Player Matchup

Bacchus
Bacchus
Bluerageebar
Bacchus
Level 130
God Stats
7W - 4L
1,306 SR
Queue Stats
333W - 323L
1,528 Elo+
Solo
Guan Yu
Guan Yu
Cørry
Guan Yu
Level 155
God Stats
5W - 1L
1,500 SR
Queue Stats
288W - 238L
1,596 Elo+
Solo
Nut
Nut
MeatyFlapz
Nut
Level 107
God Stats
21W - 17L
1,526 SR
Queue Stats
200W - 199L
1,485 Elo+
Solo
Thanatos
Thanatos
TrillySime
Thanatos
Level 125
God Stats
4W - 10L
1,359 SR
Queue Stats
255W - 243L
1,568 Elo+
Solo
Ah Puch
Ah Puch
UlsterCycle
Ah Puch
Level 151
God Stats
1W - 3L
1,477 SR
Queue Stats
72W - 62L
1,541 Elo+
Solo
Team Averages
Level 134
1,434 SR
1,544 Elo+

VS

Team Averages
Level 147
1,527 SR
1,531 Elo+
Agni
Agni
 
Agni
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DEMON WARRIOR34
Yemoja
Level 156
God Stats
6W - 5L
1,500 SR
Queue Stats
182W - 159L
1,522 Elo+
Solo
Shiva
Shiva
Golden_UI_Frieza
Shiva
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
190W - 181L
1,513 Elo+
Solo
Charybdis
Charybdis
LonelyDarness
Charybdis
Level 139
God Stats
15W - 14L
1,663 SR
Queue Stats
265W - 244L
1,581 Elo+
Solo
Loki
Loki
MfEggshell
Loki
Level 144
God Stats
8W - 8L
1,473 SR
Queue Stats
127W - 120L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bluerageebar
Bacchus
8
0 / 1 / 1
5,160
516
4,994
9,071
6,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Cørry
Guan Yu
12
1 / 3 / 0
6,822
682
8,028
12,648
7,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 0
5,469
547
4,091
6,341
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
TrillySime
Thanatos
10
1 / 4 / 1
5,460
546
3,641
11,760
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
UlsterCycle
Ah Puch
10
1 / 3 / 0
5,886
589
4,281
6,649
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 1 / 3
5,926
593
7,011
5,784
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 1 / 5
6,235
624
3,346
8,847
5,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
4 / 1 / 0
7,010
701
10,104
11,992
7,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
LonelyDarness
Charybdis
12
1 / 0 / 2
6,390
639
4,142
6,794
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 0 / 3
6,626
663
5,518
7,792
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
14
14
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
1
3
1.5
L
Bacchus
Bluerageebar
Bacchus
0
1
1
0.5
L
Guan Yu
Cørry
Guan Yu
1
3
0
0.33
W
3
1
5
5.5
W
4
1
0
4
W
Charybdis
LonelyDarness
Charybdis
1
0
2
2
L
0
3
0
0
W
6
0
3
7.5
L
Thanatos
TrillySime
Thanatos
1
4
1
0.38
L
Ah Puch
UlsterCycle
Ah Puch
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,035
Damage
30,121
46,469
Taken
41,209
23,079
Mitigated
20,536
16,103
Healing
20,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,011
87
0
1,436
5,784
1,967
88
2,989
2,795
50,656
0
L
Bacchus
Bluerageebar
Bacchus
4,994
646
0
1,768
9,071
6,806
0
2,441
6,630
18,035
0
L
Guan Yu
Cørry
Guan Yu
8,028
2,599
0
5,403
12,648
7,499
0
0
11,702
0
54,611
W
3,346
957
2,164
2,585
8,847
5,796
0
3,028
5,819
14,962
2,708
W
10,104
4,009
0
4,560
11,992
7,397
0
0
11,992
0
58,700
W
Charybdis
LonelyDarness
Charybdis
4,142
1,878
0
4,563
6,794
2,527
243
1,502
5,292
0
61,576
L
4,091
2,935
0
2,332
6,341
1,987
0
775
5,566
0
43,461
W
5,518
1,561
0
5,576
7,792
2,849
0
1,586
6,206
0
51,655
L
Thanatos
TrillySime
Thanatos
3,641
734
0
5,865
11,760
4,626
0
3,271
8,467
0
36,227
L
Ah Puch
UlsterCycle
Ah Puch
4,281
63
0
735
6,649
2,161
0
3,311
3,338
42,778
904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,797
Gold Earned
32,187
324
Minions Killed
411
0
Camps Cleared
0
1,021,542
Distance Traveled
1,065,364
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,926
593
98
10
0
209,310
1
L
Bacchus
5,160
516
20
2
0
218,688
2
L
Guan Yu
6,822
682
101
10
0
204,390
0
W
Yemoja
6,235
624
15
2
0
210,110
4
W
Shiva
7,010
701
98
10
0
201,061
0
W
Charybdis
6,390
639
117
12
0
193,353
0
L
Nut
5,469
547
78
8
0
192,665
1
W
Loki
6,626
663
83
8
0
251,530
1
L
Thanatos
5,460
546
50
5
0
223,992
0
L
Ah Puch
5,886
589
75
8
0
181,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role