Player Matchup

Janus
Janus
 
Janus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Astr4lis2004
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,391 Elo+
Party 3
Hercules
Hercules
JOSEdavz
Hercules
Level 120
God Stats
7W - 9L
1,325 SR
Queue Stats
34W - 28L
1,475 Elo+
Solo
Yemoja
Yemoja
LuisUchiha67
Yemoja
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 124L
1,435 Elo+
Party 3
Fenrir
Fenrir
jamm0710
Fenrir
Level 67
God Stats
11W - 15L
1,594 SR
Queue Stats
283W - 262L
1,432 Elo+
Party 3
Team Averages
Level 74
1,484 SR
1,446 Elo+

VS

Team Averages
Level 52
1,645 SR
1,456 Elo+
Jormungandr
Jormungandr
BRFC88Viper
Jormungandr
Level 69
God Stats
2W - 0L
1,786 SR
Queue Stats
64W - 50L
1,523 Elo+
Party 2
Jing Wei
Jing Wei
Boldeagle221
Jing Wei
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
407W - 409L
1,451 Elo+
Party 2
Surtr
Surtr
FentyTrapper
Surtr
Level 48
God Stats
25W - 15L
1,586 SR
Queue Stats
307W - 309L
1,442 Elo+
Party 1
Anubis
Anubis
Inhaleshadow
Anubis
Level 58
God Stats
16W - 7L
1,607 SR
Queue Stats
393W - 405L
1,441 Elo+
Party 1
Horus
Horus
luck00000
Horus
Level 41
God Stats
11W - 4L
1,745 SR
Queue Stats
70W - 82L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 5 / 0
6,453
461
3,336
8,144
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apollo
12
2 / 3 / 0
6,673
477
4,477
8,282
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
JOSEdavz
Hercules
11
0 / 3 / 0
6,215
444
2,521
12,312
11,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
10
0 / 4 / 2
6,373
455
2,592
11,280
7,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
jamm0710
Fenrir
4
0 / 2 / 0
4,985
356
0
3,300
868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BRFC88Viper
Jormungandr
14
0 / 1 / 2
8,236
588
2,927
8,690
8,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Boldeagle221
Jing Wei
13
2 / 1 / 0
7,329
524
4,558
5,506
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 0
9,072
648
5,894
8,931
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
14
7 / 0 / 4
9,141
653
9,707
8,126
3,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
luck00000
Horus
15
6 / 0 / 5
8,615
615
8,019
7,261
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
17
17
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
0
0
L
Apollo
2
3
0
0.67
W
Jormungandr
BRFC88Viper
Jormungandr
0
1
2
1
W
Jing Wei
Boldeagle221
Jing Wei
2
1
0
2
W
2
0
0
2
W
Anubis
7
0
4
9
L
Hercules
JOSEdavz
Hercules
0
3
0
0
L
Yemoja
0
4
2
0.25
L
Fenrir
jamm0710
Fenrir
0
2
0
0
W
Horus
luck00000
Horus
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,926
Damage
31,105
43,318
Taken
38,514
24,134
Mitigated
24,763
9,412
Healing
15,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,336
107
0
250
8,144
1,593
0
5,054
3,090
38,765
0
L
Apollo
4,477
3,291
0
250
8,282
2,628
0
1,727
6,555
0
42,967
W
Jormungandr
BRFC88Viper
Jormungandr
2,927
688
0
2,782
8,690
8,161
376
1,198
7,390
50,324
2,164
W
Jing Wei
Boldeagle221
Jing Wei
4,558
2,859
0
2,537
5,506
2,405
611
1,056
4,450
0
48,104
W
5,894
2,335
0
3,140
8,931
6,677
355
105
8,353
1,145
65,449
W
Anubis
9,707
439
0
5,663
8,126
3,862
601
2,313
5,539
57,140
2,070
L
Hercules
JOSEdavz
Hercules
2,521
475
0
4,942
12,312
11,716
0
1,820
9,796
0
39,033
L
Yemoja
2,592
757
1,082
1,826
11,280
7,329
0
3,679
7,601
20,069
0
L
Fenrir
jamm0710
Fenrir
0
0
0
1,062
3,300
868
0
625
2,675
0
9,079
W
Horus
luck00000
Horus
8,019
2,737
148
1,004
7,261
3,658
0
945
6,232
0
68,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,699
Gold Earned
42,393
284
Minions Killed
505
0
Camps Cleared
0
1,077,288
Distance Traveled
1,410,364
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,453
461
85
6
0
257,584
1
L
Apollo
6,673
477
71
5
0
217,262
6
W
Jormungandr
8,236
588
88
6
0
240,338
0
W
Jing Wei
7,329
524
93
7
0
252,255
0
W
Surtr
9,072
648
120
9
0
289,841
4
W
Anubis
9,141
653
114
8
0
286,605
0
L
Hercules
6,215
444
64
5
0
282,001
0
L
Yemoja
6,373
455
43
3
0
235,695
0
L
Fenrir
4,985
356
21
2
0
84,746
0
W
Horus
8,615
615
90
6
0
341,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role