Player Matchup

Odin
Odin
AlexUKz
Odin
Level 158
God Stats
5W - 3L
1,594 SR
Queue Stats
118W - 92L
1,552 Elo+
Solo
Medusa
Medusa
Bulletspeed
Medusa
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 98L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Faster_Flame
Cthulhu
Level 128
God Stats
2W - 4L
1,285 SR
Queue Stats
253W - 255L
1,450 Elo+
Solo
Raijin
Raijin
Nonameleftffs
Raijin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 45L
1,536 Elo+
Solo
Fenrir
Fenrir
SMFC770
Fenrir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
408W - 384L
1,399 Elo+
Solo
Team Averages
Level 133
1,476 SR
1,495 Elo+

VS

Team Averages
Level 127
1,530 SR
1,453 Elo+
Bacchus
Bacchus
CaPe__EU
Bacchus
Level 125
God Stats
2W - 2L
1,138 SR
Queue Stats
60W - 59L
1,361 Elo+
Solo
Janus
Janus
Makumbra
Janus
Level 128
God Stats
4W - 5L
1,705 SR
Queue Stats
209W - 209L
1,429 Elo+
Solo
Arachne
Arachne
PIL0-_-15
Arachne
Level 128
God Stats
2W - 1L
1,666 SR
Queue Stats
41W - 37L
1,489 Elo+
Party 1
Poseidon
Poseidon
ibnlwaleed
Poseidon
Level 125
God Stats
121W - 110L
1,540 SR
Queue Stats
594W - 552L
1,519 Elo+
Solo
Chaac
Chaac
xLFC1892x_
Chaac
Level 128
God Stats
4W - 4L
1,599 SR
Queue Stats
43W - 40L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AlexUKz
Odin
13
4 / 0 / 3
8,422
561
7,453
8,495
7,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
15
4 / 1 / 2
8,984
599
10,272
8,839
4,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Faster_Flame
Cthulhu
14
2 / 3 / 5
8,615
574
11,517
9,299
10,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 0
8,839
589
4,779
6,205
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
SMFC770
Fenrir
12
1 / 7 / 2
6,927
462
2,344
16,066
7,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CaPe__EU
Bacchus
11
1 / 2 / 3
6,924
462
5,141
10,223
10,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Janus
Makumbra
Janus
12
2 / 0 / 1
7,113
474
2,625
4,094
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
PIL0-_-15
Arachne
15
7 / 2 / 2
8,599
573
8,468
14,764
6,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
ibnlwaleed
Poseidon
14
1 / 4 / 1
7,285
486
4,804
9,534
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
12
2 / 5 / 4
7,381
492
7,055
18,186
10,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
13
Kills
13
13
Deaths
13
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
AlexUKz
Odin
4
0
3
5.5
W
Medusa
4
1
2
5
L
Bacchus
CaPe__EU
Bacchus
1
2
3
1.25
W
Cthulhu
Faster_Flame
Cthulhu
2
3
5
1.5
L
Janus
Makumbra
Janus
2
0
1
2.5
W
2
2
0
1
L
Arachne
PIL0-_-15
Arachne
7
2
2
4
W
Fenrir
SMFC770
Fenrir
1
7
2
0.29
L
Poseidon
ibnlwaleed
Poseidon
1
4
1
0.38
L
Chaac
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,365
Damage
28,093
48,904
Taken
56,801
32,186
Mitigated
32,033
11,643
Healing
17,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
AlexUKz
Odin
7,453
1,034
0
2,088
8,495
7,374
0
3,709
4,387
0
36,573
W
Medusa
10,272
4,077
0
3,307
8,839
4,022
798
3,860
4,631
0
90,260
L
Bacchus
CaPe__EU
Bacchus
5,141
603
0
2,072
10,223
10,736
0
1,341
8,718
16,405
0
W
Cthulhu
Faster_Flame
Cthulhu
11,517
734
119
1,738
9,299
10,600
0
1,096
8,203
51,010
1,464
L
Janus
Makumbra
Janus
2,625
253
0
930
4,094
1,393
0
2,070
1,618
49,395
446
W
4,779
319
0
1,000
6,205
2,427
124
1,742
4,299
62,893
0
L
Arachne
PIL0-_-15
Arachne
8,468
6,858
0
6,413
14,764
6,517
0
2,566
11,878
0
71,440
W
Fenrir
SMFC770
Fenrir
2,344
660
0
3,391
16,066
7,763
21
1,176
14,858
0
51,847
L
Poseidon
ibnlwaleed
Poseidon
4,804
505
0
2,388
9,534
3,062
0
0
9,534
59,064
1,196
L
Chaac
7,055
1,597
0
5,901
18,186
10,325
0
7,826
9,297
0
48,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,787
Gold Earned
37,302
515
Minions Killed
414
0
Camps Cleared
0
1,401,990
Distance Traveled
1,421,826
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,422
561
61
4
0
318,431
0
W
Medusa
8,984
599
137
9
0
262,994
0
L
Bacchus
6,924
462
17
1
0
312,215
4
W
Cthulhu
8,615
574
121
8
0
263,801
4
L
Janus
7,113
474
99
7
0
232,298
0
W
Raijin
8,839
589
127
8
0
288,708
5
L
Arachne
8,599
573
104
7
0
326,306
0
W
Fenrir
6,927
462
69
5
0
268,056
0
L
Poseidon
7,285
486
111
7
0
282,844
0
L
Chaac
7,381
492
83
6
0
268,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role