Player Matchup

Cthulhu
Cthulhu
Diamond I
CinSlays
Cthulhu
Diamond I
Level 155
God Stats
72W - 14L
1,886 SR
Queue Stats
173W - 84L
2,302 MMR
Party 2
Charon
Charon
Diamond II
OffsetPaladin
Charon
Diamond II
Level 194
God Stats
16W - 8L
1,834 SR
Queue Stats
159W - 75L
2,140 MMR
Party 2
Shiva
Shiva
Diamond I
Ronnie503
Shiva
Diamond I
Level 156
God Stats
33W - 6L
1,818 SR
Queue Stats
288W - 83L
2,264 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 168
1,846 SR
2,235 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 41
1,478 SR
1,552 MMR
Discordia
Discordia
Bronze III
Tyils
Discordia
Bronze III
Level 36
God Stats
0W - 2L
1,433 SR
Queue Stats
3W - 6L
1,527 MMR
Party 1
Ganesha
Ganesha
Silver I
Wet_And_Watery
Ganesha
Silver I
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 31L
1,549 MMR
Party 1
Anhur
Anhur
Bronze III
Đreаm
Anhur
Bronze III
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,580 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CinSlays
Cthulhu
14
2 / 1 / 2
8,857
738
11,511
14,111
11,473
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 1 / 4
9,241
770
12,342
11,787
5,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shiva
Ronnie503
Shiva
15
2 / 1 / 3
9,244
770
12,232
15,291
11,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bans
Ao KuangOdinAchillesNe ZhaThoth

VS

Bans
KuzenboPersephoneArtemisVulcanNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Tyils
Discordia
13
1 / 3 / 2
7,966
664
12,710
9,412
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 1 / 3
7,672
639
6,380
15,803
15,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Đreаm
Anhur
12
2 / 2 / 1
8,032
669
9,301
14,096
6,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
6
Kills
3
3
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CinSlays
Cthulhu
2
1
2
3
W
2
1
4
4
W
Shiva
Ronnie503
Shiva
2
1
3
3.5
L
Discordia
Tyils
Discordia
1
3
2
0.67
L
0
1
3
1.5
L
Anhur
Đreаm
Anhur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,085
Damage
28,391
41,189
Taken
39,311
28,236
Mitigated
26,029
13,279
Healing
3,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CinSlays
Cthulhu
11,511
343
771
2,346
14,111
11,473
556
5,819
6,992
38,230
1,566
W
12,342
1,149
0
3,780
11,787
5,193
1,550
4,571
6,434
38,748
846
W
Shiva
Ronnie503
Shiva
12,232
845
1,020
5,362
15,291
11,570
816
5,609
8,636
0
43,254
L
Discordia
Tyils
Discordia
12,710
1,483
0
0
9,412
4,313
0
4,801
4,253
35,031
215
L
6,380
279
0
2,409
15,803
15,416
0
8,492
6,424
20,512
0
L
Anhur
Đreаm
Anhur
9,301
5,321
0
1,085
14,096
6,300
0
8,129
5,220
0
29,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,342
Gold Earned
23,670
180
Minions Killed
131
0
Camps Cleared
0
745,919
Distance Traveled
697,871
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,857
738
45
4
0
260,729
3
W
Charon
9,241
770
67
6
0
227,776
0
W
Shiva
9,244
770
68
6
0
257,414
0
L
Discordia
7,966
664
65
5
0
219,722
0
L
Ganesha
7,672
639
7
1
0
253,684
2
L
Anhur
8,032
669
59
5
0
224,465
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role