Player Matchup

Neith
Neith
Artistic-Stars
Neith
Level 27
God Stats
17W - 14L
1,551 SR
Queue Stats
85W - 107L
1,482 Elo+
Party 3
Thanatos
Thanatos
Igorol
Thanatos
Level 156
God Stats
1W - 1L
1,824 SR
Queue Stats
17W - 9L
1,613 Elo+
Party 2
Tyr
Tyr
Jayys
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,613 Elo+
Party 2
Merlin
Merlin
JohnAllynMyth
Merlin
Level 195
God Stats
15W - 15L
1,424 SR
Queue Stats
413W - 527L
1,464 Elo+
Party 3
Anubis
Anubis
melly1130
Anubis
Level 104
God Stats
8W - 18L
1,524 SR
Queue Stats
114W - 104L
1,555 Elo+
Solo
Team Averages
Level 102
1,564 SR
1,545 Elo+

VS

Team Averages
Level 138
1,589 SR
1,507 Elo+
Nemesis
Nemesis
Angel_La_Vida
Nemesis
Level 120
God Stats
6W - 6L
1,768 SR
Queue Stats
276W - 262L
1,454 Elo+
Party 1
Chiron
Chiron
CRISTIAN247443
Chiron
Level 104
God Stats
2W - 1L
1,512 SR
Queue Stats
91W - 94L
1,452 Elo+
Solo
Ares
Ares
TwistedEndeavors
Ares
Level 155
God Stats
20W - 16L
1,593 SR
Queue Stats
259W - 261L
1,448 Elo+
Party 1
King Arthur
King Arthur
mateØhz
King Arthur
Level 159
God Stats
9W - 5L
1,730 SR
Queue Stats
182W - 155L
1,599 Elo+
Solo
Chang'e
Chang'e
sygma24
Chang'e
Level 153
God Stats
6W - 3L
1,344 SR
Queue Stats
177W - 152L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,252
568
4,735
4,822
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
Igorol
Thanatos
9
0 / 4 / 2
5,244
477
4,021
9,389
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
Jayys
Tyr
8
0 / 4 / 0
4,501
409
1,705
9,638
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 0 / 0
5,771
525
2,876
2,745
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
melly1130
Anubis
10
2 / 2 / 0
5,626
511
5,049
6,780
3,092
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
5 / 1 / 2
6,431
585
3,974
8,526
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 3 / 0
5,462
497
3,173
8,702
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 0 / 4
5,939
540
2,483
8,229
4,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
mateØhz
King Arthur
12
3 / 0 / 3
7,574
689
7,188
5,712
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
sygma24
Chang'e
12
0 / 0 / 3
6,617
602
2,322
4,161
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
10
10
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
5
1
2
6
L
2
0
1
2.5
W
1
3
0
0.33
L
Thanatos
Igorol
Thanatos
0
4
2
0.25
L
Tyr
Jayys
Tyr
0
4
0
0
L
0
0
0
0
W
1
0
4
3
W
King Arthur
mateØhz
King Arthur
3
0
3
4.5
L
Anubis
melly1130
Anubis
2
2
0
1
W
Chang'e
sygma24
Chang'e
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,386
Damage
19,140
33,374
Taken
35,330
13,351
Mitigated
14,799
14,943
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
3,974
1,981
41
4,784
8,526
2,793
330
768
7,664
0
40,961
L
4,735
1,758
0
2,343
4,822
1,660
526
391
4,431
0
45,218
W
3,173
967
221
1,686
8,702
2,760
0
1,885
6,817
0
36,815
L
Thanatos
Igorol
Thanatos
4,021
1,082
0
5,500
9,389
3,123
156
1,659
7,554
0
26,406
L
Tyr
Jayys
Tyr
1,705
447
0
2,729
9,638
4,612
89
456
9,182
0
13,440
L
2,876
429
0
1,268
2,745
864
0
283
2,424
40,983
755
W
2,483
247
0
3,038
8,229
4,653
0
3,568
4,429
17,643
0
W
King Arthur
mateØhz
King Arthur
7,188
758
0
1,190
5,712
2,975
106
423
5,289
0
58,581
L
Anubis
melly1130
Anubis
5,049
556
25
3,078
6,780
3,092
112
1,714
4,978
31,333
0
W
Chang'e
sygma24
Chang'e
2,322
108
562
2,573
4,161
1,618
0
726
3,227
53,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,394
Gold Earned
32,023
279
Minions Killed
377
0
Camps Cleared
0
950,157
Distance Traveled
1,143,840
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,431
585
71
6
0
258,829
2
L
Neith
6,252
568
85
8
0
180,190
4
W
Chiron
5,462
497
57
5
0
184,213
0
L
Thanatos
5,244
477
42
4
0
222,031
0
L
Tyr
4,501
409
25
2
0
152,552
0
L
Merlin
5,771
525
84
8
0
201,840
2
W
Ares
5,939
540
25
2
0
234,431
6
W
King Arthur
7,574
689
104
9
0
221,806
0
L
Anubis
5,626
511
43
4
0
193,544
0
W
Chang'e
6,617
602
120
11
0
244,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role