Player Matchup

Skadi
Skadi
 
Skadi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Gruffyard7
King Arthur
Level 159
God Stats
5W - 8L
1,534 SR
Queue Stats
318W - 288L
1,568 Elo+
Solo
Sylvanus
Sylvanus
Raven0605
Sylvanus
Level 104
God Stats
19W - 11L
1,584 SR
Queue Stats
187W - 175L
1,552 Elo+
Solo
Merlin
Merlin
xXxDiinoxXx
Merlin
Level 149
God Stats
7W - 8L
1,506 SR
Queue Stats
412W - 392L
1,508 Elo+
Solo
Xing Tian
Xing Tian
x_Taddel_x
Xing Tian
Level 156
God Stats
1W - 1L
1,758 SR
Queue Stats
272W - 259L
1,496 Elo+
Solo
Team Averages
Level 134
1,576 SR
1,525 Elo+

VS

Team Averages
Level 136
1,629 SR
1,564 Elo+
Ullr
Ullr
?Pizza?
Ullr
Level 150
God Stats
0W - 3L
1,389 SR
Queue Stats
64W - 58L
1,602 Elo+
Solo
Chang'e
Chang'e
GRASPMYJOYSTICK
Chang'e
Level 149
God Stats
16W - 8L
1,750 SR
Queue Stats
114W - 82L
1,594 Elo+
Solo
Anubis
Anubis
LastCloudRhino
Anubis
Level 64
God Stats
1W - 1L
1,714 SR
Queue Stats
83W - 75L
1,477 Elo+
Solo
Odin
Odin
S4lNTZ
Odin
Level 158
God Stats
0W - 1L
1,790 SR
Queue Stats
162W - 156L
1,563 Elo+
Party 1
Agni
Agni
Stingers900
Agni
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 51L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 3 / 4
8,176
545
11,322
12,173
5,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
Gruffyard7
King Arthur
17
7 / 0 / 3
11,071
738
11,934
12,939
10,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Raven0605
Sylvanus
13
2 / 2 / 4
7,517
501
5,891
13,118
7,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
15
1 / 0 / 4
8,394
560
7,756
6,110
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
x_Taddel_x
Xing Tian
12
1 / 0 / 5
7,852
523
9,341
17,443
16,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
?Pizza?
Ullr
13
0 / 1 / 5
7,292
486
8,797
14,225
5,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 3
6,761
451
7,536
17,661
13,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 7 / 0
7,115
474
6,370
13,561
7,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Odin
S4lNTZ
Odin
13
2 / 2 / 3
7,247
483
5,540
12,938
6,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
2 / 1 / 1
8,084
539
11,964
8,228
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
5
5
Deaths
14
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
3
4
1.67
L
Ullr
?Pizza?
Ullr
0
1
5
2.5
L
1
3
3
0.83
W
King Arthur
Gruffyard7
King Arthur
7
0
3
8.5
L
0
7
0
0
W
Sylvanus
Raven0605
Sylvanus
2
2
4
2
L
Odin
S4lNTZ
Odin
2
2
3
1.75
L
2
1
1
2.5
W
Merlin
1
0
4
3
W
Xing Tian
x_Taddel_x
Xing Tian
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,244
Damage
40,207
61,783
Taken
66,613
42,069
Mitigated
36,504
18,626
Healing
22,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,322
4,577
0
2,263
12,173
5,325
50
4,173
7,936
0
65,644
L
Ullr
?Pizza?
Ullr
8,797
3,542
0
2,269
14,225
5,938
775
3,858
10,331
0
63,803
L
7,536
1,096
2,638
8,811
17,661
13,326
0
7,457
9,875
35,196
0
W
King Arthur
Gruffyard7
King Arthur
11,934
1,613
0
3,732
12,939
10,583
129
4,315
8,624
773
91,395
L
6,370
180
0
4,805
13,561
7,651
0
1,605
11,930
51,959
0
W
Sylvanus
Raven0605
Sylvanus
5,891
796
1,384
5,025
13,118
7,167
76
6,124
6,636
41,653
17,098
L
Odin
S4lNTZ
Odin
5,540
1,253
0
2,038
12,938
6,486
0
3,556
9,206
0
60,577
L
11,964
707
0
2,125
8,228
3,103
0
5,099
2,739
65,250
1,603
W
Merlin
7,756
323
0
2,380
6,110
2,565
19
3,456
2,358
64,642
562
W
Xing Tian
x_Taddel_x
Xing Tian
9,341
888
0
3,842
17,443
16,429
45
6,859
10,312
34,661
3,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,010
Gold Earned
36,499
518
Minions Killed
459
0
Camps Cleared
0
1,524,616
Distance Traveled
1,453,585
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,176
545
101
7
0
287,385
4
L
Ullr
7,292
486
99
7
0
280,600
0
L
Chang'e
6,761
451
28
2
0
283,999
0
W
King Arthur
11,071
738
154
10
0
303,986
0
L
Anubis
7,115
474
100
7
0
242,577
2
W
Sylvanus
7,517
501
89
6
0
318,858
0
L
Odin
7,247
483
98
7
0
343,119
0
L
Agni
8,084
539
134
9
0
303,290
0
W
Merlin
8,394
560
134
9
0
301,513
1
W
Xing Tian
7,852
523
40
3
0
312,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role