Player Matchup

Ares
Ares
Ekarevil
Ares
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,469 Elo+
Party 2
Serqet
Serqet
Lgato26
Serqet
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,192 Elo+
Party 2
Ix Chel
Ix Chel
rubenseven7verde
Ix Chel
Level 154
God Stats
8W - 9L
1,592 SR
Queue Stats
377W - 399L
1,474 Elo+
Party 2
Team Averages
Level 96
1,531 SR
1,378 Elo+

VS

Team Averages
Level 103
1,612 SR
1,508 Elo+
Tyr
Tyr
CoeurSauvage69
Tyr
Level 122
God Stats
0W - 1L
1,631 SR
Queue Stats
3W - 4L
1,448 Elo+
Solo
Nox
Nox
PREE_INDEED
Nox
Level 100
God Stats
8W - 5L
1,537 SR
Queue Stats
41W - 26L
1,519 Elo+
Party 1
Hun Batz
Hun Batz
abbym_0214
Hun Batz
Level 86
God Stats
12W - 15L
1,667 SR
Queue Stats
231W - 228L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 3 / 5
8,947
688
5,197
12,573
13,491
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Lgato26
Serqet
14
2 / 0 / 5
9,375
721
8,076
11,829
11,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 0 / 3
10,445
803
12,629
7,001
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
8,099
623
8,175
12,775
9,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 2 / 1
7,625
587
3,210
7,510
2,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
abbym_0214
Hun Batz
13
3 / 3 / 0
8,936
687
12,249
15,771
7,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
7
Kills
3
3
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Ares
1
3
5
1.17
W
Serqet
Lgato26
Serqet
2
0
5
4.5
L
0
2
1
0.25
L
Hun Batz
abbym_0214
Hun Batz
3
3
0
1
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,902
Damage
23,634
31,403
Taken
36,056
27,977
Mitigated
18,878
10,162
Healing
3,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,175
1,172
0
1,965
12,775
9,049
0
4,780
6,944
0
26,096
W
Ares
5,197
407
0
840
12,573
13,491
354
1,547
11,026
13,369
2,508
W
Serqet
Lgato26
Serqet
8,076
1,966
0
3,954
11,829
11,189
522
892
10,937
0
22,604
L
3,210
248
0
0
7,510
2,728
0
2,942
3,927
18,845
0
L
Hun Batz
abbym_0214
Hun Batz
12,249
3,224
0
1,185
15,771
7,101
0
7,538
7,102
0
47,143
W
12,629
1,084
2,691
2,677
7,001
3,297
1,363
788
6,213
67,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,767
Gold Earned
24,660
169
Minions Killed
129
0
Camps Cleared
0
754,088
Distance Traveled
673,020
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,099
623
41
3
0
235,104
0
W
Ares
8,947
688
21
2
0
243,675
0
W
Serqet
9,375
721
33
3
0
238,469
0
L
Nox
7,625
587
32
2
0
195,411
0
L
Hun Batz
8,936
687
56
4
0
242,505
0
W
Ix Chel
10,445
803
115
9
0
271,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role