Player Matchup

Neith
Neith
Platinum IV
AhmadAlmadani
Neith
Platinum IV
Level 140
God Stats
7W - 5L
1,753 SR
Queue Stats
138W - 136L
1,726 MMR
Party 1
Agni
Agni
Gold I
FearMyNemesis
Agni
Gold I
Level 140
God Stats
3W - 2L
1,501 SR
Queue Stats
121W - 116L
1,702 MMR
Solo
Fenrir
Fenrir
Gold I
Maisterzgatekpr
Fenrir
Gold I
Level 85
God Stats
1W - 1L
1,331 SR
Queue Stats
24W - 15L
1,707 MMR
Solo
Cthulhu
Cthulhu
Gold I
Tfkzoz
Cthulhu
Gold I
Level 149
God Stats
10W - 5L
1,430 SR
Queue Stats
97W - 93L
1,667 MMR
Party 1
Chiron
Chiron
Platinum V
wolfhunters
Chiron
Platinum V
Level 155
God Stats
11W - 9L
1,750 SR
Queue Stats
123W - 107L
1,698 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,553 SR
1,700 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,630 SR
1,700 MMR
Sobek
Sobek
Platinum V
HadesTRB
Sobek
Platinum V
Level 222
God Stats
13W - 2L
1,898 SR
Queue Stats
293W - 285L
1,698 MMR
Solo
Nut
Nut
Platinum IV
MEOWSIEPUSS
Nut
Platinum IV
Level 155
God Stats
19W - 7L
1,733 SR
Queue Stats
277W - 277L
1,695 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
SxKINGYxN
Sun Wukong
Gold III
Level 130
God Stats
2W - 2L
1,634 SR
Queue Stats
67W - 71L
1,686 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
dHyperion
Ne Zha
Platinum IV
Level 158
God Stats
18W - 11L
1,700 SR
Queue Stats
448W - 435L
1,701 MMR
Solo
Thoth
Thoth
Platinum V
harryh2002
Thoth
Platinum V
Level 125
God Stats
0W - 5L
1,184 SR
Queue Stats
123W - 114L
1,719 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
8,414
647
10,175
11,489
4,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
5 / 3 / 5
8,423
648
8,698
8,304
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 1 / 2
8,876
683
10,685
12,366
6,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
Tfkzoz
Cthulhu
12
2 / 1 / 4
7,617
586
5,130
8,843
7,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
12
1 / 3 / 1
6,779
521
6,064
9,847
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosBake KujiraAchillesAwilixUllr

VS

Bans
Ah Muzen CabAthenaLokiOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HadesTRB
Sobek
11
1 / 5 / 3
6,268
482
3,990
13,155
10,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 1
6,711
516
8,212
12,091
4,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
SxKINGYxN
Sun Wukong
13
1 / 0 / 1
7,381
568
7,211
13,278
11,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
dHyperion
Ne Zha
11
3 / 5 / 2
6,242
480
6,613
10,671
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
12
3 / 6 / 1
7,034
541
5,364
8,412
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
18
Kills
8
8
Deaths
18
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
5
3
5
2.5
L
Sobek
HadesTRB
Sobek
1
5
3
0.5
L
0
2
1
0.25
W
10
1
2
11
L
Sun Wukong
SxKINGYxN
Sun Wukong
1
0
1
1.5
W
Cthulhu
Tfkzoz
Cthulhu
2
1
4
4
L
Ne Zha
dHyperion
Ne Zha
3
5
2
0.8
L
Thoth
3
6
1
0.58
W
Chiron
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,752
Damage
31,390
50,849
Taken
57,607
23,314
Mitigated
33,042
19,276
Healing
15,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,175
3,578
0
6,760
11,489
4,400
0
320
10,251
0
81,701
W
8,698
530
0
1,198
8,304
2,685
60
4,777
3,527
56,132
446
L
Sobek
HadesTRB
Sobek
3,990
110
0
2,117
13,155
10,343
0
3,938
9,025
21,227
670
L
8,212
6,372
0
5,996
12,091
4,672
0
1,870
10,221
0
61,492
W
10,685
5,020
0
6,085
12,366
6,080
27
1,507
10,821
0
74,222
L
Sun Wukong
SxKINGYxN
Sun Wukong
7,211
1,801
0
3,736
13,278
11,432
0
0
13,278
160
60,940
W
Cthulhu
Tfkzoz
Cthulhu
5,130
861
0
1,806
8,843
7,071
0
1,942
6,901
33,191
0
L
Ne Zha
dHyperion
Ne Zha
6,613
1,409
0
3,318
10,671
3,692
0
1,777
8,812
0
35,491
L
Thoth
5,364
266
0
200
8,412
2,903
0
5,502
2,485
46,041
0
W
Chiron
6,064
1,468
265
3,162
9,847
3,078
601
874
8,973
0
51,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,109
Gold Earned
33,636
456
Minions Killed
384
0
Camps Cleared
0
1,391,982
Distance Traveled
1,210,718
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,414
647
118
9
0
236,149
2
W
Agni
8,423
648
102
8
0
299,378
2
L
Sobek
6,268
482
30
2
0
244,234
3
L
Nut
6,711
516
102
8
0
226,853
2
W
Fenrir
8,876
683
110
8
0
322,860
0
L
Sun Wukong
7,381
568
113
9
0
255,253
1
W
Cthulhu
7,617
586
48
4
0
301,791
0
L
Ne Zha
6,242
480
59
5
0
236,787
1
L
Thoth
7,034
541
80
6
0
247,591
0
W
Chiron
6,779
521
78
6
0
231,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role