Player Matchup

Medusa
Medusa
 
Medusa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
ChrisB1932
Susano
Level 124
God Stats
2W - 0L
1,219 SR
Queue Stats
105W - 96L
1,521 Elo+
Solo
Vamana
Vamana
The_Red_Marshal
Vamana
Level 89
God Stats
5W - 2L
1,877 SR
Queue Stats
81W - 70L
1,462 Elo+
Party 3
Agni
Agni
Vrodain
Agni
Level 28
God Stats
6W - 6L
1,536 SR
Queue Stats
130W - 127L
1,477 Elo+
Party 3
Sylvanus
Sylvanus
diana-cinnamon
Sylvanus
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 15L
1,410 Elo+
Solo
Team Averages
Level 80
1,526 SR
1,474 Elo+

VS

Team Averages
Level 86
1,611 SR
1,464 Elo+
Ix Chel
Ix Chel
CookieCrumbleG1
Ix Chel
Level 127
God Stats
4W - 8L
1,521 SR
Queue Stats
213W - 190L
1,485 Elo+
Party 2
Fenrir
Fenrir
DarkyTHEBEST
Fenrir
Level 141
God Stats
0W - 2L
1,558 SR
Queue Stats
29W - 24L
1,543 Elo+
Party 1
Xing Tian
Xing Tian
IxCBA
Xing Tian
Level 87
God Stats
2W - 2L
1,760 SR
Queue Stats
215W - 210L
1,477 Elo+
Party 2
Arachne
Arachne
Mazist8840
Arachne
Level 61
God Stats
0W - 1L
1,568 SR
Queue Stats
4W - 5L
1,421 Elo+
Solo
Neith
Neith
Neeek31
Neith
Level 15
God Stats
3W - 3L
1,646 SR
Queue Stats
6W - 7L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 0 / 2
7,429
531
9,883
4,635
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
ChrisB1932
Susano
13
5 / 0 / 3
7,611
544
5,838
8,633
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 1
8,141
582
9,065
11,282
9,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
Vrodain
Agni
13
2 / 1 / 6
7,743
553
6,484
6,125
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
12
0 / 1 / 3
7,202
514
1,670
8,863
7,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,444
460
3,405
6,203
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
14
2 / 1 / 0
7,188
513
2,967
12,387
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
IxCBA
Xing Tian
11
0 / 1 / 0
6,452
461
5,745
12,555
12,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Mazist8840
Arachne
9
0 / 4 / 0
5,498
393
1,458
10,383
3,214
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Neeek31
Neith
10
0 / 3 / 2
6,240
446
4,868
9,334
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
2
2
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
2
5
W
Susano
ChrisB1932
Susano
5
0
3
6.5
L
0
3
1
0.17
L
Fenrir
2
1
0
2
L
Xing Tian
IxCBA
Xing Tian
0
1
0
0
L
Arachne
Mazist8840
Arachne
0
4
0
0
L
Neith
Neeek31
Neith
0
3
2
0.33
W
1
0
1
1.5
W
Agni
Vrodain
Agni
2
1
6
5
W
Sylvanus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,940
Damage
18,443
39,538
Taken
50,862
24,767
Mitigated
27,444
15,201
Healing
12,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,883
3,703
0
2,413
4,635
1,803
501
0
4,635
0
48,926
W
Susano
ChrisB1932
Susano
5,838
1,343
0
5,263
8,633
3,571
0
774
7,859
0
56,650
L
3,405
231
185
920
6,203
2,258
0
2,597
3,273
41,314
0
L
Fenrir
2,967
936
0
6,422
12,387
5,928
0
1,424
10,723
0
56,124
L
Xing Tian
IxCBA
Xing Tian
5,745
807
0
450
12,555
12,988
0
0
11,658
33,097
0
L
Arachne
Mazist8840
Arachne
1,458
1,158
0
3,034
10,383
3,214
779
2,873
7,271
0
11,729
L
Neith
Neeek31
Neith
4,868
1,678
0
1,956
9,334
3,056
0
526
8,768
0
43,278
W
9,065
3,865
0
2,223
11,282
9,685
0
4,794
5,537
0
61,678
W
Agni
Vrodain
Agni
6,484
613
0
1,163
6,125
2,561
0
2,631
3,494
48,336
690
W
Sylvanus
1,670
412
449
3,690
8,863
7,147
327
0
8,863
32,447
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,126
Gold Earned
31,822
406
Minions Killed
330
0
Camps Cleared
0
1,431,295
Distance Traveled
1,290,367
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,429
531
80
6
0
295,152
0
W
Susano
7,611
544
88
6
0
337,657
3
L
Ix Chel
6,444
460
86
6
0
265,581
6
L
Fenrir
7,188
513
104
7
0
306,473
1
L
Xing Tian
6,452
461
51
4
0
209,673
2
L
Arachne
5,498
393
26
2
0
287,211
0
L
Neith
6,240
446
63
5
0
221,429
0
W
Vamana
8,141
582
96
7
0
264,910
6
W
Agni
7,743
553
91
7
0
289,749
4
W
Sylvanus
7,202
514
51
4
0
243,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role