Player Matchup

Kuzenbo
Kuzenbo
Diamond IV
 
Kuzenbo
Diamond IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond I
CLYDΕ
Neith
Diamond I
Level 173
God Stats
1W - 3L
1,320 SR
Queue Stats
96W - 63L
2,263 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
GroTéTons
Sun Wukong
Diamond IV
Level 168
God Stats
6W - 5L
1,561 SR
Queue Stats
124W - 112L
2,128 MMR
Party 1
Hera
Hera
Diamond II
Hertos
Hera
Diamond II
Level 221
God Stats
12W - 6L
1,796 SR
Queue Stats
134W - 103L
2,305 MMR
Party 1
Thor
Thor
Diamond I
RonαldinhoGαúcho
Thor
Diamond I
Level 159
God Stats
6W - 7L
1,535 SR
Queue Stats
67W - 50L
2,565 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 177
1,542 SR
2,152 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,545 SR
2,134 MMR
Nox
Nox
Diamond IV
 
Nox
Diamond IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
Losteri
Fenrir
Gold I
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,921 MMR
Solo
Heimdallr
Heimdallr
Grandmaster
Rägna
Heimdallr
Grandmaster
Level 168
God Stats
47W - 38L
1,709 SR
Queue Stats
271W - 259L
3,287 MMR
Solo
Bacchus
Bacchus
Platinum III
domppi99
Bacchus
Platinum III
Level 142
God Stats
9W - 10L
1,518 SR
Queue Stats
349W - 351L
1,958 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
gehmalzuhause
Zhong Kui
Platinum I
Level 89
God Stats
8W - 7L
1,500 SR
Queue Stats
334W - 322L
2,007 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 0 / 2
5,736
574
2,532
4,547
3,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
CLYDΕ
Neith
12
0 / 0 / 3
6,249
625
4,787
4,290
1,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
GroTéTons
Sun Wukong
12
4 / 1 / 2
6,978
698
6,527
9,595
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
Hertos
Hera
12
3 / 1 / 1
6,706
671
4,148
2,880
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

12
3 / 0 / 2
6,312
631
4,487
9,048
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
OdinSusanoThoth

VS

Bans
Ah Muzen CabMaman BrigitteHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
0 / 1 / 1
5,893
589
1,596
4,232
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Losteri
Fenrir
10
1 / 2 / 0
5,433
543
2,778
6,566
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Rägna
Heimdallr
11
0 / 2 / 0
5,518
552
2,091
7,435
3,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
domppi99
Bacchus
9
1 / 1 / 0
5,435
544
3,743
6,801
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
gehmalzuhause
Zhong Kui
9
0 / 5 / 0
5,020
502
5,602
8,284
6,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
2
2
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
2
2
L
Nox
 
Nox
0
1
1
0.5
W
Neith
CLYDΕ
Neith
0
0
3
1.5
W
Sun Wukong
GroTéTons
Sun Wukong
4
1
2
5
W
Hera
Hertos
Hera
3
1
1
3.5
L
Fenrir
Losteri
Fenrir
1
2
0
0.5
W
3
0
2
4
L
Heimdallr
Rägna
Heimdallr
0
2
0
0
L
Bacchus
domppi99
Bacchus
1
1
0
1
L
Zhong Kui
gehmalzuhause
Zhong Kui
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,481
Damage
15,810
30,360
Taken
33,318
15,652
Mitigated
20,054
13,107
Healing
9,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,532
1,239
0
1,804
4,547
3,788
21
675
3,872
12,478
0
L
Nox
 
Nox
1,596
214
0
1,000
4,232
1,697
0
1,948
2,062
46,349
0
W
Neith
CLYDΕ
Neith
4,787
2,454
0
1,802
4,290
1,754
300
556
3,734
0
63,449
W
Sun Wukong
GroTéTons
Sun Wukong
6,527
2,539
0
3,533
9,595
5,444
36
5,349
4,246
0
52,832
W
Hera
Hertos
Hera
4,148
765
0
382
2,880
1,150
0
938
1,904
48,122
749
L
Fenrir
Losteri
Fenrir
2,778
779
0
2,364
6,566
2,484
0
1,566
4,930
0
33,866
W
4,487
2,194
0
5,586
9,048
3,516
0
2,601
6,359
0
50,633
L
Heimdallr
Rägna
Heimdallr
2,091
1,370
0
2,319
7,435
3,261
0
1,611
5,824
0
51,619
L
Bacchus
domppi99
Bacchus
3,743
305
0
2,128
6,801
6,593
0
1,068
5,656
22,012
924
L
Zhong Kui
gehmalzuhause
Zhong Kui
5,602
1,627
0
2,168
8,284
6,019
0
0
8,284
28,179
5,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,981
Gold Earned
27,299
415
Minions Killed
355
0
Camps Cleared
0
1,077,946
Distance Traveled
1,055,555
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,736
574
21
2
0
229,866
2
L
Nox
5,893
589
121
12
0
209,023
0
W
Neith
6,249
625
101
10
0
194,337
1
W
Sun Wukong
6,978
698
102
10
0
207,563
4
W
Hera
6,706
671
109
11
0
218,661
2
L
Fenrir
5,433
543
55
6
0
247,753
0
W
Thor
6,312
631
82
8
0
227,519
0
L
Heimdallr
5,518
552
91
9
0
189,657
2
L
Bacchus
5,435
544
30
3
0
230,485
2
L
Zhong Kui
5,020
502
58
6
0
178,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role