Player Matchup

Atlas
Atlas
 
Atlas
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Capt Cartman412
Hun Batz
Level 88
God Stats
0W - 2L
1,290 SR
Queue Stats
67W - 74L
1,459 Elo+
Solo
Merlin
Merlin
Kaura
Merlin
Level 162
God Stats
1W - 1L
1,716 SR
Queue Stats
32W - 29L
1,480 Elo+
Solo
Ne Zha
Ne Zha
OnePieceFan
Ne Zha
Level 129
God Stats
0W - 1L
1,413 SR
Queue Stats
31W - 47L
1,453 Elo+
Solo
Eset
Eset
ysnylcnkaya
Eset
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 62L
1,382 Elo+
Solo
Team Averages
Level 106
1,484 SR
1,455 Elo+

VS

Team Averages
Level 117
1,446 SR
1,474 Elo+
Anubis
Anubis
Bolkom
Anubis
Level 96
God Stats
3W - 3L
1,537 SR
Queue Stats
254W - 206L
1,482 Elo+
Solo
Bastet
Bastet
DangerVirus
Bastet
Level 146
God Stats
4W - 2L
1,191 SR
Queue Stats
93W - 79L
1,536 Elo+
Party 1
King Arthur
King Arthur
Kayizz
King Arthur
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 25L
1,465 Elo+
Party 1
Eset
Eset
RuneDevil
Eset
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
247W - 236L
1,431 Elo+
Solo
Baba Yaga
Baba Yaga
danielvibr
Baba Yaga
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
266W - 263L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 6 / 4
8,486
566
7,296
20,011
22,752
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
16
2 / 8 / 4
9,256
617
11,053
16,288
8,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
Kaura
Merlin
16
2 / 6 / 1
9,846
656
14,925
14,988
6,932
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ne Zha
15
2 / 3 / 1
8,624
575
11,051
10,097
4,909
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 3
9,951
663
7,360
10,523
4,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bolkom
Anubis
18
2 / 2 / 13
11,369
758
15,428
11,806
6,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
20
14 / 1 / 10
12,813
854
22,076
16,842
8,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

King Arthur
Kayizz
King Arthur
17
3 / 5 / 17
10,684
712
8,483
19,246
26,870
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
17
3 / 2 / 11
10,507
700
8,349
12,632
5,486
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baba Yaga
danielvibr
Baba Yaga
19
5 / 0 / 15
11,827
788
14,720
13,112
7,046
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
93
9
Kills
27
27
Deaths
10
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
6
4
0.33
W
Anubis
Bolkom
Anubis
2
2
13
4.25
L
Hun Batz
2
8
4
0.5
W
Bastet
14
1
10
19
L
Merlin
Kaura
Merlin
2
6
1
0.42
W
King Arthur
Kayizz
King Arthur
3
5
17
2.3
L
Ne Zha
2
3
1
0.83
W
Eset
3
2
11
4.25
W
Baba Yaga
danielvibr
Baba Yaga
5
0
15
12.5
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,685
Damage
69,056
71,907
Taken
73,638
48,197
Mitigated
54,597
13,732
Healing
27,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,296
1,554
496
934
20,011
22,752
0
9,522
10,292
13,523
324
W
Anubis
Bolkom
Anubis
15,428
193
1,227
4,542
11,806
6,791
2,113
5,552
6,104
47,718
0
L
Hun Batz
11,053
980
0
282
16,288
8,941
0
7,949
7,932
0
18,687
W
Bastet
22,076
4,641
827
3,991
16,842
8,404
1,897
5,047
11,589
0
40,878
L
Merlin
Kaura
Merlin
14,925
1,122
1,861
3,680
14,988
6,932
0
6,927
7,851
38,863
0
W
King Arthur
Kayizz
King Arthur
8,483
858
0
898
19,246
26,870
181
9,056
9,980
0
14,060
L
Ne Zha
11,051
414
1,277
2,730
10,097
4,909
0
5,123
4,926
0
22,287
W
Eset
8,349
406
3,614
2,933
12,632
5,486
1,599
3,968
8,500
19,490
1,597
W
Baba Yaga
danielvibr
Baba Yaga
14,720
183
5,368
4,525
13,112
7,046
1,505
4,946
7,958
34,720
1,696
L
7,360
163
1,360
1,112
10,523
4,663
0
7,772
2,706
19,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,163
Gold Earned
57,200
152
Minions Killed
185
0
Camps Cleared
0
1,244,904
Distance Traveled
1,510,343
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,486
566
19
1
0
214,739
0
W
Anubis
11,369
758
45
3
0
253,204
0
L
Hun Batz
9,256
617
27
2
0
254,552
0
W
Bastet
12,813
854
47
3
0
353,667
0
L
Merlin
9,846
656
56
4
0
257,583
0
W
King Arthur
10,684
712
15
1
0
270,331
0
L
Ne Zha
8,624
575
17
1
0
249,464
0
W
Eset
10,507
700
22
1
0
278,733
0
W
Baba Yaga
11,827
788
56
4
0
354,408
0
L
Eset
9,951
663
33
2
0
268,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role