Player Matchup

Cthulhu
Cthulhu
Bronze III
caseymess
Cthulhu
Bronze III
Level 135
God Stats
1W - 0L
1,276 SR
Queue Stats
1W - 1L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 135
1,276 SR
1,400 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 159
1,633 SR
1,370 MMR
Baron Samedi
Baron Samedi
Gold V
davidreadfiel
Baron Samedi
Gold V
Level 159
God Stats
0W - 2L
1,633 SR
Queue Stats
43W - 42L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
caseymess
Cthulhu
20
7 / 3 / 0
29,040
1,001
27,850
45,611
59,131
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetHou YiBellonaIzanamiOsiris

VS

Bans
Ao KuangHeraMaman BrigitteGilgameshDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
davidreadfiel
Baron Samedi
20
3 / 8 / 0
25,241
870
26,369
35,205
35,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
7
Kills
3
3
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
caseymess
Cthulhu
7
3
0
2.33
L
Baron Samedi
davidreadfiel
Baron Samedi
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,850
Damage
26,369
45,611
Taken
35,205
59,131
Mitigated
35,927
18,308
Healing
8,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
caseymess
Cthulhu
27,850
3,401
0
18,308
45,611
59,131
2,635
26,775
18,836
204,300
9,254
L
Baron Samedi
davidreadfiel
Baron Samedi
26,369
2,346
0
8,775
35,205
35,927
1,265
27,527
7,678
167,765
1,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,040
Gold Earned
25,241
298
Minions Killed
240
13
Camps Cleared
6
600,449
Distance Traveled
484,571
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
29,040
1,001
298
10
13
600,449
1
L
Baron Samedi
25,241
870
240
8
6
484,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role