Player Matchup

Cerberus
Cerberus
Kashak74
Cerberus
Level 129
God Stats
40W - 30L
1,472 SR
Queue Stats
275W - 260L
1,486 Elo+
Solo
Surtr
Surtr
MalawagMeester57
Surtr
Level 159
God Stats
12W - 7L
1,685 SR
Queue Stats
68W - 69L
1,544 Elo+
Solo
Zeus
Zeus
Pavluwa
Zeus
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 181L
1,539 Elo+
Party 1
Bastet
Bastet
bold-jupiter695
Bastet
Level 109
God Stats
22W - 19L
1,537 SR
Queue Stats
377W - 361L
1,439 Elo+
Solo
Jing Wei
Jing Wei
kalarim
Jing Wei
Level 141
God Stats
11W - 9L
1,675 SR
Queue Stats
301W - 313L
1,589 Elo+
Party 1
Team Averages
Level 137
1,574 SR
1,519 Elo+

VS

Team Averages
Level 139
1,584 SR
1,485 Elo+
Surtr
Surtr
 
Surtr
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SimplyMad106
Ymir
Level 143
God Stats
1W - 1L
1,802 SR
Queue Stats
2W - 10L
1,322 Elo+
Solo
Raijin
Raijin
Venomzzzzzzz
Raijin
Level 126
God Stats
18W - 14L
1,613 SR
Queue Stats
114W - 106L
1,528 Elo+
Solo
Pele
Pele
XExecaliburX
Pele
Level 107
God Stats
1W - 1L
1,716 SR
Queue Stats
138W - 130L
1,531 Elo+
Solo
Anhur
Anhur
babdoll
Anhur
Level 158
God Stats
0W - 3L
1,288 SR
Queue Stats
213W - 180L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kashak74
Cerberus
12
2 / 2 / 4
7,270
519
3,947
9,270
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 1
8,115
580
8,617
13,916
11,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Pavluwa
Zeus
16
6 / 2 / 2
9,237
660
10,911
6,633
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 3 / 5
7,610
544
7,729
14,968
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jing Wei
kalarim
Jing Wei
17
5 / 0 / 0
9,149
654
7,453
6,974
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
1 / 2 / 2
7,472
534
11,025
14,654
9,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 1
6,300
450
1,941
9,587
6,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
13
2 / 4 / 2
7,521
537
6,176
10,033
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 6 / 3
7,605
543
9,333
15,515
4,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
babdoll
Anhur
9
0 / 3 / 1
5,797
414
1,901
8,564
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
17
Kills
9
9
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
2
2
1
W
Cerberus
Kashak74
Cerberus
2
2
4
2
W
1
2
1
0.75
W
Zeus
Pavluwa
Zeus
6
2
2
3.5
L
1
2
1
0.75
L
Raijin
2
4
2
0.75
L
5
6
3
1.08
L
Anhur
babdoll
Anhur
0
3
1
0.17
W
3
3
5
1.83
W
Jing Wei
kalarim
Jing Wei
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,657
Damage
30,376
51,761
Taken
58,353
29,422
Mitigated
26,102
21,399
Healing
16,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
11,025
4,563
0
4,764
14,654
9,406
0
983
13,671
4,615
62,385
W
Cerberus
Kashak74
Cerberus
3,947
186
156
3,675
9,270
7,078
0
2,040
7,046
18,705
0
W
8,617
4,009
0
4,012
13,916
11,967
578
855
13,061
1,278
67,641
W
Zeus
Pavluwa
Zeus
10,911
1,940
0
1,151
6,633
2,170
681
2,343
3,954
72,621
1,415
L
1,941
531
0
1,971
9,587
6,382
0
3,524
5,987
16,345
0
L
Raijin
6,176
163
0
1,640
10,033
3,105
0
5,588
4,185
51,757
1,231
L
9,333
2,421
0
5,424
15,515
4,801
8
3,933
11,444
0
55,036
L
Anhur
babdoll
Anhur
1,901
718
0
2,546
8,564
2,408
26
543
8,021
0
35,479
W
7,729
2,494
0
8,263
14,968
5,395
0
2,179
12,583
0
64,000
W
Jing Wei
kalarim
Jing Wei
7,453
5,021
0
4,142
6,974
2,812
73
927
6,047
0
94,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,381
Gold Earned
34,695
591
Minions Killed
398
0
Camps Cleared
0
1,342,207
Distance Traveled
1,207,473
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,472
534
112
8
0
271,975
2
W
Cerberus
7,270
519
56
4
0
271,426
1
W
Surtr
8,115
580
126
9
0
266,398
0
W
Zeus
9,237
660
153
11
0
262,904
0
L
Ymir
6,300
450
29
2
0
244,768
3
L
Raijin
7,521
537
108
8
0
228,877
0
L
Pele
7,605
543
89
6
0
285,471
5
L
Anhur
5,797
414
60
4
0
176,382
1
W
Bastet
7,610
544
96
7
0
281,186
0
W
Jing Wei
9,149
654
160
11
0
260,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role