Player Matchup

Jormungandr
Jormungandr
Deathstat12
Jormungandr
Level 77
God Stats
9W - 4L
1,565 SR
Queue Stats
331W - 324L
1,532 Elo+
Party 1
Charybdis
Charybdis
Dragoon144
Charybdis
Level 120
God Stats
6W - 12L
1,188 SR
Queue Stats
140W - 121L
1,653 Elo+
Solo
Bellona
Bellona
Krolvys
Bellona
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 36L
1,635 Elo+
Party 2
Nemesis
Nemesis
Soul Of Eva
Nemesis
Level 212
God Stats
4W - 1L
1,313 SR
Queue Stats
96W - 79L
1,593 Elo+
Party 2
Thoth
Thoth
ll_Flawlezz_ll
Thoth
Level 133
God Stats
2W - 1L
1,459 SR
Queue Stats
160W - 152L
1,508 Elo+
Party 1
Team Averages
Level 140
1,405 SR
1,584 Elo+

VS

Team Averages
Level 177
1,620 SR
1,570 Elo+
Mulan
Mulan
DaddyMcMammoth
Mulan
Level 149
God Stats
3W - 2L
1,493 SR
Queue Stats
85W - 90L
1,566 Elo+
Solo
Freya
Freya
DamnItGumby
Freya
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,538 Elo+
Solo
Tsukuyomi
Tsukuyomi
El-aZikaLa_Tubo4
Tsukuyomi
Level 223
God Stats
4W - 3L
1,748 SR
Queue Stats
346W - 343L
1,641 Elo+
Solo
Atlas
Atlas
TheAsapVito
Atlas
Level 158
God Stats
8W - 5L
1,703 SR
Queue Stats
183W - 169L
1,538 Elo+
Solo
Ix Chel
Ix Chel
erkiturkey
Ix Chel
Level 198
God Stats
11W - 9L
1,658 SR
Queue Stats
276W - 238L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Deathstat12
Jormungandr
10
0 / 0 / 3
6,290
572
6,745
8,213
6,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Dragoon144
Charybdis
12
0 / 0 / 2
6,670
606
4,888
5,028
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Krolvys
Bellona
12
2 / 0 / 1
7,566
688
6,902
8,947
8,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Soul Of Eva
Nemesis
13
4 / 0 / 2
7,022
638
5,164
7,038
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 0
6,221
566
3,371
5,101
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,711
519
3,651
11,961
9,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 0
5,101
464
2,091
7,642
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
13
0 / 1 / 0
5,926
539
3,351
8,947
3,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
5,182
471
4,145
10,311
7,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
erkiturkey
Ix Chel
10
0 / 0 / 0
5,829
530
5,571
4,988
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
7
Kills
0
0
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
1
0
0
W
Jormungandr
Deathstat12
Jormungandr
0
0
3
1.5
W
Charybdis
Dragoon144
Charybdis
0
0
2
1
L
Tsukuyomi
0
1
0
0
W
Bellona
Krolvys
Bellona
2
0
1
2.5
W
Nemesis
Soul Of Eva
Nemesis
4
0
2
5
L
0
2
0
0
L
Ix Chel
erkiturkey
Ix Chel
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,070
Damage
18,809
34,327
Taken
43,849
21,287
Mitigated
24,646
10,395
Healing
20,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,651
471
0
4,278
11,961
9,929
0
397
11,524
0
45,020
L
2,091
825
0
3,850
7,642
2,586
0
1,738
5,904
26,641
1,947
W
Jormungandr
Deathstat12
Jormungandr
6,745
1,750
0
2,162
8,213
6,019
0
4,310
3,699
25,703
3,520
W
Charybdis
Dragoon144
Charybdis
4,888
3,467
0
2,052
5,028
1,834
0
1,342
3,686
0
50,265
L
Tsukuyomi
3,351
565
0
5,812
8,947
3,547
0
744
8,135
0
56,575
W
Bellona
Krolvys
Bellona
6,902
1,894
0
2,790
8,947
8,606
455
1,579
6,749
0
55,009
W
Nemesis
Soul Of Eva
Nemesis
5,164
1,359
0
2,009
7,038
3,096
0
1,254
5,628
0
55,944
L
4,145
1,715
0
3,774
10,311
7,045
0
3,244
6,947
20,055
0
L
Ix Chel
erkiturkey
Ix Chel
5,571
271
370
2,421
4,988
1,539
0
2,583
2,057
40,649
0
W
3,371
120
0
1,382
5,101
1,732
0
2,654
2,107
44,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,769
Gold Earned
27,749
422
Minions Killed
356
0
Camps Cleared
0
1,231,375
Distance Traveled
1,136,316
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,711
519
80
7
0
200,984
0
L
Freya
5,101
464
62
6
0
220,274
1
W
Jormungandr
6,290
572
33
3
0
254,473
2
W
Charybdis
6,670
606
98
9
0
219,465
1
L
Tsukuyomi
5,926
539
109
10
0
265,292
0
W
Bellona
7,566
688
101
9
0
231,658
0
W
Nemesis
7,022
638
96
9
0
293,416
0
L
Atlas
5,182
471
22
2
0
236,332
4
L
Ix Chel
5,829
530
83
8
0
213,434
0
W
Thoth
6,221
566
94
9
0
232,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role