Player Matchup

King Arthur
King Arthur
CombatColdCuts
King Arthur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 88L
1,564 Elo+
Party 1
Ishtar
Ishtar
CryoVain
Ishtar
Level 211
God Stats
5W - 5L
1,595 SR
Queue Stats
116W - 152L
1,565 Elo+
Party 1
Mercury
Mercury
LamborgiGeeski
Mercury
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,513 Elo+
Party 1
Xing Tian
Xing Tian
PirateJones
Xing Tian
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 72L
1,539 Elo+
Party 1
Merlin
Merlin
Thigma
Merlin
Level 155
God Stats
2W - 3L
1,533 SR
Queue Stats
99W - 144L
1,531 Elo+
Party 1
Team Averages
Level 123
1,526 SR
1,542 Elo+

VS

Team Averages
Level 118
1,408 SR
1,727 Elo+
Nut
Nut
Lilаc
Nut
Level 157
God Stats
3W - 6L
1,219 SR
Queue Stats
141W - 151L
1,588 Elo+
Party 2
Gilgamesh
Gilgamesh
Rengokú
Gilgamesh
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 35L
2,003 Elo+
Party 2
Tiamat
Tiamat
Strаtus
Tiamat
Level 106
God Stats
1W - 0L
1,238 SR
Queue Stats
97W - 61L
1,636 Elo+
Party 3
Kuzenbo
Kuzenbo
in6ig0
Kuzenbo
Level 126
God Stats
1W - 2L
1,305 SR
Queue Stats
315W - 267L
1,627 Elo+
Party 2
Pele
Pele
prodigy428
Pele
Level 104
God Stats
2W - 0L
1,780 SR
Queue Stats
12W - 3L
1,782 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CombatColdCuts
King Arthur
12
3 / 7 / 0
7,479
499
6,396
16,516
14,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
CryoVain
Ishtar
13
3 / 4 / 2
7,412
494
7,210
14,326
6,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 8 / 2
7,015
468
5,862
16,876
7,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
PirateJones
Xing Tian
12
2 / 1 / 1
7,437
496
5,928
13,286
11,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Thigma
Merlin
14
0 / 4 / 1
7,580
505
3,090
8,329
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Lilаc
Nut
13
1 / 5 / 3
7,860
524
8,647
11,807
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
Rengokú
Gilgamesh
13
3 / 2 / 7
8,283
552
9,520
15,634
14,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Strаtus
Tiamat
17
8 / 0 / 3
10,187
679
8,979
6,220
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
in6ig0
Kuzenbo
16
9 / 3 / 2
10,263
684
14,761
13,318
17,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 1 / 5
7,913
528
5,775
10,320
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
9
Kills
24
24
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CombatColdCuts
King Arthur
3
7
0
0.43
L
Ishtar
CryoVain
Ishtar
3
4
2
1
L
1
8
2
0.25
W
Nut
Lilаc
Nut
1
5
3
0.5
L
Xing Tian
PirateJones
Xing Tian
2
1
1
2.5
W
Gilgamesh
Rengokú
Gilgamesh
3
2
7
3.25
W
Tiamat
Strаtus
Tiamat
8
0
3
9.5
L
Merlin
Thigma
Merlin
0
4
1
0.13
W
Kuzenbo
in6ig0
Kuzenbo
9
3
2
3.33
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,486
Damage
47,682
69,333
Taken
57,299
42,196
Mitigated
46,591
11,886
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CombatColdCuts
King Arthur
6,396
1,032
0
2,324
16,516
14,389
0
5,336
10,614
0
46,055
L
Ishtar
CryoVain
Ishtar
7,210
4,691
0
4,669
14,326
6,369
0
4,202
9,829
0
64,396
L
5,862
3,630
0
1,346
16,876
7,520
0
5,490
11,182
0
58,197
W
Nut
Lilаc
Nut
8,647
4,413
0
1,828
11,807
5,126
0
1,524
10,283
0
60,154
L
Xing Tian
PirateJones
Xing Tian
5,928
640
0
2,477
13,286
11,080
0
2,872
10,335
28,839
1,645
W
Gilgamesh
Rengokú
Gilgamesh
9,520
2,783
0
1,938
15,634
14,248
44
2,940
12,694
0
35,356
W
Tiamat
Strаtus
Tiamat
8,979
1,035
0
2,857
6,220
5,315
0
1,499
4,450
82,395
547
L
Merlin
Thigma
Merlin
3,090
295
0
1,070
8,329
2,838
0
4,454
3,875
58,549
0
W
Kuzenbo
in6ig0
Kuzenbo
14,761
3,372
0
3,490
13,318
17,563
255
1,162
12,156
68,196
2,611
W
5,775
1,479
0
1,685
10,320
4,339
0
1,392
8,698
0
56,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,923
Gold Earned
44,506
451
Minions Killed
509
0
Camps Cleared
0
1,467,900
Distance Traveled
1,583,084
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,479
499
72
5
0
270,153
0
L
Ishtar
7,412
494
102
7
0
255,402
1
L
Mercury
7,015
468
88
6
0
322,132
0
W
Nut
7,860
524
101
7
0
265,930
0
L
Xing Tian
7,437
496
43
3
0
324,390
5
W
Gilgamesh
8,283
552
46
3
0
320,921
8
W
Tiamat
10,187
679
160
11
0
332,839
2
L
Merlin
7,580
505
146
10
0
295,823
1
W
Kuzenbo
10,263
684
119
8
0
288,277
0
W
Pele
7,913
528
83
6
0
375,117
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role