Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold I
CreaSk
Ah Muzen Cab
Gold I
Level 155
God Stats
32W - 20L
1,704 SR
Queue Stats
264W - 265L
1,510 MMR
Solo
Pele
Pele
Gold IV
DaFiT01
Pele
Gold IV
Level 158
God Stats
14W - 16L
1,540 SR
Queue Stats
265W - 266L
1,465 MMR
Solo
Apollo
Apollo
Gold IV
JÍZI
Apollo
Gold IV
Level 228
God Stats
1W - 4L
1,091 SR
Queue Stats
57W - 59L
1,481 MMR
Solo
Athena
Athena
Silver II
SidSkinner
Athena
Silver II
Level 156
God Stats
5W - 4L
1,517 SR
Queue Stats
24W - 24L
1,475 MMR
Solo
Cthulhu
Cthulhu
Bronze III
scarybigjord
Cthulhu
Bronze III
Level 159
God Stats
2W - 0L
1,246 SR
Queue Stats
39W - 35L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 171
1,420 SR
1,486 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,487 SR
1,485 MMR
Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold IV
Joyful J2004
Da Ji
Gold IV
Level 127
God Stats
31W - 25L
1,436 SR
Queue Stats
343W - 343L
1,452 MMR
Solo
Scylla
Scylla
Bronze III
moshendni
Scylla
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver I
暗幽影幻
Fenrir
Silver I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 73L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CreaSk
Ah Muzen Cab
16
5 / 0 / 1
9,255
661
10,156
9,762
4,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
DaFiT01
Pele
14
6 / 2 / 4
8,160
583
9,944
13,082
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Apollo
JÍZI
Apollo
16
5 / 1 / 2
9,337
667
9,365
12,969
6,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
SidSkinner
Athena
11
0 / 0 / 5
7,356
525
2,717
9,616
9,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
scarybigjord
Cthulhu
15
3 / 1 / 1
9,459
676
5,794
7,397
6,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
KukulkanAo KuangOsiris

VS

Bans
BellonaBake KujiraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 3 / 0
6,975
498
8,411
11,519
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ne Zha
 
Ne Zha
12
1 / 3 / 0
6,851
489
6,276
12,540
4,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
5,384
385
1,719
6,309
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
moshendni
Scylla
12
0 / 3 / 0
6,426
459
1,895
7,683
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
2 / 8 / 1
6,870
491
7,809
16,376
7,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
19
Kills
4
4
Deaths
19
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
0
0.33
L
Ne Zha
 
Ne Zha
1
3
0
0.33
W
Ah Muzen Cab
CreaSk
Ah Muzen Cab
5
0
1
5.5
W
Pele
DaFiT01
Pele
6
2
4
4
L
0
2
0
0
W
Apollo
JÍZI
Apollo
5
1
2
6
W
Athena
SidSkinner
Athena
0
0
5
2.5
L
Scylla
moshendni
Scylla
0
3
0
0
W
Cthulhu
scarybigjord
Cthulhu
3
1
1
3.5
L
Fenrir
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,976
Damage
26,110
52,826
Taken
54,427
32,614
Mitigated
22,003
17,793
Healing
10,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,411
2,865
0
3,991
11,519
5,309
0
770
10,749
0
56,325
L
Ne Zha
 
Ne Zha
6,276
2,029
0
1,662
12,540
4,805
0
4,162
7,828
0
50,555
W
Ah Muzen Cab
CreaSk
Ah Muzen Cab
10,156
3,038
0
1,368
9,762
4,692
862
772
8,990
0
101,702
W
Pele
DaFiT01
Pele
9,944
3,074
0
6,132
13,082
5,285
0
179
12,903
0
62,504
L
1,719
429
0
2,652
6,309
2,243
0
394
5,915
0
23,975
W
Apollo
JÍZI
Apollo
9,365
5,757
0
6,427
12,969
6,455
0
0
12,969
0
88,183
W
Athena
SidSkinner
Athena
2,717
961
0
1,914
9,616
9,226
28
1,871
7,745
16,929
0
L
Scylla
moshendni
Scylla
1,895
128
0
1,361
7,683
1,864
0
219
7,464
42,637
0
W
Cthulhu
scarybigjord
Cthulhu
5,794
598
0
1,952
7,397
6,956
82
0
7,397
61,906
2,995
L
Fenrir
7,809
2,409
0
1,079
16,376
7,782
0
2,156
14,098
0
41,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
32,506
564
Minions Killed
364
0
Camps Cleared
0
1,495,171
Distance Traveled
1,228,348
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,975
498
80
6
0
227,333
0
L
Ne Zha
6,851
489
86
6
0
301,336
0
W
Ah Muzen Cab
9,255
661
163
12
0
307,640
3
W
Pele
8,160
583
92
7
0
314,111
4
L
Da Ji
5,384
385
49
4
0
142,014
0
W
Apollo
9,337
667
145
10
0
284,069
1
W
Athena
7,356
525
30
2
0
321,124
1
L
Scylla
6,426
459
95
7
0
265,861
3
W
Cthulhu
9,459
676
134
10
0
268,227
2
L
Fenrir
6,870
491
54
4
0
291,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role