Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Ishunm441
Thanatos
Level 55
God Stats
19W - 22L
1,455 SR
Queue Stats
80W - 99L
1,437 Elo+
Party 3
Ullr
Ullr
Saikfe
Ullr
Level 153
God Stats
1W - 3L
1,342 SR
Queue Stats
165W - 184L
1,510 Elo+
Party 2
Charon
Charon
TheManWithNoAC
Charon
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,560 Elo+
Solo
Anubis
Anubis
Yokaii420
Anubis
Level 155
God Stats
1W - 2L
1,519 SR
Queue Stats
67W - 84L
1,443 Elo+
Party 3
Team Averages
Level 125
1,463 SR
1,490 Elo+

VS

Team Averages
Level 100
1,588 SR
1,512 Elo+
King Arthur
King Arthur
EconomicAverage
King Arthur
Level 106
God Stats
3W - 4L
1,397 SR
Queue Stats
77W - 76L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Jarebearsama
Nu Wa
Level 87
God Stats
38W - 16L
1,755 SR
Queue Stats
242W - 211L
1,509 Elo+
Solo
Hachiman
Hachiman
NavyNeeguhAnt47
Hachiman
Level 60
God Stats
6W - 5L
1,522 SR
Queue Stats
24W - 22L
1,576 Elo+
Party 1
Bacchus
Bacchus
ScubaMaskDiveGod
Bacchus
Level 107
God Stats
2W - 0L
1,848 SR
Queue Stats
29W - 20L
1,603 Elo+
Party 1
Tyr
Tyr
xXItZCaseXx
Tyr
Level 140
God Stats
6W - 3L
1,420 SR
Queue Stats
228W - 223L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 2 / 0
4,853
485
2,217
7,124
4,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Ishunm441
Thanatos
7
0 / 4 / 0
4,337
434
3,075
10,010
3,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ullr
Saikfe
Ullr
11
0 / 0 / 0
5,607
561
1,997
5,279
2,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 0
4,943
494
3,655
6,356
4,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Yokaii420
Anubis
10
0 / 2 / 1
5,725
573
2,856
5,085
2,807
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EconomicAverage
King Arthur
11
2 / 0 / 2
6,426
643
4,087
9,368
5,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 3
7,068
707
7,176
4,027
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
10
2 / 0 / 1
6,309
631
3,225
3,455
1,157
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 0 / 1
5,858
586
3,074
5,881
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

7
0 / 1 / 2
4,683
468
1,206
7,655
4,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
10
11
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
W
King Arthur
EconomicAverage
King Arthur
2
0
2
3
L
Thanatos
Ishunm441
Thanatos
0
4
0
0
W
4
0
3
5.5
W
Hachiman
2
0
1
2.5
L
Ullr
Saikfe
Ullr
0
0
0
0
W
2
0
1
2.5
L
0
3
0
0
L
Anubis
Yokaii420
Anubis
0
2
1
0.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,800
Damage
18,768
33,854
Taken
30,386
16,994
Mitigated
15,532
7,962
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,217
785
0
1,611
7,124
4,329
0
1,634
5,228
0
11,658
W
King Arthur
EconomicAverage
King Arthur
4,087
339
0
1,710
9,368
5,564
0
3,067
5,649
0
40,661
L
Thanatos
Ishunm441
Thanatos
3,075
752
0
2,876
10,010
3,545
0
2,837
6,941
0
24,958
W
7,176
1,407
0
1,559
4,027
1,268
0
1,286
2,741
46,340
0
W
Hachiman
3,225
1,793
0
1,770
3,455
1,157
918
0
3,455
0
40,613
L
Ullr
Saikfe
Ullr
1,997
560
0
1,006
5,279
2,113
0
799
4,360
0
47,401
W
3,074
301
0
3,169
5,881
3,334
0
417
5,430
40,493
0
L
3,655
728
0
608
6,356
4,200
0
1,455
4,765
23,547
0
L
Anubis
Yokaii420
Anubis
2,856
280
0
1,861
5,085
2,807
0
2,601
2,310
36,746
1,602
W
1,206
321
0
1,730
7,655
4,209
0
1,036
6,619
0
15,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,465
Gold Earned
30,344
229
Minions Killed
311
0
Camps Cleared
0
1,004,749
Distance Traveled
1,073,630
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,853
485
20
2
0
222,135
1
W
King Arthur
6,426
643
52
5
0
182,464
0
L
Thanatos
4,337
434
31
3
0
206,440
0
W
Nu Wa
7,068
707
93
9
0
209,750
1
W
Hachiman
6,309
631
70
7
0
192,168
0
L
Ullr
5,607
561
79
8
0
210,232
1
W
Bacchus
5,858
586
75
8
0
258,524
2
L
Charon
4,943
494
30
3
0
178,603
2
L
Anubis
5,725
573
69
7
0
187,339
1
W
Tyr
4,683
468
21
2
0
230,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role