Player Matchup

He Bo
He Bo
Fresh Kang
He Bo
Level 190
God Stats
5W - 6L
1,500 SR
Queue Stats
1,370W - 1,375L
1,535 Elo+
Party 1
Artio
Artio
HeyYahweh
Artio
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 95L
1,600 Elo+
Party 1
Xbalanque
Xbalanque
SkillShooter5
Xbalanque
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 81L
1,540 Elo+
Party 1
Geb
Geb
TuneCup
Geb
Level 104
God Stats
1W - 0L
1,213 SR
Queue Stats
17W - 19L
1,568 Elo+
Party 1
Baba Yaga
Baba Yaga
VxXGluttonyXxV
Baba Yaga
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,627 Elo+
Party 1
Team Averages
Level 131
1,443 SR
1,574 Elo+

VS

Team Averages
Level 125
1,501 SR
1,550 Elo+
Geb
Geb
Altair101_
Geb
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
Barksanity10
Raijin
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,691 Elo+
Party 2
Eset
Eset
HuskerPower87
Eset
Level 124
God Stats
4W - 3L
1,703 SR
Queue Stats
199W - 217L
1,482 Elo+
Party 2
Shiva
Shiva
IronTalbain
Shiva
Level 144
God Stats
6W - 6L
1,304 SR
Queue Stats
420W - 453L
1,505 Elo+
Solo
Jing Wei
Jing Wei
LickmyDitka
Jing Wei
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 102L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
2 / 3 / 10
8,525
853
8,573
6,758
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
HeyYahweh
Artio
14
2 / 2 / 11
8,521
852
5,595
13,564
14,194
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xbalanque
SkillShooter5
Xbalanque
16
9 / 2 / 3
9,339
934
14,070
7,939
3,877
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
15
2 / 2 / 8
8,139
814
6,211
10,047
9,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
VxXGluttonyXxV
Baba Yaga
14
1 / 2 / 12
8,042
804
6,662
8,924
4,720
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
7,432
743
5,945
6,887
3,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
12
1 / 4 / 1
7,140
714
4,260
8,350
3,971
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 4 / 4
7,664
766
6,368
7,878
3,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 4 / 3
8,075
808
10,167
13,265
13,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
LickmyDitka
Jing Wei
15
1 / 2 / 5
7,588
759
8,255
7,459
3,340
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
16
Kills
11
11
Deaths
16
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
L
Raijin
1
4
1
0.38
W
He Bo
2
3
10
2.33
W
Artio
HeyYahweh
Artio
2
2
11
3.75
L
1
4
4
0.75
L
4
4
3
1.38
L
Jing Wei
LickmyDitka
Jing Wei
1
2
5
1.75
W
Xbalanque
SkillShooter5
Xbalanque
9
2
3
5.25
W
Geb
2
2
8
3
W
Baba Yaga
VxXGluttonyXxV
Baba Yaga
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,111
Damage
34,995
47,232
Taken
43,839
34,568
Mitigated
28,193
18,867
Healing
11,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,945
377
40
1,210
6,887
3,788
0
2,797
3,625
10,101
989
L
Raijin
4,260
48
52
1,013
8,350
3,971
0
5,359
2,372
11,725
0
W
He Bo
8,573
192
973
494
6,758
2,732
159
1,761
4,870
14,529
0
W
Artio
HeyYahweh
Artio
5,595
323
3,096
5,382
13,564
14,194
56
4,808
8,313
11,745
0
L
6,368
221
2,375
727
7,878
3,822
0
4,873
2,475
16,625
542
L
10,167
985
947
2,571
13,265
13,272
0
5,918
6,414
0
14,989
L
Jing Wei
LickmyDitka
Jing Wei
8,255
6,206
1,630
1,075
7,459
3,340
0
4,873
2,168
0
21,607
W
Xbalanque
SkillShooter5
Xbalanque
14,070
6,574
1,104
470
7,939
3,877
2,213
3,157
4,693
0
25,260
W
Geb
6,211
27
854
623
10,047
9,045
31
3,659
6,226
13,385
545
W
Baba Yaga
VxXGluttonyXxV
Baba Yaga
6,662
69
2,118
3,753
8,924
4,720
90
2,638
6,075
15,803
1,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,566
Gold Earned
37,899
109
Minions Killed
100
0
Camps Cleared
0
1,004,794
Distance Traveled
880,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,432
743
17
2
0
131,266
0
L
Raijin
7,140
714
22
2
0
163,489
0
W
He Bo
8,525
853
21
2
0
161,913
0
W
Artio
8,521
852
9
1
0
220,254
0
L
Eset
7,664
766
21
2
0
199,907
0
L
Shiva
8,075
808
10
1
0
198,186
0
L
Jing Wei
7,588
759
30
3
0
187,604
0
W
Xbalanque
9,339
934
26
3
0
192,369
0
W
Geb
8,139
814
35
4
0
213,807
0
W
Baba Yaga
8,042
804
18
2
0
216,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role