Player Matchup

Sobek
Sobek
MXZSOULREAPER
Sobek
Level 148
God Stats
3W - 0L
1,689 SR
Queue Stats
80W - 97L
1,448 Elo+
Party 3
Gilgamesh
Gilgamesh
Osaric71
Gilgamesh
Level 134
God Stats
24W - 8L
1,652 SR
Queue Stats
247W - 231L
1,456 Elo+
Party 3
Danzaburou
Danzaburou
SubZero1127
Danzaburou
Level 213
God Stats
9W - 7L
1,379 SR
Queue Stats
214W - 210L
1,452 Elo+
Solo
Bakasura
Bakasura
YoNat3y
Bakasura
Level 69
God Stats
1W - 1L
1,345 SR
Queue Stats
78W - 82L
1,487 Elo+
Party 3
Ra
Ra
xxTrAnZitxx
Ra
Level 157
God Stats
2W - 7L
1,177 SR
Queue Stats
396W - 380L
1,471 Elo+
Party 3
Team Averages
Level 144
1,449 SR
1,463 Elo+

VS

Team Averages
Level 127
1,444 SR
1,476 Elo+
Artio
Artio
Entity_Calls
Artio
Level 125
God Stats
7W - 9L
1,393 SR
Queue Stats
44W - 69L
1,396 Elo+
Party 1
Fenrir
Fenrir
GhostNDaRain
Fenrir
Level 128
God Stats
3W - 6L
1,500 SR
Queue Stats
219W - 241L
1,462 Elo+
Party 1
Apollo
Apollo
devastador14
Apollo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,504 Elo+
Party 2
Kukulkan
Kukulkan
lyuzfer
Kukulkan
Level 111
God Stats
6W - 10L
1,490 SR
Queue Stats
78W - 81L
1,523 Elo+
Party 2
Ravana
Ravana
rdschampion
Ravana
Level 126
God Stats
9W - 21L
1,338 SR
Queue Stats
187W - 207L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
8,073
577
4,633
10,213
8,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Osaric71
Gilgamesh
14
2 / 0 / 3
8,802
629
8,927
12,988
9,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
SubZero1127
Danzaburou
13
0 / 3 / 0
7,364
526
5,703
10,306
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
YoNat3y
Bakasura
14
2 / 1 / 5
8,170
584
6,624
12,040
5,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 2 / 3
9,067
648
8,838
7,694
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,713
480
5,175
13,763
13,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
2 / 3 / 3
7,236
517
6,595
15,175
6,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
13
3 / 1 / 0
7,562
540
7,375
10,405
4,240
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
lyuzfer
Kukulkan
9
0 / 1 / 0
5,882
420
848
2,360
746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
13
1 / 2 / 1
7,064
505
6,196
10,363
9,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
7
7
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Fenrir
2
3
3
1.17
W
1
1
7
4.5
W
Gilgamesh
Osaric71
Gilgamesh
2
0
3
3.5
W
Danzaburou
SubZero1127
Danzaburou
0
3
0
0
W
Bakasura
YoNat3y
Bakasura
2
1
5
4.5
L
Apollo
3
1
0
3
L
Kukulkan
lyuzfer
Kukulkan
0
1
0
0
L
Ravana
1
2
1
0.75
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,725
Damage
26,189
53,241
Taken
52,066
31,982
Mitigated
34,361
19,066
Healing
14,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,175
425
481
2,746
13,763
13,095
0
3,525
9,328
14,521
1,742
L
Fenrir
6,595
2,134
0
5,410
15,175
6,620
0
4,968
9,851
0
52,431
W
4,633
375
0
4,205
10,213
8,916
0
1,159
8,871
23,938
1,381
W
Gilgamesh
Osaric71
Gilgamesh
8,927
3,377
0
3,298
12,988
9,934
215
1,816
10,598
0
62,754
W
Danzaburou
SubZero1127
Danzaburou
5,703
1,655
0
3,276
10,306
4,295
577
1,084
9,222
0
68,541
W
Bakasura
YoNat3y
Bakasura
6,624
4,874
0
5,289
12,040
5,579
155
768
11,228
0
55,951
L
Apollo
7,375
4,431
0
2,928
10,405
4,240
1,035
1,413
8,992
0
68,522
L
Kukulkan
lyuzfer
Kukulkan
848
54
0
0
2,360
746
0
1,438
886
23,391
0
L
Ravana
6,196
1,207
0
3,134
10,363
9,660
0
1,526
8,500
0
52,776
W
8,838
242
1,145
1,853
7,694
3,258
0
1,272
6,336
72,174
627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,476
Gold Earned
34,457
461
Minions Killed
346
0
Camps Cleared
0
1,415,520
Distance Traveled
1,303,270
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,713
480
13
1
0
273,627
2
L
Fenrir
7,236
517
88
6
0
333,056
0
W
Sobek
8,073
577
29
2
0
288,277
7
W
Gilgamesh
8,802
629
104
7
0
249,950
0
W
Danzaburou
7,364
526
109
8
0
241,903
4
W
Bakasura
8,170
584
97
7
0
340,364
0
L
Apollo
7,562
540
124
9
0
279,556
0
L
Kukulkan
5,882
420
52
4
0
130,978
0
L
Ravana
7,064
505
69
5
0
286,053
0
W
Ra
9,067
648
122
9
0
295,026
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role