Player Matchup

Arachne
Arachne
 
Arachne
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Arsinic
Kuzenbo
Level 147
God Stats
0W - 4L
1,337 SR
Queue Stats
77W - 62L
1,475 Elo+
Party 1
Medusa
Medusa
Eagle1804
Medusa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,312 Elo+
Party 1
Achilles
Achilles
Jinsooo
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,389 Elo+
Party 1
Freya
Freya
PsYcO R3TR0
Freya
Level 29
God Stats
18W - 21L
1,465 SR
Queue Stats
42W - 98L
1,374 Elo+
Party 2
Team Averages
Level 55
1,461 SR
1,410 Elo+

VS

Team Averages
Level 27
1,594 SR
1,676 Elo+
Danzaburou
Danzaburou
DILFPeterGriffin
Danzaburou
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,588 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SKUMWELT
Tsukuyomi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 27L
1,559 Elo+
Solo
Discordia
Discordia
chimmythiccoof23
Discordia
Level 15
God Stats
5W - 4L
1,853 SR
Queue Stats
32W - 25L
1,661 Elo+
Party 3
Cthulhu
Cthulhu
improvedpest
Cthulhu
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,818 Elo+
Party 3
Sun Wukong
Sun Wukong
splitflankers
Sun Wukong
Level 14
God Stats
3W - 3L
1,616 SR
Queue Stats
11W - 18L
1,756 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 5 / 3
9,122
760
8,211
13,883
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Arsinic
Kuzenbo
16
1 / 4 / 3
9,045
754
9,188
14,736
20,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Eagle1804
Medusa
14
0 / 4 / 2
8,227
686
7,493
12,227
5,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Jinsooo
Achilles
15
3 / 2 / 3
8,693
724
7,194
13,370
14,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 4 / 3
8,737
728
5,796
12,654
5,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DILFPeterGriffin
Danzaburou
16
4 / 2 / 7
10,034
836
8,798
7,813
3,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
SKUMWELT
Tsukuyomi
19
11 / 0 / 4
11,526
961
18,351
12,628
6,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
15
1 / 1 / 5
8,604
717
3,456
3,731
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
improvedpest
Cthulhu
17
3 / 1 / 11
10,026
836
14,822
13,458
13,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
splitflankers
Sun Wukong
15
0 / 5 / 7
8,721
727
9,431
16,018
12,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
9
Kills
19
19
Deaths
9
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
5
3
0.9
L
Kuzenbo
Arsinic
Kuzenbo
1
4
3
0.63
W
Danzaburou
DILFPeterGriffin
Danzaburou
4
2
7
3.75
L
Medusa
Eagle1804
Medusa
0
4
2
0.25
L
Achilles
Jinsooo
Achilles
3
2
3
2.25
L
2
4
3
0.88
W
Tsukuyomi
SKUMWELT
Tsukuyomi
11
0
4
13
W
Discordia
1
1
5
3.5
W
Cthulhu
improvedpest
Cthulhu
3
1
11
8.5
W
Sun Wukong
splitflankers
Sun Wukong
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,882
Damage
54,858
66,870
Taken
53,648
51,679
Mitigated
37,786
6,806
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,211
6,484
0
1,796
13,883
6,955
0
2,481
11,309
0
27,861
L
Kuzenbo
Arsinic
Kuzenbo
9,188
1,979
0
755
14,736
20,012
27
3,084
11,218
25,721
1,724
W
Danzaburou
DILFPeterGriffin
Danzaburou
8,798
4,243
0
2,493
7,813
3,825
735
3,212
4,281
0
30,828
L
Medusa
Eagle1804
Medusa
7,493
2,952
0
0
12,227
5,115
0
4,077
7,720
0
24,138
L
Achilles
Jinsooo
Achilles
7,194
1,478
0
1,218
13,370
14,139
0
3,171
10,029
0
11,673
L
5,796
1,394
0
3,037
12,654
5,458
0
2,902
9,445
17,490
620
W
Tsukuyomi
SKUMWELT
Tsukuyomi
18,351
3,992
0
3,862
12,628
6,483
0
3,033
8,843
0
54,717
W
Discordia
3,456
28
0
0
3,731
1,471
0
507
3,160
16,881
0
W
Cthulhu
improvedpest
Cthulhu
14,822
330
162
2,165
13,458
13,132
74
3,481
9,127
31,359
1,129
W
Sun Wukong
splitflankers
Sun Wukong
9,431
1,214
0
1,508
16,018
12,875
464
2,560
12,828
0
24,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,824
Gold Earned
48,911
182
Minions Killed
257
0
Camps Cleared
0
1,194,919
Distance Traveled
1,140,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,122
760
34
3
0
222,046
0
L
Kuzenbo
9,045
754
54
5
0
227,197
0
W
Danzaburou
10,034
836
48
4
0
150,599
0
L
Medusa
8,227
686
39
3
0
240,174
0
L
Achilles
8,693
724
19
2
0
261,643
0
L
Freya
8,737
728
36
3
0
243,859
0
W
Tsukuyomi
11,526
961
87
7
0
287,896
0
W
Discordia
8,604
717
26
2
0
204,589
0
W
Cthulhu
10,026
836
57
5
0
269,558
0
W
Sun Wukong
8,721
727
39
3
0
228,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role