Player Matchup

Thanatos
Thanatos
CROSSXROSE
Thanatos
Level 29
God Stats
3W - 8L
1,715 SR
Queue Stats
50W - 74L
1,405 Elo+
Party 2
Artemis
Artemis
Cloutzie
Artemis
Level 68
God Stats
6W - 5L
1,560 SR
Queue Stats
320W - 310L
1,490 Elo+
Solo
Anubis
Anubis
GargantuanLykon
Anubis
Level 17
God Stats
3W - 7L
1,632 SR
Queue Stats
292W - 275L
1,483 Elo+
Party 1
Bellona
Bellona
Keniel-DJ
Bellona
Level 37
God Stats
6W - 6L
1,705 SR
Queue Stats
44W - 73L
1,392 Elo+
Party 2
Atlas
Atlas
marblewillow
Atlas
Level 125
God Stats
15W - 13L
1,535 SR
Queue Stats
159W - 157L
1,449 Elo+
Party 1
Team Averages
Level 55
1,629 SR
1,444 Elo+

VS

Team Averages
Level 102
1,569 SR
1,469 Elo+
Anhur
Anhur
GgsShakeMyHand
Anhur
Level 67
God Stats
3W - 4L
1,405 SR
Queue Stats
135W - 141L
1,457 Elo+
Solo
Neith
Neith
Terror Eternal
Neith
Level 156
God Stats
23W - 18L
1,547 SR
Queue Stats
156W - 141L
1,537 Elo+
Solo
Amaterasu
Amaterasu
carrich80
Amaterasu
Level 86
God Stats
9W - 10L
1,375 SR
Queue Stats
54W - 66L
1,393 Elo+
Solo
Da Ji
Da Ji
redfox2113
Da Ji
Level 60
God Stats
6W - 1L
1,903 SR
Queue Stats
395W - 383L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
zCastro Fx
Baron Samedi
Level 143
God Stats
37W - 31L
1,617 SR
Queue Stats
142W - 148L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CROSSXROSE
Thanatos
11
1 / 6 / 0
6,297
420
4,365
15,554
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Cloutzie
Artemis
12
0 / 4 / 0
6,638
443
5,621
12,398
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 6 / 2
7,867
524
6,817
13,783
6,686
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Keniel-DJ
Bellona
11
1 / 5 / 0
6,940
463
9,010
19,806
24,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 3 / 1
6,880
459
7,150
14,507
11,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
7,539
503
5,380
8,740
5,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 0 / 0
9,616
641
12,396
10,434
4,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
carrich80
Amaterasu
15
2 / 1 / 7
8,978
599
8,620
14,132
12,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
16
8 / 0 / 5
9,249
617
10,534
14,315
6,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
zCastro Fx
Baron Samedi
15
6 / 4 / 7
8,602
573
12,699
11,381
5,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
5
Kills
24
24
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CROSSXROSE
Thanatos
1
6
0
0.17
L
Artemis
Cloutzie
Artemis
0
4
0
0
L
2
6
2
0.5
W
1
0
4
3
L
Bellona
Keniel-DJ
Bellona
1
5
0
0.2
W
7
0
0
7
W
Amaterasu
carrich80
Amaterasu
2
1
7
5.5
L
1
3
1
0.5
W
Da Ji
8
0
5
10.5
W
Baron Samedi
zCastro Fx
Baron Samedi
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,963
Damage
49,629
76,048
Taken
59,002
52,835
Mitigated
34,051
24,115
Healing
21,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CROSSXROSE
Thanatos
4,365
648
0
8,501
15,554
5,664
0
1,589
13,965
0
35,961
L
Artemis
Cloutzie
Artemis
5,621
1,773
0
3,640
12,398
4,487
0
0
12,398
0
58,556
L
6,817
0
0
5,414
13,783
6,686
92
7,248
6,535
67,946
1,525
W
5,380
1,455
0
1,546
8,740
5,208
131
2,997
5,743
0
22,973
L
Bellona
Keniel-DJ
Bellona
9,010
4,584
0
3,845
19,806
24,321
0
1,386
18,420
0
51,531
W
12,396
4,498
0
3,558
10,434
4,245
2,314
2,128
8,306
0
91,898
W
Amaterasu
carrich80
Amaterasu
8,620
4,998
0
5,802
14,132
12,587
661
554
13,578
0
61,019
L
7,150
2,694
0
2,715
14,507
11,677
0
2,476
12,031
29,058
0
W
Da Ji
10,534
3,590
0
6,393
14,315
6,331
0
2,275
12,040
0
72,870
W
Baron Samedi
zCastro Fx
Baron Samedi
12,699
1,104
982
3,462
11,381
5,680
263
5,742
5,639
51,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,622
Gold Earned
43,984
377
Minions Killed
455
0
Camps Cleared
0
1,338,194
Distance Traveled
1,384,053
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,297
420
64
4
0
298,916
0
L
Artemis
6,638
443
87
6
0
245,889
0
L
Anubis
7,867
524
117
8
0
251,801
0
W
Anhur
7,539
503
33
2
0
282,099
2
L
Bellona
6,940
463
60
4
0
255,856
0
W
Neith
9,616
641
148
10
0
269,623
1
W
Amaterasu
8,978
599
97
6
0
253,731
3
L
Atlas
6,880
459
49
3
0
285,732
4
W
Da Ji
9,249
617
115
8
0
323,537
1
W
Baron Samedi
8,602
573
62
4
0
255,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role