Player Matchup

Anhur
Anhur
Gmartinez210
Anhur
Level 22
God Stats
2W - 1L
1,816 SR
Queue Stats
15W - 6L
1,638 Elo+
Party 2
Ares
Ares
TTV-Adonisgamez
Ares
Level 107
God Stats
2W - 2L
1,577 SR
Queue Stats
16W - 15L
1,464 Elo+
Party 2
Zhong Kui
Zhong Kui
immortal-sand304
Zhong Kui
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,458 Elo+
Party 2
Team Averages
Level 69
1,631 SR
1,520 Elo+

VS

Team Averages
Level 28
1,491 SR
1,405 Elo+
Artemis
Artemis
 
Artemis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Mikasaur
Cerberus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,358 Elo+
Party 1
Chaac
Chaac
Sniperl3ait
Chaac
Level 29
God Stats
2W - 4L
1,472 SR
Queue Stats
3W - 10L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 6
10,016
911
10,000
8,684
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 0 / 12
8,902
809
5,599
9,463
10,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
14
4 / 1 / 11
9,117
829
6,624
6,914
5,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 5 / 0
7,076
643
5,999
7,712
2,617
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Mikasaur
Cerberus
10
0 / 5 / 3
6,903
628
4,111
8,479
3,208
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 5 / 2
8,028
730
7,082
9,440
4,764
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
3
4
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
5
0
0.2
W
8
3
6
3.67
L
Cerberus
Mikasaur
Cerberus
0
5
3
0.3
L
2
5
2
0.6
W
3
0
12
9
W
Zhong Kui
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,223
Damage
17,192
25,061
Taken
25,631
19,717
Mitigated
10,589
4,193
Healing
2,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,999
2,920
0
516
7,712
2,617
0
3,140
4,366
0
18,386
W
10,000
4,208
0
1,821
8,684
3,677
1,066
1,190
7,494
0
53,838
L
Cerberus
Mikasaur
Cerberus
4,111
488
42
414
8,479
3,208
0
4,641
3,718
6,479
0
L
7,082
1,895
0
1,346
9,440
4,764
0
3,178
6,106
0
26,221
W
5,599
213
475
656
9,463
10,215
208
1,870
7,593
14,010
2,266
W
Zhong Kui
6,624
942
0
1,241
6,914
5,825
663
1,092
5,822
28,645
1,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,035
Gold Earned
22,007
166
Minions Killed
83
0
Camps Cleared
0
534,142
Distance Traveled
488,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,076
643
31
3
0
160,772
0
W
Anhur
10,016
911
85
8
0
163,449
0
L
Cerberus
6,903
628
8
1
0
140,147
0
L
Chaac
8,028
730
44
4
0
187,824
0
W
Ares
8,902
809
11
1
0
180,966
0
W
Zhong Kui
9,117
829
70
6
0
189,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role