Player Matchup

Chaac
Chaac
DarkManon99
Chaac
Level 108
God Stats
27W - 22L
1,454 SR
Queue Stats
71W - 69L
1,341 Elo+
Party 1
Ymir
Ymir
Manon 1st
Ymir
Level 109
God Stats
4W - 4L
1,193 SR
Queue Stats
9W - 15L
1,188 Elo+
Party 1
Anubis
Anubis
Pullpie
Anubis
Level 40
God Stats
12W - 14L
1,492 SR
Queue Stats
33W - 46L
1,413 Elo+
Party 1
Izanami
Izanami
SikWitIT XCII
Izanami
Level 79
God Stats
4W - 6L
1,378 SR
Queue Stats
8W - 18L
1,127 Elo+
Party 1
Hades
Hades
imAbish
Hades
Level 117
God Stats
2W - 4L
1,484 SR
Queue Stats
44W - 58L
1,387 Elo+
Party 1
Team Averages
Level 91
1,400 SR
1,292 Elo+

VS

Team Averages
Level 121
1,524 SR
1,452 Elo+
Surtr
Surtr
A_Mad_Feminist
Surtr
Level 83
God Stats
1W - 1L
1,766 SR
Queue Stats
5W - 6L
1,462 Elo+
Solo
Serqet
Serqet
Erthyue
Serqet
Level 149
God Stats
7W - 12L
1,476 SR
Queue Stats
262W - 254L
1,445 Elo+
Solo
Hachiman
Hachiman
MndThtMakMgaMoan
Hachiman
Level 88
God Stats
9W - 15L
1,589 SR
Queue Stats
103W - 158L
1,466 Elo+
Solo
Sobek
Sobek
Skriptful
Sobek
Level 180
God Stats
11W - 17L
1,482 SR
Queue Stats
16W - 24L
1,377 Elo+
Solo
Hel
Hel
urfatdad
Hel
Level 105
God Stats
0W - 2L
1,308 SR
Queue Stats
221W - 207L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,727
608
13,283
13,927
12,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
13
2 / 1 / 0
7,797
487
2,377
13,180
11,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Pullpie
Anubis
13
0 / 5 / 3
7,542
471
2,592
11,100
4,758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
13
2 / 3 / 3
7,289
456
4,223
8,333
2,676
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hades
imAbish
Hades
15
7 / 1 / 2
8,833
552
10,376
14,039
7,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,970
498
4,915
12,716
8,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Erthyue
Serqet
11
0 / 3 / 2
6,450
403
3,274
12,520
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 0 / 2
8,438
527
7,016
6,241
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Skriptful
Sobek
11
1 / 3 / 0
6,917
432
4,532
13,396
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 5 / 2
9,071
567
12,504
11,899
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
9
10
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
5
0
6
8
L
Serqet
Erthyue
Serqet
0
3
2
0.33
W
Ymir
2
1
0
2
L
2
0
2
3
W
Anubis
Pullpie
Anubis
0
5
3
0.3
W
Izanami
2
3
3
1.17
L
Sobek
Skriptful
Sobek
1
3
0
0.33
W
Hades
imAbish
Hades
7
1
2
8
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,851
Damage
32,241
60,579
Taken
56,772
38,983
Mitigated
29,243
15,375
Healing
15,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,915
1,728
0
2,720
12,716
8,997
446
2,627
9,456
608
44,147
W
13,283
1,811
0
4,792
13,927
12,981
472
2,704
10,566
6,814
66,176
L
Serqet
Erthyue
Serqet
3,274
1,027
0
3,878
12,520
4,116
0
3,794
8,353
0
28,351
W
Ymir
2,377
194
0
2,721
13,180
11,140
0
1,786
10,995
40,340
0
L
7,016
4,767
0
2,202
6,241
2,785
265
2,121
3,864
0
64,771
W
Anubis
Pullpie
Anubis
2,592
190
0
1,381
11,100
4,758
886
6,397
4,185
54,920
0
W
Izanami
4,223
2,003
0
1,988
8,333
2,676
1,486
2,262
5,787
0
36,724
L
Sobek
Skriptful
Sobek
4,532
729
0
4,119
13,396
8,971
0
3,479
9,591
39,739
1,124
W
Hades
imAbish
Hades
10,376
663
426
4,067
14,039
7,428
392
3,220
10,148
54,850
695
L
12,504
1,246
145
2,696
11,899
4,374
317
3,605
7,971
70,912
1,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,188
Gold Earned
38,846
383
Minions Killed
398
0
Camps Cleared
0
1,500,095
Distance Traveled
1,467,096
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,970
498
69
4
0
235,054
6
W
Chaac
9,727
608
105
7
0
292,418
5
L
Serqet
6,450
403
47
3
0
367,831
1
W
Ymir
7,797
487
47
3
0
298,899
0
L
Hachiman
8,438
527
105
7
0
280,663
0
W
Anubis
7,542
471
75
5
0
287,208
4
W
Izanami
7,289
456
66
4
0
304,726
2
L
Sobek
6,917
432
54
3
0
318,865
0
W
Hades
8,833
552
90
6
0
316,844
0
L
Hel
9,071
567
123
8
0
264,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role