Player Matchup

Medusa
Medusa
DestroyedMoth
Medusa
Level 14
God Stats
13W - 1L
1,578 SR
Queue Stats
13W - 1L
1,629 Elo+
Party 1
Tyr
Tyr
Donuts22
Tyr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 1L
1,629 Elo+
Party 1
Nox
Nox
Gate7699
Nox
Level 17
God Stats
5W - 0L
1,715 SR
Queue Stats
14W - 1L
1,629 Elo+
Party 1
Team Averages
Level 26
1,598 SR
1,629 Elo+

VS

Team Averages
Level 71
1,263 SR
1,372 Elo+
Cerberus
Cerberus
Negger420
Cerberus
Level 28
God Stats
0W - 2L
1,244 SR
Queue Stats
97W - 118L
1,365 Elo+
Party 2
Lancelot
Lancelot
NicexSocksxBruh
Lancelot
Level 64
God Stats
0W - 2L
1,285 SR
Queue Stats
190W - 202L
1,381 Elo+
Party 2
Ah Puch
Ah Puch
ryguy68slammer
Ah Puch
Level 122
God Stats
15W - 13L
1,260 SR
Queue Stats
166W - 187L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 11
10,208
928
15,899
7,821
3,344
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 14
9,416
856
11,643
12,080
8,829
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
10 / 0 / 7
10,352
941
13,254
4,622
2,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Negger420
Cerberus
9
0 / 7 / 2
6,715
610
5,473
19,526
16,010
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
12
2 / 9 / 0
7,481
680
5,500
14,894
6,361
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 1
7,106
646
6,020
12,147
5,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
22
Kills
2
2
Deaths
22
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
0
11
13.5
W
4
2
14
5.5
W
10
0
7
13.5
L
Cerberus
Negger420
Cerberus
0
7
2
0.14
L
Lancelot
2
9
0
0.22
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,796
Damage
16,993
24,523
Taken
46,567
14,236
Mitigated
27,655
5,465
Healing
4,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,899
7,856
0
2,188
7,821
3,344
1,642
2,879
4,901
0
52,211
W
11,643
2,872
0
2,329
12,080
8,829
440
4,676
6,877
0
24,539
W
13,254
2,260
0
948
4,622
2,063
557
2,669
1,800
34,305
1,783
L
Cerberus
Negger420
Cerberus
5,473
649
108
2,724
19,526
16,010
0
7,060
12,442
7,248
667
L
Lancelot
5,500
1,085
8
931
14,894
6,361
0
4,009
10,866
0
22,220
L
6,020
81
0
1,202
12,147
5,284
0
1,727
10,420
31,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,976
Gold Earned
21,302
143
Minions Killed
96
0
Camps Cleared
0
646,897
Distance Traveled
595,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,208
928
70
6
0
234,330
0
W
Tyr
9,416
856
18
2
0
212,483
0
W
Nox
10,352
941
55
5
0
200,084
0
L
Cerberus
6,715
610
16
1
0
206,106
0
L
Lancelot
7,481
680
40
4
0
200,826
0
L
Ah Puch
7,106
646
40
4
0
188,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role