Player Matchup

Ymir
Ymir
Gold III
Dies2Nox
Ymir
Gold III
Level 108
God Stats
45W - 42L
1,697 SR
Queue Stats
316W - 319L
1,562 MMR
Party 1
Charon
Charon
Bronze III
KАIZER
Charon
Bronze III
Level 45
God Stats
7W - 2L
1,626 SR
Queue Stats
39W - 27L
1,553 MMR
Solo
Danzaburou
Danzaburou
Gold I
Leapedparrot
Danzaburou
Gold I
Level 182
God Stats
6W - 5L
1,476 SR
Queue Stats
197W - 188L
1,561 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
gman0128
Baron Samedi
Gold IV
Level 147
God Stats
3W - 1L
1,637 SR
Queue Stats
81W - 76L
1,567 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
sebasCR3110
Sun Wukong
Gold III
Level 97
God Stats
4W - 1L
1,693 SR
Queue Stats
68W - 63L
1,554 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,626 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,646 SR
1,560 MMR
Medusa
Medusa
Silver I
CubanTheGod
Medusa
Silver I
Level 157
God Stats
3W - 10L
1,633 SR
Queue Stats
13W - 14L
1,615 MMR
Party 2
Loki
Loki
Gold V
Dan MorningStar
Loki
Gold V
Level 156
God Stats
1W - 2L
1,518 SR
Queue Stats
31W - 34L
1,491 MMR
Party 2
Eset
Eset
Platinum V
HeyyJush
Eset
Platinum V
Level 176
God Stats
4W - 4L
1,697 SR
Queue Stats
307W - 308L
1,574 MMR
Solo
Anhur
Anhur
Gold II
ProfessorBeak
Anhur
Gold II
Level 149
God Stats
16W - 11L
1,624 SR
Queue Stats
201W - 191L
1,559 MMR
Solo
Xing Tian
Xing Tian
Gold I
Scοpey
Xing Tian
Gold I
Level 148
God Stats
0W - 2L
1,760 SR
Queue Stats
156W - 147L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 1 / 1
3,564
713
1,187
3,023
1,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
KАIZER
Charon
6
1 / 0 / 3
3,963
793
3,740
5,817
3,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Leapedparrot
Danzaburou
7
2 / 0 / 1
4,109
822
2,699
3,981
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
gman0128
Baron Samedi
7
1 / 1 / 0
3,825
765
1,444
2,897
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
sebasCR3110
Sun Wukong
8
0 / 0 / 0
4,294
859
809
2,820
1,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
Hun BatzBastetThorOdin

VS

Bans
SobekBacchusNutAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
2 / 1 / 0
4,497
899
2,554
4,339
1,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 1 / 2
4,008
802
1,882
3,800
1,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
1
0 / 0 / 0
1,088
218
0
0
0
6
0 / 2 / 0
3,212
642
1,357
3,952
1,182
Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Xing Tian
Scοpey
Xing Tian
6
0 / 1 / 0
3,688
738
2,286
7,162
3,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
2
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
1
0
2
L
0
1
2
1
W
Ymir
1
1
1
1.5
L
Eset
0
0
0
0
W
Charon
KАIZER
Charon
1
0
3
2.5
W
Danzaburou
Leapedparrot
Danzaburou
2
0
1
2.5
L
0
2
0
0
L
Xing Tian
Scοpey
Xing Tian
0
1
0
0
W
Baron Samedi
gman0128
Baron Samedi
1
1
0
1
W
Sun Wukong
sebasCR3110
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,879
Damage
8,079
18,538
Taken
19,253
8,868
Mitigated
7,678
6,844
Healing
4,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,554
1,148
0
500
4,339
1,380
0
1,230
2,924
0
28,664
L
1,882
742
0
1,594
3,800
1,133
0
967
2,833
0
20,880
W
Ymir
1,187
537
0
1,421
3,023
1,355
0
0
3,023
15,536
0
L
Eset
0
0
0
0
0
0
0
0
0
0
0
W
Charon
KАIZER
Charon
3,740
1,342
0
1,402
5,817
3,486
6
1,026
4,791
12,788
0
W
Danzaburou
Leapedparrot
Danzaburou
2,699
1,037
0
2,406
3,981
1,160
0
883
3,098
0
23,911
L
1,357
878
0
1,430
3,952
1,182
0
1,674
2,278
0
18,685
L
Xing Tian
Scοpey
Xing Tian
2,286
441
0
1,473
7,162
3,983
0
2,271
4,847
11,301
168
W
Baron Samedi
gman0128
Baron Samedi
1,444
84
0
641
2,897
1,494
0
377
2,520
15,320
0
W
Sun Wukong
sebasCR3110
Sun Wukong
809
63
0
974
2,820
1,373
0
0
2,820
0
28,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,755
Gold Earned
16,493
171
Minions Killed
158
0
Camps Cleared
0
605,454
Distance Traveled
431,627
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,497
899
55
11
0
111,548
0
L
Loki
4,008
802
50
10
0
124,718
0
W
Ymir
3,564
713
31
6
0
138,742
2
L
Eset
1,088
218
0
0
0
0
0
W
Charon
3,963
793
16
3
0
123,028
2
W
Danzaburou
4,109
822
39
8
0
111,666
1
L
Anhur
3,212
642
32
6
0
83,572
0
L
Xing Tian
3,688
738
21
4
0
111,789
0
W
Baron Samedi
3,825
765
26
5
0
112,753
0
W
Sun Wukong
4,294
859
59
12
0
119,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role