Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum V
Esgarion
Medusa
Platinum V
Level 155
God Stats
2W - 0L
1,581 SR
Queue Stats
46W - 39L
1,691 MMR
Solo
Agni
Agni
Platinum I
Pеking
Agni
Platinum I
Level 91
God Stats
8W - 6L
1,732 SR
Queue Stats
158W - 131L
1,849 MMR
Party 2
Cliodhna
Cliodhna
Platinum V
ReTaqs
Cliodhna
Platinum V
Level 182
God Stats
30W - 18L
1,658 SR
Queue Stats
132W - 141L
1,576 MMR
Party 2
Bacchus
Bacchus
Platinum IV
josemi261198
Bacchus
Platinum IV
Level 159
God Stats
3W - 1L
1,536 SR
Queue Stats
29W - 18L
1,871 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,601 SR
1,698 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,570 SR
1,686 MMR
Xing Tian
Xing Tian
Gold II
DMiaN-
Xing Tian
Gold II
Level 180
God Stats
21W - 11L
2,026 SR
Queue Stats
355W - 346L
1,585 MMR
Party 3
Awilix
Awilix
Gold II
Maisterzgatekpr
Awilix
Gold II
Level 85
God Stats
1W - 2L
1,499 SR
Queue Stats
24W - 15L
1,706 MMR
Solo
Hachiman
Hachiman
Platinum IV
eLegX
Hachiman
Platinum IV
Level 145
God Stats
28W - 29L
1,610 SR
Queue Stats
349W - 348L
1,660 MMR
Solo
Janus
Janus
Platinum IV
itsRunii
Janus
Platinum IV
Level 156
God Stats
1W - 8L
1,213 SR
Queue Stats
177W - 173L
1,803 MMR
Party 3
Cerberus
Cerberus
Gold I
pajdam45
Cerberus
Gold I
Level 166
God Stats
3W - 5L
1,500 SR
Queue Stats
262W - 253L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 1
7,711
593
7,901
12,153
10,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Esgarion
Medusa
14
4 / 2 / 2
8,471
652
6,739
8,056
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
Pеking
Agni
15
4 / 1 / 5
8,945
688
12,543
5,807
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
ReTaqs
Cliodhna
17
9 / 0 / 1
9,431
725
8,234
8,265
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
josemi261198
Bacchus
11
0 / 2 / 8
7,172
552
5,365
11,418
11,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Ah Muzen CabAresNeithAo Kuang

VS

Bans
OdinKukulkanBake KujiraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DMiaN-
Xing Tian
12
1 / 2 / 1
7,058
543
8,503
14,324
10,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 4 / 1
6,969
536
7,553
12,241
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
eLegX
Hachiman
6
0 / 3 / 1
4,704
362
1,591
5,130
1,563
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
itsRunii
Janus
12
1 / 5 / 2
6,425
494
3,601
10,834
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
pajdam45
Cerberus
8
2 / 4 / 2
6,097
469
3,620
13,516
9,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
18
Kills
7
7
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
1
0.75
L
Xing Tian
DMiaN-
Xing Tian
1
2
1
0.75
W
Medusa
Esgarion
Medusa
4
2
2
2.5
L
3
4
1
0.88
W
Agni
Pеking
Agni
4
1
5
6.5
W
Cliodhna
ReTaqs
Cliodhna
9
0
1
9.5
L
Hachiman
eLegX
Hachiman
0
3
1
0.17
L
Janus
itsRunii
Janus
1
5
2
0.4
W
Bacchus
josemi261198
Bacchus
0
2
8
2
L
Cerberus
pajdam45
Cerberus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,782
Damage
24,868
45,699
Taken
56,045
30,787
Mitigated
29,339
14,808
Healing
12,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,901
928
0
3,074
12,153
10,500
0
7,065
4,098
41,658
3,277
L
Xing Tian
DMiaN-
Xing Tian
8,503
418
0
3,550
14,324
10,671
0
5,411
7,769
40,143
2,847
W
Medusa
Esgarion
Medusa
6,739
3,767
0
2,818
8,056
3,084
791
1,398
6,658
0
65,499
L
7,553
3,841
0
3,224
12,241
4,267
0
2,158
10,001
0
57,028
W
Agni
Pеking
Agni
12,543
1,421
0
576
5,807
2,288
594
1,842
3,965
80,369
1,012
W
Cliodhna
ReTaqs
Cliodhna
8,234
1,486
0
6,364
8,265
3,465
0
2,108
6,137
0
85,058
L
Hachiman
eLegX
Hachiman
1,591
873
0
724
5,130
1,563
0
1,611
3,519
0
13,879
L
Janus
itsRunii
Janus
3,601
193
0
1,117
10,834
3,806
0
7,645
2,707
53,158
0
W
Bacchus
josemi261198
Bacchus
5,365
810
0
1,976
11,418
11,450
0
2,614
8,699
20,462
1,835
L
Cerberus
pajdam45
Cerberus
3,620
260
1,080
3,123
13,516
9,032
0
6,014
7,032
18,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,730
Gold Earned
31,253
525
Minions Killed
317
0
Camps Cleared
0
1,360,833
Distance Traveled
1,194,632
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,711
593
98
8
0
215,283
0
L
Xing Tian
7,058
543
88
7
0
248,414
2
W
Medusa
8,471
652
109
8
0
253,162
0
L
Awilix
6,969
536
82
6
0
304,419
0
W
Agni
8,945
688
151
12
0
270,715
0
W
Cliodhna
9,431
725
151
12
0
346,983
0
L
Hachiman
4,704
362
29
2
0
132,235
0
L
Janus
6,425
494
102
8
0
272,007
2
W
Bacchus
7,172
552
16
1
0
274,690
3
L
Cerberus
6,097
469
16
1
0
237,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role