Player Matchup

Bacchus
Bacchus
F3NiiX99
Bacchus
Level 33
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 6L
1,531 Elo+
Party 1
He Bo
He Bo
Jejio99
He Bo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,505 Elo+
Party 1
Cupid
Cupid
LetsGoToFeed
Cupid
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
Verkco
Cthulhu
Level 114
God Stats
1W - 4L
1,342 SR
Queue Stats
116W - 106L
1,564 Elo+
Solo
Sylvanus
Sylvanus
giangianfranco
Sylvanus
Level 11
God Stats
8W - 9L
1,741 SR
Queue Stats
12W - 21L
1,531 Elo+
Party 1
Team Averages
Level 62
1,517 SR
1,532 Elo+

VS

Team Averages
Level 134
1,546 SR
1,487 Elo+
Geb
Geb
DripCrunchyKekZ_
Geb
Level 123
God Stats
9W - 10L
1,447 SR
Queue Stats
562W - 545L
1,476 Elo+
Solo
Odin
Odin
GucciSlimee
Odin
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 64L
1,609 Elo+
Solo
Thor
Thor
HanzoMain97
Thor
Level 145
God Stats
1W - 0L
1,755 SR
Queue Stats
26W - 22L
1,500 Elo+
Party 2
Nut
Nut
ItsZonline
Nut
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 33L
1,414 Elo+
Party 2
Thoth
Thoth
TuggaParkLane
Thoth
Level 118
God Stats
11W - 12L
1,530 SR
Queue Stats
354W - 339L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
F3NiiX99
Bacchus
10
1 / 0 / 1
5,272
439
2,922
6,788
4,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Jejio99
He Bo
10
0 / 5 / 0
5,435
453
5,153
8,542
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 5 / 0
6,338
528
4,410
15,984
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
Verkco
Cthulhu
11
0 / 4 / 0
6,619
552
5,820
9,054
7,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
10
0 / 2 / 2
5,168
431
3,384
8,321
4,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
6,097
508
4,422
8,403
5,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 1 / 1
7,025
585
5,911
9,815
7,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 1 / 6
7,088
591
6,118
11,055
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 0 / 1
6,373
531
4,977
4,535
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
8 / 0 / 3
8,164
680
9,551
5,073
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
16
16
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
Bacchus
F3NiiX99
Bacchus
1
0
1
1.5
W
4
1
1
4.5
W
2
1
6
5
W
2
0
1
2.5
L
He Bo
Jejio99
He Bo
0
5
0
0
L
2
5
0
0.4
W
8
0
3
9.5
L
Cthulhu
Verkco
Cthulhu
0
4
0
0
L
Sylvanus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,689
Damage
30,979
48,689
Taken
38,881
25,048
Mitigated
21,519
15,546
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,422
602
0
1,657
8,403
5,501
14
3,867
4,192
21,777
1,159
L
Bacchus
F3NiiX99
Bacchus
2,922
85
0
1,784
6,788
4,594
0
1,866
4,922
25,204
730
W
5,911
817
0
3,590
9,815
7,694
0
4,639
4,414
0
41,883
W
6,118
1,762
0
5,126
11,055
4,689
0
3,117
7,918
0
54,995
W
4,977
3,081
0
2,902
4,535
1,808
0
1,818
2,625
0
49,604
L
He Bo
Jejio99
He Bo
5,153
51
0
2,290
8,542
2,561
0
4,621
3,921
32,736
838
L
4,410
1,804
137
6,637
15,984
5,252
0
3,684
12,256
0
43,357
W
9,551
492
0
780
5,073
1,827
0
1,893
3,180
53,697
0
L
Cthulhu
Verkco
Cthulhu
5,820
522
0
1,500
9,054
7,734
0
456
7,570
39,544
2,150
L
Sylvanus
3,384
1,119
929
2,269
8,321
4,907
0
3,285
5,036
17,172
7,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,832
Gold Earned
34,747
316
Minions Killed
360
0
Camps Cleared
0
1,160,882
Distance Traveled
1,243,142
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,097
508
35
3
0
248,297
0
L
Bacchus
5,272
439
37
3
0
253,546
0
W
Odin
7,025
585
76
6
0
214,376
5
W
Thor
7,088
591
96
8
0
281,092
0
W
Nut
6,373
531
71
6
0
233,344
0
L
He Bo
5,435
453
63
5
0
241,100
4
L
Cupid
6,338
528
74
6
0
229,085
0
W
Thoth
8,164
680
82
7
0
266,033
2
L
Cthulhu
6,619
552
100
8
0
201,184
0
L
Sylvanus
5,168
431
42
4
0
235,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role