay24
Xbalanque
6,679
2,654
0
4,002
10,919
4,229
0
1,367
9,510
0
77,792
L
Da Ji
Sn1p3zx_
Da Ji
8,385
1,619
0
572
11,976
4,972
0
6,055
5,749
0
40,937
L
Merlin
TheMrPark_
Merlin
8,520
592
0
574
6,233
2,417
0
3,393
2,674
58,533
1,753
L
Sylvanus
VIVAVIAZUS
Sylvanus
6,356
2,251
72
4,676
13,923
11,119
0
2,854
11,021
41,450
17,671
W
Zhong Kui
jchoochew
Zhong Kui
7,194
241
0
3,542
6,300
4,734
0
2,494
3,590
46,462
0
L
4,197
1,717
0
1,970
10,663
10,441
0
2,871
7,585
23,079
1,837
L
Charybdis
xTheTruthx6
Charybdis
8,290
4,542
0
6,113
9,954
4,732
595
1,415
8,459
0
83,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,355
Gold Earned
38,102
475
Minions Killed
467
0
Camps Cleared
0
1,568,081
Distance Traveled
1,313,439
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,433
496
4
0
0
319,668
14
W
Surtr
9,377
625
110
7
0
333,066
1
W
Ao Kuang
7,539
503
122
8
0
342,681
0
W
Xbalanque
7,969
531
121
8
0
254,198
4
L
Da Ji
7,292
486
55
4
0
312,825
0
L
Merlin
7,830
522
120
8
0
288,449
3
L
Sylvanus
7,207
480
106
7
0
173,559
0
W
Zhong Kui
9,037
602
118
8
0
318,468
0
L
Kuzenbo
6,980
465
34
2
0
286,491
4
L
Charybdis
8,793
586
152
10
0
252,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role