Player Matchup

Vulcan
Vulcan
Bigoverstepper
Vulcan
Level 24
God Stats
5W - 5L
1,643 SR
Queue Stats
241W - 198L
1,566 Elo+
Party 2
Bastet
Bastet
Got my Pickles
Bastet
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 238L
1,528 Elo+
Party 2
Apollo
Apollo
LeonardoAC2
Apollo
Level 44
God Stats
6W - 7L
1,500 SR
Queue Stats
111W - 100L
1,562 Elo+
Party 1
Merlin
Merlin
jpratodez
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,562 Elo+
Party 1
Atlas
Atlas
meBEANIE
Atlas
Level 68
God Stats
4W - 0L
1,726 SR
Queue Stats
96W - 101L
1,556 Elo+
Party 2
Team Averages
Level 53
1,574 SR
1,555 Elo+

VS

Team Averages
Level 32
1,541 SR
1,444 Elo+
Merlin
Merlin
CarrryMePops
Merlin
Level 21
God Stats
5W - 3L
1,707 SR
Queue Stats
123W - 121L
1,495 Elo+
Solo
Sobek
Sobek
Meatslapper9001
Sobek
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 242L
1,516 Elo+
Party 3
Sun Wukong
Sun Wukong
Nuggletz
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,174 Elo+
Solo
Arachne
Arachne
avesrain00
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 153L
1,477 Elo+
Party 3
Artemis
Artemis
nellis423
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 10
10,110
919
19,331
8,128
4,094
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 3 / 10
8,050
732
5,267
10,548
4,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
15
9 / 8 / 4
10,040
913
10,356
13,657
6,409
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
jpratodez
Merlin
15
4 / 2 / 10
8,880
807
11,908
7,244
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
meBEANIE
Atlas
13
0 / 4 / 12
8,191
745
6,334
13,263
13,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
9 / 2 / 8
9,357
851
13,728
10,242
4,351
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
6 / 3 / 7
8,562
778
7,850
14,173
14,656
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Nuggletz
Sun Wukong
13
1 / 4 / 5
7,132
648
6,048
12,464
10,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
avesrain00
Arachne
12
0 / 5 / 8
6,852
623
4,006
12,508
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Artemis
nellis423
Artemis
13
2 / 5 / 7
7,634
694
10,449
10,154
4,169
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
53
19
Kills
18
18
Deaths
19
46
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
L
Merlin
9
2
8
6.5
W
2
3
10
2.33
W
Apollo
9
8
4
1.38
L
6
3
7
3.17
L
Sun Wukong
Nuggletz
Sun Wukong
1
4
5
0.88
L
Arachne
avesrain00
Arachne
0
5
8
0.8
W
Merlin
jpratodez
Merlin
4
2
10
4.5
W
Atlas
meBEANIE
Atlas
0
4
12
1.5
L
Artemis
nellis423
Artemis
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,196
Damage
42,081
52,840
Taken
59,541
31,645
Mitigated
44,316
12,457
Healing
17,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,331
11,589
2,868
2,207
8,128
4,094
432
3,343
4,601
45,904
669
L
Merlin
13,728
1,098
768
1,980
10,242
4,351
0
5,935
4,307
31,856
687
W
5,267
2,123
316
1,441
10,548
4,816
701
3,195
7,143
0
9,477
W
Apollo
10,356
4,008
0
957
13,657
6,409
500
5,758
7,600
0
19,544
L
7,850
370
2,002
5,955
14,173
14,656
0
7,598
6,575
13,894
77
L
Sun Wukong
Nuggletz
Sun Wukong
6,048
653
1,638
2,034
12,464
10,610
0
6,828
5,636
0
12,736
L
Arachne
avesrain00
Arachne
4,006
3,164
669
1,060
12,508
10,530
0
9,932
2,576
0
6,915
W
Merlin
jpratodez
Merlin
11,908
518
823
1,368
7,244
3,269
38
3,088
4,019
22,531
630
W
Atlas
meBEANIE
Atlas
6,334
1,943
839
1,638
13,263
13,057
19
4,865
7,999
14,742
0
L
Artemis
nellis423
Artemis
10,449
3,322
677
688
10,154
4,169
0
7,001
3,153
0
26,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,271
Gold Earned
39,537
135
Minions Killed
121
0
Camps Cleared
0
1,165,014
Distance Traveled
1,037,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,110
919
61
6
0
278,380
0
L
Merlin
9,357
851
44
4
0
224,845
0
W
Bastet
8,050
732
13
1
0
242,201
0
W
Apollo
10,040
913
27
2
0
219,051
0
L
Sobek
8,562
778
17
2
0
217,023
0
L
Sun Wukong
7,132
648
15
1
0
219,685
0
L
Arachne
6,852
623
6
1
0
200,406
0
W
Merlin
8,880
807
22
2
0
203,579
0
W
Atlas
8,191
745
12
1
0
221,803
0
L
Artemis
7,634
694
39
4
0
175,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role