Player Matchup

Cerberus
Cerberus
CyclingGnome829
Cerberus
Level 91
God Stats
5W - 2L
1,528 SR
Queue Stats
166W - 139L
1,554 Elo+
Party 2
Bellona
Bellona
DoomsDayKilla13
Bellona
Level 108
God Stats
1W - 0L
1,785 SR
Queue Stats
19W - 20L
1,523 Elo+
Solo
Nut
Nut
DrRoseCt5844
Nut
Level 134
God Stats
29W - 9L
1,708 SR
Queue Stats
238W - 216L
1,534 Elo+
Party 2
Bacchus
Bacchus
Iltz ak
Bacchus
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 181L
1,468 Elo+
Party 2
Hel
Hel
balinproxx
Hel
Level 64
God Stats
1W - 1L
1,292 SR
Queue Stats
45W - 38L
1,444 Elo+
Solo
Team Averages
Level 105
1,563 SR
1,505 Elo+

VS

Team Averages
Level 126
1,413 SR
1,531 Elo+
Maui
Maui
Aliuki
Maui
Level 147
God Stats
0W - 2L
1,566 SR
Queue Stats
141W - 115L
1,510 Elo+
Solo
Surtr
Surtr
LordChocoChip
Surtr
Level 80
God Stats
0W - 2L
1,291 SR
Queue Stats
42W - 56L
1,448 Elo+
Party 1
Jormungandr
Jormungandr
MrUntoutchable
Jormungandr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 85L
1,628 Elo+
Solo
Hachiman
Hachiman
UnforgettableTao
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,558 Elo+
Solo
Chiron
Chiron
xoFrankk_
Chiron
Level 117
God Stats
0W - 5L
1,209 SR
Queue Stats
49W - 59L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 5 / 3
6,809
567
6,009
13,485
11,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 0 / 3
7,716
643
6,097
9,195
7,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
3 / 3 / 2
7,384
615
11,225
10,921
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Iltz ak
Bacchus
13
4 / 2 / 0
6,968
581
3,514
9,605
5,223
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 0
6,221
518
6,626
9,473
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Aliuki
Maui
9
2 / 2 / 8
6,105
509
3,357
9,779
7,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 2 / 0
5,359
447
3,296
8,543
4,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
MrUntoutchable
Jormungandr
13
6 / 2 / 4
7,189
599
6,391
11,270
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
4 / 3 / 3
6,805
567
8,823
10,906
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
xoFrankk_
Chiron
12
3 / 1 / 3
6,608
551
8,623
10,675
3,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
10
Kills
15
15
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Maui
Aliuki
Maui
2
2
8
3
W
Cerberus
1
5
3
0.5
W
1
0
3
2.5
W
3
3
2
1.33
W
Bacchus
Iltz ak
Bacchus
4
2
0
2
L
0
2
0
0
L
Jormungandr
MrUntoutchable
Jormungandr
6
2
4
4
L
4
3
3
1.83
W
1
5
0
0.2
L
Chiron
xoFrankk_
Chiron
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,471
Damage
30,490
52,679
Taken
51,173
31,390
Mitigated
25,447
19,824
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
Aliuki
Maui
3,357
922
0
1,889
9,779
7,555
0
3,320
6,459
11,880
0
W
Cerberus
6,009
417
0
4,429
13,485
11,839
0
2,674
10,811
32,046
1,240
W
6,097
1,712
0
5,154
9,195
7,243
0
410
8,222
0
61,420
W
11,225
7,421
0
5,113
10,921
4,449
584
2,330
8,591
0
61,106
W
Bacchus
Iltz ak
Bacchus
3,514
147
0
1,191
9,605
5,223
0
2,737
6,868
34,836
1,336
L
3,296
993
0
2,060
8,543
4,875
0
924
7,619
372
30,863
L
Jormungandr
MrUntoutchable
Jormungandr
6,391
2,173
0
4,740
11,270
5,566
21
3,288
7,982
58,385
0
L
8,823
5,651
0
3,679
10,906
3,543
0
1,724
9,182
0
47,822
W
6,626
519
306
3,631
9,473
2,636
0
1,739
7,734
44,263
981
L
Chiron
xoFrankk_
Chiron
8,623
2,499
75
4,645
10,675
3,908
114
6,517
4,158
0
45,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,098
Gold Earned
32,066
409
Minions Killed
318
0
Camps Cleared
0
1,186,608
Distance Traveled
1,104,271
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,105
509
17
1
0
235,260
4
W
Cerberus
6,809
567
56
5
0
234,499
0
W
Bellona
7,716
643
116
10
0
241,885
0
W
Nut
7,384
615
94
8
0
203,971
0
W
Bacchus
6,968
581
68
6
0
280,631
0
L
Surtr
5,359
447
56
5
0
164,150
0
L
Jormungandr
7,189
599
80
7
0
248,046
0
L
Hachiman
6,805
567
87
7
0
219,477
0
W
Hel
6,221
518
75
6
0
225,622
0
L
Chiron
6,608
551
78
7
0
237,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role