Player Matchup

Hachiman
Hachiman
Ahmed65
Hachiman
Level 8
God Stats
0W - 5L
1,144 SR
Queue Stats
1W - 11L
1,148 Elo+
Party 1
Atlas
Atlas
Tarrant Hightop
Atlas
Level 100
God Stats
5W - 2L
1,572 SR
Queue Stats
33W - 17L
1,539 Elo+
Solo
Ao Kuang
Ao Kuang
acmilanITALIAAAA
Ao Kuang
Level 65
God Stats
4W - 2L
1,702 SR
Queue Stats
18W - 30L
1,385 Elo+
Party 1
Team Averages
Level 58
1,473 SR
1,357 Elo+

VS

Team Averages
Level 117
1,506 SR
1,377 Elo+
Hera
Hera
DarkMoonIX
Hera
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 39L
1,349 Elo+
Solo
Arachne
Arachne
KombuchaRum
Arachne
Level 124
God Stats
14W - 5L
1,791 SR
Queue Stats
41W - 45L
1,648 Elo+
Solo
Sylvanus
Sylvanus
LtSquirtle30
Sylvanus
Level 109
God Stats
3W - 2L
1,226 SR
Queue Stats
18W - 34L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ahmed65
Hachiman
13
0 / 6 / 1
9,056
604
5,757
14,485
6,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
0 / 5 / 2
9,153
610
11,054
17,466
20,540
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 6 / 0
10,378
692
5,167
15,641
8,111
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 11
11,564
771
14,540
8,200
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
KombuchaRum
Arachne
16
12 / 0 / 4
12,540
836
16,042
12,694
6,731
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
LtSquirtle30
Sylvanus
16
2 / 1 / 10
11,039
736
6,044
11,970
10,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
17
17
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Ahmed65
Hachiman
0
6
1
0.08
W
3
1
11
8.5
W
Arachne
KombuchaRum
Arachne
12
0
4
14
W
Sylvanus
LtSquirtle30
Sylvanus
2
1
10
7
L
0
5
2
0.2
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,978
Damage
36,626
47,592
Taken
32,864
35,042
Mitigated
21,549
5,205
Healing
15,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Ahmed65
Hachiman
5,757
3,265
0
2,308
14,485
6,391
0
5,652
8,790
0
37,724
W
14,540
3,274
494
999
8,200
4,013
943
5,983
2,217
49,944
647
W
Arachne
KombuchaRum
Arachne
16,042
13,097
0
5,566
12,694
6,731
1,487
3,814
8,880
0
53,103
W
Sylvanus
LtSquirtle30
Sylvanus
6,044
2,534
3,650
4,630
11,970
10,805
856
6,016
5,954
18,982
4,717
L
11,054
3,756
0
500
17,466
20,540
0
7,846
9,593
45,310
0
L
5,167
781
264
2,133
15,641
8,111
0
6,649
8,992
43,067
1,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,587
Gold Earned
35,143
173
Minions Killed
160
0
Camps Cleared
0
678,042
Distance Traveled
813,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,056
604
64
4
0
202,472
0
W
Hera
11,564
771
64
4
0
253,332
0
W
Arachne
12,540
836
50
3
0
327,398
0
W
Sylvanus
11,039
736
46
3
0
232,690
0
L
Atlas
9,153
610
38
3
0
229,745
0
L
Ao Kuang
10,378
692
71
5
0
245,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role