Player Matchup

Achilles
Achilles
 
Achilles
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ApolloSassyClout
Morgan Le Fay
Level 46
God Stats
58W - 40L
1,621 SR
Queue Stats
119W - 109L
1,507 Elo+
Party 1
Chronos
Chronos
Brandon315
Chronos
Level 118
God Stats
9W - 9L
1,486 SR
Queue Stats
67W - 59L
1,439 Elo+
Party 3
Cthulhu
Cthulhu
bongo1362
Cthulhu
Level 43
God Stats
26W - 20L
1,542 SR
Queue Stats
39W - 35L
1,484 Elo+
Party 3
Thanatos
Thanatos
donmerta
Thanatos
Level 102
God Stats
43W - 21L
1,690 SR
Queue Stats
66W - 47L
1,531 Elo+
Party 1
Team Averages
Level 74
1,568 SR
1,492 Elo+

VS

Team Averages
Level 37
1,645 SR
1,515 Elo+
Jormungandr
Jormungandr
Cl3e3tus
Jormungandr
Level 7
God Stats
48W - 43L
1,501 SR
Queue Stats
50W - 47L
1,407 Elo+
Party 2
Nu Wa
Nu Wa
Mizthos
Nu Wa
Level 62
God Stats
2W - 3L
1,489 SR
Queue Stats
148W - 137L
1,451 Elo+
Party 2
Arachne
Arachne
NewAccountGuy
Arachne
Level 56
God Stats
8W - 3L
2,020 SR
Queue Stats
33W - 33L
1,564 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Yemmzemm
Cu Chulainn
Level 48
God Stats
31W - 19L
1,713 SR
Queue Stats
96W - 72L
1,580 Elo+
Solo
Jing Wei
Jing Wei
bigjuicytamale
Jing Wei
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,573 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 3 / 0
5,701
475
3,270
9,215
5,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
ApolloSassyClout
Morgan Le Fay
13
2 / 3 / 6
7,293
608
5,374
5,851
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Brandon315
Chronos
10
5 / 2 / 3
6,251
521
7,983
7,188
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
bongo1362
Cthulhu
10
1 / 0 / 7
6,486
541
4,495
7,034
4,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
donmerta
Thanatos
13
11 / 1 / 1
7,693
641
10,133
7,678
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cl3e3tus
Jormungandr
10
0 / 3 / 2
5,988
499
4,486
8,573
6,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nu Wa
Mizthos
Nu Wa
10
0 / 4 / 3
5,615
468
3,414
7,116
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
11
3 / 6 / 1
6,105
509
5,161
15,365
6,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
Yemmzemm
Cu Chulainn
13
5 / 0 / 0
7,808
651
6,208
8,553
6,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
8
1 / 6 / 0
4,980
415
3,262
9,529
3,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
19
Kills
9
9
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
3
0
0
W
Morgan Le Fay
ApolloSassyClout
Morgan Le Fay
2
3
6
1.67
W
Chronos
Brandon315
Chronos
5
2
3
3.25
L
Jormungandr
Cl3e3tus
Jormungandr
0
3
2
0.33
L
Nu Wa
Mizthos
Nu Wa
0
4
3
0.38
L
Arachne
3
6
1
0.58
L
Cu Chulainn
Yemmzemm
Cu Chulainn
5
0
0
5
L
Jing Wei
1
6
0
0.17
W
Cthulhu
bongo1362
Cthulhu
1
0
7
4.5
W
Thanatos
donmerta
Thanatos
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,255
Damage
22,531
36,966
Taken
49,136
18,256
Mitigated
24,136
13,130
Healing
12,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,270
1,067
0
1,378
9,215
5,670
0
199
8,419
0
32,171
W
Morgan Le Fay
ApolloSassyClout
Morgan Le Fay
5,374
934
0
54
5,851
2,369
1,014
1,423
4,385
53,423
1,495
W
Chronos
Brandon315
Chronos
7,983
2,797
0
659
7,188
2,488
27
2,301
4,887
29,652
648
L
Jormungandr
Cl3e3tus
Jormungandr
4,486
1,250
250
2,110
8,573
6,354
0
4,566
4,007
34,731
1,049
L
Nu Wa
Mizthos
Nu Wa
3,414
583
0
470
7,116
1,726
0
3,000
3,856
31,865
0
L
Arachne
5,161
3,229
0
5,396
15,365
6,353
0
3,492
11,581
0
35,562
L
Cu Chulainn
Yemmzemm
Cu Chulainn
6,208
1,144
0
3,072
8,553
6,452
0
128
7,948
0
52,567
L
Jing Wei
3,262
2,397
0
1,494
9,529
3,251
0
5,853
3,676
0
18,097
W
Cthulhu
bongo1362
Cthulhu
4,495
392
42
1,264
7,034
4,778
0
2,557
4,477
28,389
465
W
Thanatos
donmerta
Thanatos
10,133
3,323
0
9,733
7,678
2,951
710
1,049
6,546
0
43,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,424
Gold Earned
30,496
320
Minions Killed
262
0
Camps Cleared
0
1,187,880
Distance Traveled
1,095,248
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,701
475
55
5
0
190,846
1
W
Morgan Le Fay
7,293
608
106
9
0
211,180
0
W
Chronos
6,251
521
41
3
0
225,779
0
L
Jormungandr
5,988
499
41
3
0
222,045
0
L
Nu Wa
5,615
468
52
4
0
209,263
0
L
Arachne
6,105
509
53
4
0
246,621
0
L
Cu Chulainn
7,808
651
83
7
0
219,006
1
L
Jing Wei
4,980
415
33
3
0
198,313
0
W
Cthulhu
6,486
541
48
4
0
249,835
2
W
Thanatos
7,693
641
70
6
0
310,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role