Player Matchup

Ullr
Ullr
DankFrank00
Ullr
Level 124
God Stats
1W - 4L
1,697 SR
Queue Stats
136W - 105L
1,631 Elo+
Solo
Hercules
Hercules
DiamondPinecone
Hercules
Level 146
God Stats
16W - 10L
1,463 SR
Queue Stats
511W - 511L
1,535 Elo+
Solo
Vulcan
Vulcan
Illayan-Vess
Vulcan
Level 157
God Stats
0W - 4L
1,255 SR
Queue Stats
221W - 235L
1,515 Elo+
Solo
Pele
Pele
MightyGlomp
Pele
Level 122
God Stats
21W - 19L
1,752 SR
Queue Stats
289W - 285L
1,505 Elo+
Solo
Artio
Artio
SayMeYourDreams
Artio
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 9L
1,559 Elo+
Solo
Team Averages
Level 116
1,534 SR
1,549 Elo+

VS

Team Averages
Level 174
1,576 SR
1,576 Elo+
Ix Chel
Ix Chel
BookOfNotes
Ix Chel
Level 244
God Stats
36W - 32L
1,569 SR
Queue Stats
204W - 185L
1,684 Elo+
Party 1
Xing Tian
Xing Tian
EX05
Xing Tian
Level 149
God Stats
2W - 3L
1,762 SR
Queue Stats
111W - 98L
1,522 Elo+
Solo
Surtr
Surtr
MalawagMeester57
Surtr
Level 159
God Stats
12W - 7L
1,586 SR
Queue Stats
68W - 69L
1,526 Elo+
Solo
Chiron
Chiron
SaddlerM
Chiron
Level 147
God Stats
8W - 9L
1,464 SR
Queue Stats
324W - 310L
1,649 Elo+
Party 1
Maman Brigitte
Maman Brigitte
iPatti
Maman Brigitte
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 2
8,616
574
5,708
7,968
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
9
0 / 6 / 1
6,215
414
8,565
18,379
10,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
15
0 / 3 / 0
8,194
546
5,340
8,601
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 0
8,449
563
10,072
13,931
5,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 4 / 0
8,640
576
12,759
19,280
19,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BookOfNotes
Ix Chel
15
7 / 1 / 3
8,816
588
15,366
10,806
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
EX05
Xing Tian
13
2 / 0 / 8
8,362
557
8,427
12,521
11,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 3
7,833
522
8,545
18,377
13,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
SaddlerM
Chiron
15
1 / 1 / 2
8,481
565
5,248
12,089
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Maman Brigitte
iPatti
Maman Brigitte
15
4 / 2 / 4
8,386
559
10,735
15,524
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
7
Kills
15
15
Deaths
7
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BookOfNotes
Ix Chel
7
1
3
8.5
L
0
0
2
1
L
Hercules
0
6
1
0.08
W
Xing Tian
EX05
Xing Tian
2
0
8
6
L
Vulcan
0
3
0
0
W
1
3
3
0.83
L
4
2
0
2
W
Chiron
SaddlerM
Chiron
1
1
2
2
L
3
4
0
0.75
W
Maman Brigitte
iPatti
Maman Brigitte
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,444
Damage
48,321
68,159
Taken
69,317
42,522
Mitigated
40,877
21,171
Healing
28,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BookOfNotes
Ix Chel
15,366
1,954
1,843
2,643
10,806
4,495
28
2,481
8,128
75,272
1,756
L
5,708
1,879
0
1,964
7,968
3,301
0
2,864
5,078
0
80,364
L
Hercules
8,565
2,189
0
4,093
18,379
10,390
0
12,915
4,953
0
29,564
W
Xing Tian
EX05
Xing Tian
8,427
1,100
2,485
3,939
12,521
11,019
0
1,802
10,580
24,987
0
L
Vulcan
5,340
2,120
0
455
8,601
3,535
0
5,574
2,720
76,972
1,098
W
8,545
3,788
0
4,344
18,377
13,984
240
8,788
8,315
1,848
49,280
L
10,072
1,968
0
6,489
13,931
5,758
0
5,657
8,179
0
76,500
W
Chiron
SaddlerM
Chiron
5,248
1,141
288
7,346
12,089
4,899
0
0
12,089
0
83,658
L
12,759
1,609
0
8,170
19,280
19,538
0
6,289
12,933
69,765
3,526
W
Maman Brigitte
iPatti
Maman Brigitte
10,735
839
0
5,674
15,524
6,480
0
2,803
12,463
74,810
2,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,114
Gold Earned
41,878
532
Minions Killed
508
0
Camps Cleared
0
1,599,558
Distance Traveled
1,580,436
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,816
588
144
10
0
326,613
4
L
Ullr
8,616
574
129
9
0
286,549
2
L
Hercules
6,215
414
33
2
0
332,799
3
W
Xing Tian
8,362
557
17
1
0
339,879
0
L
Vulcan
8,194
546
142
9
0
327,209
0
W
Surtr
7,833
522
84
6
0
271,566
0
L
Pele
8,449
563
113
8
0
361,574
0
W
Chiron
8,481
565
148
10
0
288,126
2
L
Artio
8,640
576
115
8
0
291,427
3
W
Maman Brigitte
8,386
559
115
8
0
354,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role