Player Matchup

Charon
Charon
Platinum IV
FruityWhiteGuy
Charon
Platinum IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 96L
1,659 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Samtuxent
Cthulhu
Platinum IV
Level 120
God Stats
22W - 8L
1,530 SR
Queue Stats
146W - 127L
1,783 MMR
Party 1
Jing Wei
Jing Wei
Gold III
SuckyPlucted
Jing Wei
Gold III
Level 42
God Stats
2W - 1L
1,646 SR
Queue Stats
72W - 78L
1,541 MMR
Party 1
Thanatos
Thanatos
Platinum IV
Yasútarø
Thanatos
Platinum IV
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 187L
1,664 MMR
Solo
Thoth
Thoth
Gold V
sâltmachine
Thoth
Gold V
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 15L
1,652 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 87
1,535 SR
1,660 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,591 SR
1,660 MMR
Ra
Ra
Gold I
Archonangel
Ra
Gold I
Level 187
God Stats
68W - 80L
1,594 SR
Queue Stats
313W - 297L
1,657 MMR
Solo
Ullr
Ullr
Gold IV
Hoogles12
Ullr
Gold IV
Level 73
God Stats
0W - 1L
1,285 SR
Queue Stats
20W - 17L
1,647 MMR
Party 2
Ymir
Ymir
Gold II
Oojibwe-Zimbabwe
Ymir
Gold II
Level 155
God Stats
26W - 21L
1,660 SR
Queue Stats
271W - 278L
1,662 MMR
Solo
Hun Batz
Hun Batz
Gold I
Shichibii
Hun Batz
Gold I
Level 185
God Stats
12W - 6L
1,916 SR
Queue Stats
83W - 83L
1,651 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
strang111
Morgan Le Fay
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,681 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 7
10,267
513
7,503
15,982
15,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Samtuxent
Cthulhu
18
4 / 0 / 8
11,776
589
8,634
19,277
20,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
SuckyPlucted
Jing Wei
19
3 / 0 / 2
12,592
630
7,656
11,799
5,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Yasútarø
Thanatos
18
7 / 3 / 8
11,483
574
13,186
18,579
8,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

20
10 / 2 / 5
13,393
670
24,440
12,417
5,089
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
OdinLokiBake KujiraAres

VS

Bans
BellonaAwilixAthenaNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 2
9,335
467
4,264
15,100
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
18
2 / 4 / 0
10,406
520
7,068
18,013
6,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
0 / 4 / 0
7,067
353
4,682
11,876
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hun Batz
Shichibii
Hun Batz
15
4 / 4 / 0
9,077
454
8,617
19,726
6,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morgan Le Fay
strang111
Morgan Le Fay
16
0 / 6 / 2
9,630
482
6,696
15,066
9,003
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
26
Kills
6
6
Deaths
26
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
2
1
7
5.5
L
Ullr
2
4
0
0.5
L
0
4
0
0
W
Cthulhu
Samtuxent
Cthulhu
4
0
8
8
L
Hun Batz
Shichibii
Hun Batz
4
4
0
1
W
Jing Wei
SuckyPlucted
Jing Wei
3
0
2
4
W
Thanatos
Yasútarø
Thanatos
7
3
8
3.67
L
Morgan Le Fay
strang111
Morgan Le Fay
0
6
2
0.17
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,419
Damage
31,327
78,054
Taken
79,781
55,722
Mitigated
31,499
32,410
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,264
244
258
1,582
15,100
2,704
0
12,556
2,474
83,000
0
W
7,503
1,190
0
3,842
15,982
15,693
1,884
2,284
13,698
30,379
0
L
Ullr
7,068
3,241
0
3,288
18,013
6,869
0
5,932
12,025
0
91,237
L
4,682
1,374
0
2,519
11,876
6,411
0
6,243
5,548
16,643
2,241
W
Cthulhu
Samtuxent
Cthulhu
8,634
146
245
2,921
19,277
20,631
270
5,914
13,363
65,212
1,002
L
Hun Batz
Shichibii
Hun Batz
8,617
2,714
0
1,709
19,726
6,512
0
8,278
10,958
0
72,650
W
Jing Wei
SuckyPlucted
Jing Wei
7,656
4,899
0
6,324
11,799
5,988
1,587
1,524
10,275
0
125,170
W
Thanatos
Yasútarø
Thanatos
13,186
3,737
0
16,957
18,579
8,321
0
2,787
15,792
0
82,387
L
Morgan Le Fay
strang111
Morgan Le Fay
6,696
512
0
3,804
15,066
9,003
318
6,048
8,406
75,628
2,631
W
24,440
433
0
2,121
12,417
5,089
1,995
5,320
6,225
129,155
1,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,511
Gold Earned
45,515
654
Minions Killed
563
0
Camps Cleared
0
2,012,787
Distance Traveled
1,620,945
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,335
467
135
7
0
349,997
1
W
Charon
10,267
513
20
1
0
417,540
1
L
Ullr
10,406
520
152
8
0
350,916
2
L
Ymir
7,067
353
29
1
0
241,553
0
W
Cthulhu
11,776
589
126
6
0
385,462
0
L
Hun Batz
9,077
454
112
6
0
358,725
3
W
Jing Wei
12,592
630
201
10
0
367,342
4
W
Thanatos
11,483
574
104
5
0
445,165
3
L
Morgan Le Fay
9,630
482
135
7
0
319,754
0
W
Thoth
13,393
670
203
10
0
397,278
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role