Player Matchup

Achilles
Achilles
AudaciousImpala
Achilles
Level 78
God Stats
1W - 1L
1,300 SR
Queue Stats
3W - 6L
1,193 Elo+
Party 2
King Arthur
King Arthur
Da_Buck_Nasty
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,239 Elo+
Party 2
Hercules
Hercules
ParzivaltheGod
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 30
1,433 SR
1,311 Elo+

VS

Team Averages
Level 101
1,427 SR
1,369 Elo+
Nut
Nut
Mista Ritch
Nut
Level 150
God Stats
11W - 10L
1,444 SR
Queue Stats
78W - 80L
1,386 Elo+
Party 1
Vulcan
Vulcan
PlStyles
Vulcan
Level 128
God Stats
5W - 2L
1,597 SR
Queue Stats
189W - 219L
1,402 Elo+
Party 1
Charon
Charon
Tigab06
Charon
Level 25
God Stats
1W - 4L
1,240 SR
Queue Stats
11W - 20L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
3 / 3 / 3
11,096
616
8,875
21,361
17,800
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Da_Buck_Nasty
King Arthur
16
0 / 4 / 6
10,135
563
927
13,423
10,965
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
17
4 / 2 / 3
12,000
667
12,235
24,590
28,237
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
11,789
655
12,575
15,263
6,794
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Vulcan
PlStyles
Vulcan
17
3 / 2 / 5
11,828
657
21,077
9,106
4,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Charon
Tigab06
Charon
19
3 / 1 / 6
12,539
697
15,770
9,420
10,748
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
7
Kills
9
9
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
3
3
3
1.5
L
King Arthur
Da_Buck_Nasty
King Arthur
0
4
6
0.75
W
3
5
1
0.7
L
Hercules
4
2
3
2.75
W
Vulcan
PlStyles
Vulcan
3
2
5
2.75
W
Charon
Tigab06
Charon
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,037
Damage
49,422
59,374
Taken
33,789
57,002
Mitigated
21,960
5,846
Healing
10,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,875
1,077
0
34
21,361
17,800
0
13,556
7,057
0
37,193
L
King Arthur
Da_Buck_Nasty
King Arthur
927
25
0
0
13,423
10,965
0
8,690
4,316
0
11,689
W
12,575
5,802
381
4,846
15,263
6,794
1,524
906
14,357
0
55,410
L
Hercules
12,235
2,872
0
5,812
24,590
28,237
0
11,547
12,304
16,635
47,074
W
Vulcan
PlStyles
Vulcan
21,077
8,901
0
1,221
9,106
4,418
420
920
8,174
72,230
0
W
Charon
Tigab06
Charon
15,770
2,182
119
3,438
9,420
10,748
270
1,175
8,221
30,626
1,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,231
Gold Earned
36,156
164
Minions Killed
193
0
Camps Cleared
0
1,041,786
Distance Traveled
928,553
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,096
616
59
3
0
329,738
0
L
King Arthur
10,135
563
17
1
0
339,194
0
W
Nut
11,789
655
69
4
0
264,711
2
L
Hercules
12,000
667
88
5
0
372,854
2
W
Vulcan
11,828
657
94
5
0
347,581
1
W
Charon
12,539
697
30
2
0
316,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role