Player Matchup

Ravana
Ravana
AlmightyYaga
Ravana
Level 158
God Stats
19W - 24L
1,583 SR
Queue Stats
235W - 258L
1,442 Elo+
Party 2
Bacchus
Bacchus
GuardianWall
Bacchus
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,350 Elo+
Party 2
Hera
Hera
I_am_Groot_ftw
Hera
Level 145
God Stats
0W - 2L
1,277 SR
Queue Stats
62W - 66L
1,533 Elo+
Solo
King Arthur
King Arthur
TitAngaMer23145
King Arthur
Level 123
God Stats
4W - 2L
1,620 SR
Queue Stats
38W - 29L
1,615 Elo+
Solo
Hachiman
Hachiman
TuneCup
Hachiman
Level 104
God Stats
0W - 1L
1,296 SR
Queue Stats
26W - 42L
1,398 Elo+
Party 2
Team Averages
Level 142
1,455 SR
1,468 Elo+

VS

Team Averages
Level 85
1,503 SR
1,495 Elo+
Bastet
Bastet
 
Bastet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DulceConQueso666
Gilgamesh
Level 68
God Stats
11W - 7L
1,634 SR
Queue Stats
154W - 139L
1,469 Elo+
Party 1
Tiamat
Tiamat
Pachygen
Tiamat
Level 66
God Stats
5W - 7L
1,431 SR
Queue Stats
70W - 68L
1,547 Elo+
Solo
Pele
Pele
Rody1920
Pele
Level 66
God Stats
6W - 3L
1,294 SR
Queue Stats
248W - 234L
1,492 Elo+
Solo
Cernunnos
Cernunnos
fc5v4txgame
Cernunnos
Level 69
God Stats
9W - 5L
1,658 SR
Queue Stats
198W - 179L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
19
11 / 1 / 1
10,635
560
14,285
12,495
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
GuardianWall
Bacchus
14
1 / 1 / 5
8,983
473
9,161
15,752
19,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 2 / 5
7,524
396
2,769
8,357
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TitAngaMer23145
King Arthur
15
1 / 2 / 1
9,305
490
11,208
21,359
24,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
TuneCup
Hachiman
15
0 / 2 / 2
8,720
459
5,609
10,226
4,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
1 / 2 / 1
9,859
519
11,786
16,300
12,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
13
0 / 2 / 3
7,626
401
4,748
12,474
10,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Pachygen
Tiamat
16
0 / 4 / 2
9,691
510
9,767
10,335
5,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
18
6 / 4 / 1
10,689
563
11,820
18,659
8,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
fc5v4txgame
Cernunnos
16
0 / 1 / 2
9,289
489
5,544
9,952
4,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
13
Kills
7
8
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
2
1
0.75
L
Ravana
11
1
1
11.5
W
Gilgamesh
0
2
3
0.75
L
Bacchus
GuardianWall
Bacchus
1
1
5
3.5
L
0
2
5
1.25
W
Tiamat
Pachygen
Tiamat
0
4
2
0.25
W
Pele
6
4
1
1.63
L
King Arthur
TitAngaMer23145
King Arthur
1
2
1
0.75
L
Hachiman
TuneCup
Hachiman
0
2
2
0.5
W
Cernunnos
fc5v4txgame
Cernunnos
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,032
Damage
43,665
68,189
Taken
67,720
58,641
Mitigated
42,229
13,442
Healing
20,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,786
3,146
0
7,596
16,300
12,296
630
2,229
14,071
0
77,549
L
Ravana
14,285
3,387
0
2,575
12,495
7,729
26
1,691
10,430
0
106,485
W
Gilgamesh
4,748
892
0
2,269
12,474
10,654
654
3,420
9,054
0
26,985
L
Bacchus
GuardianWall
Bacchus
9,161
1,321
0
3,535
15,752
19,739
0
4,064
10,921
38,990
829
L
2,769
528
0
1,430
8,357
2,703
0
2,802
5,096
46,912
0
W
Tiamat
Pachygen
Tiamat
9,767
1,602
0
3,219
10,335
5,952
0
2,885
7,450
73,048
1,639
W
Pele
11,820
2,962
0
3,274
18,659
8,881
174
3,830
14,829
0
92,826
L
King Arthur
TitAngaMer23145
King Arthur
11,208
875
0
3,260
21,359
24,010
0
0
20,134
16,314
60,760
L
Hachiman
TuneCup
Hachiman
5,609
2,769
0
2,642
10,226
4,460
0
0
10,067
0
69,222
W
Cernunnos
fc5v4txgame
Cernunnos
5,544
1,835
0
4,280
9,952
4,446
2,038
1,694
8,258
0
71,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,167
Gold Earned
47,154
531
Minions Killed
527
0
Camps Cleared
0
1,735,348
Distance Traveled
1,785,578
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,859
519
109
6
0
349,340
8
L
Ravana
10,635
560
147
8
0
420,059
0
W
Gilgamesh
7,626
401
33
2
0
404,953
3
L
Bacchus
8,983
473
59
3
0
368,289
2
L
Hera
7,524
396
88
5
0
290,042
2
W
Tiamat
9,691
510
145
8
0
317,879
0
W
Pele
10,689
563
116
6
0
377,982
0
L
King Arthur
9,305
490
121
6
0
341,642
4
L
Hachiman
8,720
459
116
6
0
315,316
0
W
Cernunnos
9,289
489
124
7
0
335,424
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role