Player Matchup

Ao Kuang
Ao Kuang
Chikamiya
Ao Kuang
Level 89
God Stats
142W - 98L
1,595 SR
Queue Stats
542W - 485L
1,448 Elo+
Solo
Cthulhu
Cthulhu
TheKenpachi1
Cthulhu
Level 108
God Stats
3W - 1L
1,474 SR
Queue Stats
28W - 28L
1,476 Elo+
Solo
Thanatos
Thanatos
VPressBobinski
Thanatos
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
35W - 34L
1,629 Elo+
Party 1
Chang'e
Chang'e
cyberchase621
Chang'e
Level 80
God Stats
5W - 6L
1,500 SR
Queue Stats
17W - 20L
1,274 Elo+
Party 1
Izanami
Izanami
iBlackBruh
Izanami
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,733 Elo+
Solo
Team Averages
Level 102
1,514 SR
1,512 Elo+

VS

Team Averages
Level 101
1,547 SR
1,692 Elo+
Mercury
Mercury
ADrySkidMark
Mercury
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Vulcan
Vulcan
Prancing Swan
Vulcan
Level 107
God Stats
0W - 1L
1,635 SR
Queue Stats
12W - 9L
1,602 Elo+
Solo
Ares
Ares
Reaganiv9
Ares
Level 111
God Stats
2W - 1L
1,804 SR
Queue Stats
3W - 4L
1,777 Elo+
Party 2
Janus
Janus
The1Wholeman
Janus
Level 88
God Stats
0W - 1L
1,517 SR
Queue Stats
3W - 4L
1,802 Elo+
Party 2
Izanami
Izanami
motomotohippo
Izanami
Level 89
God Stats
1W - 2L
1,280 SR
Queue Stats
8W - 6L
1,777 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chikamiya
Ao Kuang
17
2 / 1 / 2
10,944
644
4,410
12,079
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
TheKenpachi1
Cthulhu
12
0 / 4 / 5
7,425
437
6,098
16,038
11,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
16
5 / 0 / 7
9,796
576
10,490
16,579
6,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
16
3 / 0 / 4
10,056
592
7,919
9,569
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
iBlackBruh
Izanami
17
5 / 0 / 1
10,762
633
6,664
6,145
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ADrySkidMark
Mercury
13
1 / 3 / 0
7,450
438
4,326
13,836
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 5 / 1
7,428
437
4,046
8,341
3,776
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
10
0 / 5 / 4
6,928
408
7,031
16,277
13,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 2 / 0
8,530
502
9,670
9,256
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
1 / 1 / 1
8,042
473
3,833
9,240
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
15
Kills
5
5
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
ADrySkidMark
Mercury
1
3
0
0.33
W
Ao Kuang
Chikamiya
Ao Kuang
2
1
2
3
L
1
5
1
0.3
L
Ares
0
5
4
0.4
L
2
2
0
1
W
Cthulhu
TheKenpachi1
Cthulhu
0
4
5
0.63
W
Thanatos
5
0
7
8.5
W
Chang'e
3
0
4
5
W
Izanami
iBlackBruh
Izanami
5
0
1
5.5
L
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,581
Damage
28,906
60,410
Taken
56,950
34,138
Mitigated
29,872
31,768
Healing
5,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ADrySkidMark
Mercury
4,326
2,665
0
442
13,836
5,805
1,489
3,616
9,835
0
57,381
W
Ao Kuang
Chikamiya
Ao Kuang
4,410
924
0
3,405
12,079
9,563
0
2,855
9,216
82,638
6,725
L
4,046
2,050
0
290
8,341
3,776
0
2,929
5,154
38,073
0
L
Ares
7,031
373
0
2,317
16,277
13,550
0
4,387
11,578
23,913
2,019
L
9,670
160
0
250
9,256
3,200
591
3,662
5,508
70,849
0
W
Cthulhu
TheKenpachi1
Cthulhu
6,098
507
0
3,675
16,038
11,411
0
7,563
8,272
26,825
0
W
Thanatos
10,490
1,953
0
17,218
16,579
6,761
0
3,596
12,829
0
80,290
W
Chang'e
7,919
601
1,141
3,907
9,569
3,815
136
4,474
4,831
65,916
2,251
W
Izanami
iBlackBruh
Izanami
6,664
5,470
0
2,422
6,145
2,588
310
2,262
3,833
0
97,479
L
Izanami
3,833
2,794
0
2,594
9,240
3,541
1,125
2,174
6,844
0
71,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,983
Gold Earned
38,378
588
Minions Killed
442
0
Camps Cleared
0
1,659,959
Distance Traveled
1,698,378
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,450
438
82
5
0
411,135
0
W
Ao Kuang
10,944
644
148
9
0
326,791
0
L
Vulcan
7,428
437
77
5
0
288,313
0
L
Ares
6,928
408
28
2
0
338,140
3
L
Janus
8,530
502
135
8
0
342,422
0
W
Cthulhu
7,425
437
20
1
0
340,451
2
W
Thanatos
9,796
576
117
7
0
355,923
0
W
Chang'e
10,056
592
133
8
0
351,589
7
W
Izanami
10,762
633
170
10
0
285,205
1
L
Izanami
8,042
473
120
7
0
318,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role